Firehawk Games

Firehawk Games RPG Products => Fantasy Express => Topic started by: Rasyr on December 27, 2024, 03:15:59 PM

Title: FX v 1.02 - Errata Collection)
Post by: Rasyr on December 27, 2024, 03:15:59 PM
This thread is for the collection of Errata from version 1.02

Title: Re: Fantasy Express version 1.02 and Fantasy Express Lite version 1.02 now available
Post by: Dimirag on February 05, 2025, 03:58:32 PM
Page 49, Blades skills, there is typo, it ways "Sw+ords long and short,"
Title: Re: Fantasy Express version 1.02 and Fantasy Express Lite version 1.02 now available
Post by: Rasyr on February 05, 2025, 04:08:10 PM
Page 49, Blades skills, there is typo, it ways "Sw+ords long and short,"

adding it to the list

The list includes the following (all of these have been corrected in the InDesign files already, but I have not made  a new PDF yet)

Quote
Pg. 274, Undead Table, "* = Armor Ratings are for unarmored being" => beings
Pg. 275, Created Undead (II), "They can even negotiate ladders, and will even open closed doors if they are unlocked." => navigate/climb
Pg. 116, Boons table, "Saves against the skill just used reecive a -2 modifier." => receive
Pg. 128, Conditions, "This also means that he receieves a -4 to all Actions (except DM and Saves)" => receives
Pg. 124, Incapacited, "This means that the character is Incapacitated as decribed in the Condition section." => described

page 139 - Circles,  added Neither to the example
page 124 - expanded damage types listed

page 133 - First sentence under "How Magic Works, involves should be involved.
Title: Re: FX v 1.02 - Errata Collection)
Post by: Rasyr on February 06, 2025, 03:15:34 PM
page 89, Metal Greaves missing closing paren on  the ASF modifier
Title: Re: FX v 1.02 - Errata Collection)
Post by: Rasyr on February 12, 2025, 09:57:02 AM
page 103 -- Bec de Corbin - may be used with Blunt skill at -2.

page 104 - Bec de Corbin -  Size should be Longest, and Skill should be Polearm

both items already added to the Errata page for version 1.02!
Title: Re: FX v 1.02 - Errata Collection)
Post by: Rasyr on February 13, 2025, 06:03:37 AM
Page 104, Guisarme, Size should be Longest

Page 104, Meteor Hammer, DR should be 10b/8gb
Title: Re: FX v 1.02 - Errata Collection)
Post by: Rasyr on February 14, 2025, 08:47:55 AM
Added several more errata items from weapons

removed a sentence from Ball & Chain so that it removed confusion since it was  covered by weapon Quality:  Flexible
updated several table  entries, updated Nanchaku description to add that the +1 vs Shield  that the Tabak receives  is in addition to  the bonus  from Flexible.
Title: Re: FX v 1.02 - Errata Collection)
Post by: Dimirag on February 23, 2025, 11:01:59 PM
Page 59, Spell Focus "but solely Abnormal Spell Failure and Spell Fumbles." should it be "but solely for Abnormal Spell Failure and Spell Fumbles"?
Title: Re: FX v 1.02 - Errata Collection)
Post by: Rasyr on February 24, 2025, 05:03:10 AM
Page 59, Spell Focus "but solely Abnormal Spell Failure and Spell Fumbles." should it be "but solely for Abnormal Spell Failure and Spell Fumbles"?

Corrected in InDesign files, and added to Errata page.

Just realized that I should actually move this thread to a public forum so that anybody can post to it.
Title: Re: FX v 1.02 - Errata Collection)
Post by: Waylander on March 25, 2025, 05:55:19 AM
Maximum Points Rating

Points allocation lists a max of 5 on page 11, a max of 4 on page 12, and another mention of max 5 on page 13.

Is this errata?
Title: Re: FX v 1.02 - Errata Collection)
Post by: Rasyr on March 25, 2025, 06:18:20 AM
Maximum Points Rating

Points allocation lists a max of 5 on page 11, a max of 4 on page 12, and another mention of max 5 on page 13.

Is this errata?

Yes, thank you (though I am not seeing any mentions on page 12, I do see two different mentions on page  13, one stating 4, the other stating 5). The max for the point buy should be 4.

And welcome to the forums!
Title: Re: FX v 1.02 - Errata Collection)
Post by: Waylander on March 25, 2025, 06:33:19 AM
My bad. Errata in my errata :D

Page 11
"Distribute 14 points between your Stats (minimum of 0, maximum of 5)."

Page 13
"so long as no Stat receives more than 4 points in total from this pool of 14 points.."

Page 13
"You can use one of the examples given, or split the 12 points however you like, so long as you put no more than 5 points into a given stat"

Title: Re: FX v 1.02 - Errata Collection)
Post by: Rasyr on March 25, 2025, 06:36:58 AM
My bad. Errata in my errata :D

Page 11
"Distribute 14 points between your Stats (minimum of 0, maximum of 5)."

Page 13
"so long as no Stat receives more than 4 points in total from this pool of 14 points.."

Page 13
"You can use one of the examples given, or split the 12 points however you like, so long as you put no more than 5 points into a given stat"

And the first paragraph of the second column on page 13.  ;D Where it  says 5 again.

I have added this to the Errata page (in the menu to the left), and the number  should be 4 in all 3 locations. Thank you for catching that!!
Title: Re: FX v 1.02 - Errata Collection)
Post by: Waylander on March 26, 2025, 05:01:13 AM
Page 47: "a set of masterwork lock picks could grant a +2 to the Locks & Traps skill"

I think this is a hold over from VsDM as there is no Locks & Traps skill in FX.
Title: Re: FX v 1.02 - Errata Collection)
Post by: Rasyr on March 26, 2025, 07:00:48 AM
Page 47: "a set of masterwork lock picks could grant a +2 to the Locks & Traps skill"

I think this is a hold over from VsDM as there is no Locks & Traps skill in FX.

Yeah, from before I renamed  the skill to Gimmickry.

I have added this to the errata page in the menu on the left.
Title: Re: FX v 1.02 - Errata Collection)
Post by: Rasyr on April 03, 2025, 07:12:47 AM
IN Express Additions #4, I made it clear that each Vocational Kit should only give half of the Codex or Folio.

So, I ahve gone back to the core rules and added errata for the Arcane and Hybrid kits now as well - so that the Kits themselves specify this....

i.e. if you take the Wizard Kit only  once,  you only get  15 of the  spells from the Wizardry  Codex
also  If  you only take Bard once, then you only get  6 of the 12 spells that belong to the Bard Folio

In each case, the spells seleted  are  the player's choice. (and there is nothing that says that they must be chosen at the time of casting.

This falls into line with the Expanding Magic  section of Express Additions #4.