Firehawk Games
Firehawk Games RPG Products => Novus 2e => Topic started by: Rasyr on March 01, 2022, 05:29:53 PM
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Ok, so what all should go on a GM screen?
We would be talking aoubt a 4 page interior.
Page 1) 3 Fate/Boon Tables
Page 2) 4 Snag Tables
Page 3) Critical Table, Fate Points and Snag Points tables (from the Running Novus chapter)
Page 4) ??
Some options -- a list of common TNs? and Sample traps? The skill list and Background Option lists?
Suggestions are more than welcome!!!!
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Combat effects
Skill Mods (minor/Major complications etc) plus common situations (low lighting etc)
I like the idea of the basic trap rules or a standard trap as well so a GM could add one on the fly without having to reference the book
strategic movement table
healing summary
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Ohhh... Range Increments table too...
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AP costs for actions definitively.
I made a draft a few months ago that I will be able to share as soon as I get back home next weekend.
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Agreed the different action combinations you can perform in a round
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I have 4 pages to work with, since all of the customizable GM screens are 4 panels.
I will be doing a Portait version and a Landscape version since I found those two customizable screens up on DTRPG.
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- Combat round structures
- Combat process
- Spell casting process
- Actions costs
- Critical damages
- Range increments
- Fate & Boons tables