Firehawk Games
Firehawk Games RPG Products => Fantasy Express => Topic started by: Waylander on March 27, 2025, 07:13:05 PM
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Is this correct, page 49 calls an axe a Blunt weapon?
"This weapon group includes axes, hammers, maces and clubs as well as any similar weapons"
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Is this correct, page 49 calls an axe a Blunt weapon?
"This weapon group includes axes, hammers, maces and clubs as well as any similar weapons"
Sort of kinda yes.... ;D
Axes fall under the Blunt Weapon skill mainly because of HOW they are used, not because they are actually blunt weapons. It is more similar to how you use a mace or club than it is like how a sword is used.
Now, once you get to the equipment lists (Weapons begin on page 103), you can actually use axes with the Blunt skill, or you can use the Blades skill (at a -4) instead.
If you would like some more nuanced weapon skills, I would recommend picking up Express Additions #4 for the Arms Skills option.
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That's what I thought it meant. I didn't notice any critical hit tables so that won't be a factor.
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That's what I thought it meant. I didn't notice any critical hit tables so that won't be a factor.
Actually, there is a Critical Damage section of the Combat Boons table (page 123) and the columns that the player gets to purchase Critical Damage from (using the Success Levels earned in the attack) is based on the type of attack (and type of damage) that they deal.
For example, a Handaxe has a Damage Rating of 8s[/8b][/7p]. This means that the normal damage is 8 Hits of Slashing Damage (thus they can only purchase Slash Critical Damage if they earn any Success Levels.. The [/8b] and [/7p] are both types of damage that might be dealt based on how the weapon is designed. (i.e. if the back of the axe is flat or has a hammer-like head, it can also deal the 8b damage if the character chooses. If the axe has a spike on the end, it can use that to deal the piercing damage.
There are also some Randomized Critical Tables in Express Additions #2, but those build off the basics of how combat works as well
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Not sure how I missed all that. I was just skimming through the PDF though. Good to know!
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Not sure how I missed all that. I was just skimming through the PDF though. Good to know!
I am thinking that perhaps I need to update my FX Primer PDF to include the basics on how Combat and Magic works (I include it in the modules I write, only 2 so far, but am working on a third)
I should also try to work on some generic ones that are not Anwyn based, now that I think about it...