Firehawk Games

Firehawk Games RPG Products => Novus RPG => Topic started by: imported_Rasyr on December 08, 2011, 05:43:44 PM

Title: List of changes/additions for version 0.7 of the Open Beta
Post by: imported_Rasyr on December 08, 2011, 05:43:44 PM
Okay, I think that version 0.7 will likely be the last version of the Open Beta. I am planning on it being the last version that I make any changes and/or additions to. After this version, all I want is to fix typos and correct any errors, in getting it ready for final publication. Plans are already in motion, which will hopefully result in FHG partnering with another company and getting Novus into distribution channels early next year (more on this as things progress).

Anyways, here is the list of major changes/additions that have been made or will be made on version 0.7 of the Open Beta. I am sure that I have missed one or two small things, but that is okay.



Blue == in progress
Green == not started yet[/list]
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: imported_Rasyr on January 13, 2012, 10:17:24 PM
first post updated...

Also, have another thread discussing potential refinements/changes to the Combat Move/Style (http://www.firehawkgames.biz/forum/index.php?topic=789.0" class="bbcode_url) rules...
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: imported_Rasyr on January 15, 2012, 01:37:53 PM
Have added a new item to the list in the first post - Saving Throw bonuses for Monsters - now to be listed in the stat blocks.
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: Fidoric on January 15, 2012, 08:17:55 PM
What about vampires and werewolves as additional monsters. Both are "traditional" monsters and he former would make a good addition to the new undead section IMO.
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: imported_Rasyr on January 15, 2012, 11:52:34 PM
Vampires maybe, but werewolves aren't what I would consider Undead...
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: Fidoric on January 16, 2012, 08:12:27 AM
My word exactly: vampires could make good addition to the undead section. Werewolves are traditional monsters as well but not undead.
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: samwise7 on January 16, 2012, 07:11:11 PM
I like the sounds of the proposed rule changes.
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: imported_Rasyr on January 19, 2012, 12:15:33 AM
I have updated the first post accordingly....
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: imported_Rasyr on January 28, 2012, 01:52:28 PM
I have updated the first post....

I am actually now going through the manuscript making last minute changes/corrections (due to the other changes listed above) and I should start pagemaking version 0.7 of the Open Beta on Sunday. This means that is is possible that I might be able to release the next version as early as late Monday (if I don't release it Monday, then it will likely be released on Wednesday, as I have to work my other job on Tuesday).
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: imported_Rasyr on January 30, 2012, 12:14:02 PM
Update: Unfortunately, I got called into work on Sunday, so did not get to start pagemaking it (or to even finish with the last check through). All I have left to do is to  decide upon and add in 2 more undead and then I can start pagemaking today.
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: imported_Rasyr on January 30, 2012, 04:21:17 PM
okay, everything is now done with the manuscript.

I am going to fix myself something to eat and relax for an hour or so and then begin pagemaking....
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: samwise7 on January 30, 2012, 06:10:58 PM
I have no idea how this sort of thing works, but do you have a dedicated Editor for the game yet?  Is that something that will happen after we are done playtesting it.  I'm guessing you need someone that can really dig into the manuscript and help you fix typos, bad English usage, etc.  I'm not that guy, hehe, but I was just curious.  When 0.7 comes out, I am really going to try to make time to give it a thorough read through.
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: imported_Rasyr on January 30, 2012, 06:22:11 PM
That is part of what the Open Beta is all about..... All folks to chip in with their 2 cents and make it a better game overall...


plus, I can also try to sweet talk my wife into proofing it -- she is a LOT more nit-picky, but it takes her a bit as well...


BTW, the Vampire Spawn is a 8th level critter (he is more along the lines of the vampires you see in Buffy/Vampire Diaries -- he has a hypnotic gaze and drinks blood, but no other powers, except being something of a badass...)
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: samwise7 on January 30, 2012, 10:56:06 PM
Sounds like your wife will be a good Editor then.  (http:///smile.gif)
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: samwise7 on February 01, 2012, 03:30:29 PM
I'm looking forward to seeing all of the new changes in version 0.7.  (http:///smile.gif)
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: imported_Rasyr on February 01, 2012, 06:30:04 PM
well, I am working on pagemaking it now.... (http:///bigsmile.gif)And as I have said before, I think that THIS might be the very last of the Open Beta versions..
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: Fidoric on February 01, 2012, 10:07:00 PM
Are you sure we must read :


THIS might be the very last of the Open Beta versions




or rather



this MIGHT be the very last of the Open Beta versions


.

 (http:///bigwink.gif)
Title: List of changes/additions for version 0.7 of the Open Beta
Post by: imported_Rasyr on February 02, 2012, 02:01:00 PM
Added Werewolf to the list above (had monsters ending with oddly and since Werewolf could be added near the end, I decided to go with the suggestion Fidoric made and add it).