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Firehawk Games RPG Products => Novus RPG => Topic started by: imported_Rasyr on December 05, 2011, 03:15:14 PM

Title: Fate Point Options -- Opinions wanted....
Post by: imported_Rasyr on December 05, 2011, 03:15:14 PM
Currently, Fate Points can be used for the following:



Was thinking of some additional options for Fate Points... How do these sound:
[/list]


Thoughts? Opinions? Comments?
[/list]
Title: Fate Point Options -- Opinions wanted....
Post by: Fidoric on December 05, 2011, 06:44:01 PM
I think all these options are interesting as they allow a character to go a little beyond the boundaries of possible and impossible.
Title: Fate Point Options -- Opinions wanted....
Post by: samwise7 on December 07, 2011, 03:06:48 AM
The more options the better.  I'd also say you could spend a Fate Point to narrate a minor detail in the story, but we already went down that road before.  (http:///smile.gif)  hehe.
Title: Fate Point Options -- Opinions wanted....
Post by: imported_Rasyr on December 07, 2011, 03:20:28 AM

The more options the better.  I'd also say you could spend a Fate Point to narrate a minor detail in the story, but we already went down that road before.  (http:///smile.gif)



Please, let's go over it again...

define for me, "narrate a minor detail in the story", please.

I remember some of you guys suggesting it, but at this point, I don't remember how you wanted it to work (will try searching in a few minutes as well). And since I am currently open to adding more options there (the changes to the spells are going to add several pages, so a couple more paragraphs for Fate Points won't be as big an issue as it was back when you first made the suggestion (IIRC).
Title: Fate Point Options -- Opinions wanted....
Post by: imported_Rasyr on December 07, 2011, 03:26:09 AM
Was this the thread/idea you were referring to?

http://www.firehawkgames.biz/forum/index.php?topic=693.0

Specifically, this post from the original thread that the above link links to




darnest wrote:

My system does that using a mechanic called Story points.  Characters can spend them to get a bonus in the current situation, addition info or mechanical bonuses its negotiated between player and GM.  What ever the bonus the have players has to add something to their characters background.  Whatever they add is accessible to other players and the GM, so it can really expand the ongoing story or give the GM and other players more ideas to do stuff.  Characters get more story points the more passions they have.  Once spent theya re gone until the next session. '
'
So there is another idea for ya to play with.





Title: Fate Point Options -- Opinions wanted....
Post by: samwise7 on December 07, 2011, 04:34:03 AM
The idea is that players by spending a Fate point get to narrate a "minor thing" in the campaign as if they were the GM.  I know 7th Sea and the newest version of Barbarians of Lemuria does this as well as some Story Games.

Basically it boils down to a player making a suggestion for the how the scene should play out, or that there just happens to be a floating piece of wood in the water after a ship goes down, and other suggestions that don't wreck a campaign or a session.  These suggestions could become fact by spending a Fate Point and with a GM's permission (he can veto these).  These Fate Points can't be spent to change something the GM has already stated but rather it fills in the blanks, or to put it another way the player proposes "something cool" and with the GM's permission and the spending of a Fate Point it becomes part of the game. 

Player: "The angry bartender that is about to kick us out of the bar takes a swig of his ale and it goes down the wrong pipe.  This distracts him and he forgets he was going to kick us out." 

GM: "That sounds plausible, go ahead and spend a Fate Point." 

GM: "The angry Bartender takes a swig and starts to horribly cough.  His wife comes out from behind the bar and slaps him on the back a few times.  The Bartender sits down and seems to have forgotten about your group... for the time being."   

Title: Fate Point Options -- Opinions wanted....
Post by: imported_Rasyr on December 07, 2011, 06:56:33 AM
Okay, I think that we can add something like that.

It should not be something that needs to be rolled for.
It should be something that advances the story in some minor way (and be plausible)

I have added "Narrate Story Element" to the list in the first post (including your example) -- How is that?
Title: Fate Point Options -- Opinions wanted....
Post by: samwise7 on December 08, 2011, 05:26:15 AM
Awesome.  (http:///smile.gif)  Nicely done.  Thanks.
Title: Fate Point Options -- Opinions wanted....
Post by: imported_Rasyr on December 08, 2011, 01:07:33 PM
And actually, I think that I will put it all in as a bullet list instead of a series of paragraphs (the extra dice portions are much clearing in the bullet list above than they are in my attempts to explain them normally in regular prose.

and of course, I will alphabetize the list as well....
Title: Fate Point Options -- Opinions wanted....
Post by: imported_Rasyr on December 08, 2011, 01:52:36 PM
Okay, so here is the current list of options (rewritten for inclusion in the rules)





Thoughts? Opinions?[/list]
Title: Fate Point Options -- Opinions wanted....
Post by: Fidoric on December 08, 2011, 05:40:38 PM
This list is great  and I agree that the bullet presentation makes things clearer.
When reading the "narrate story element", I found myself wondering who will pay the price for it. It's a very useful option IMO and it supposes a good "team spirit" to work. If I don't like my comrades enough, I am not likely to spend one of my precious fate point for their benefit... But thinking a little more, I think maybe we could go a little further and give a pool of "team fate points" to use when the collective good is at stake. Each party of characters could decide how much of their fate points they want to mutualize and put aside for a further collective use.
For example, everybody in the party puts one fate point in the pool, so the party owns one collective fate point.
To gain a bonus toward a personnal goal would use personnal fate point whereas common fate points can be tapped too when striving toward a collective goal.
Title: Fate Point Options -- Opinions wanted....
Post by: imported_Rasyr on December 08, 2011, 05:53:44 PM
I think that perhaps you misunderstood something...

The option to Narrate a Story Element is meant solely to get the player more engaged in the game. The reference to "other players" is only to mean that the story element should not require any rolls to be made by anybody, not that the story element should be about other players.

For example, Joe wants to narrate a story element. In doing so, the bit he narrates should not require Henry to make a skill roll to attempt to do something, nor should Jim need to make a skill roll for it, nor should the GM need to make a skill or saving throw against a skill roll.

And the purpose is to "move the story forward", not to benefit any individual character in any way. And of course, the GM actually has veto power over it (in case it conflicts with something he is planning, or if it is abused in some manner in an attempt to bypass parts where skill rolls are required.

Title: Fate Point Options -- Opinions wanted....
Post by: Shagwell on December 09, 2011, 03:25:50 AM
Good stuff.

To me, the "Narrate Story Element" and "Special" options fit pretty well together.  "Special" seems like an extension of "Narrate..." that possibly brings rolls into play and the GM takes more control over.  You could possibly formalise this a bit and make the cost 2-5 or even 2-6???
Title: Fate Point Options -- Opinions wanted....
Post by: imported_Rasyr on December 09, 2011, 01:08:17 PM
Yeah, Narrate is for things that don't need a roll and that are within the realm of normal possibility and Special is for things that might not normally happen, and might require rolls. I like the idea of changing the FP costs on Special and will do as you suggested there.
Title: Fate Point Options -- Opinions wanted....
Post by: Fidoric on December 09, 2011, 05:54:16 PM
I like all this stuff. Narrate is especially cool.