efiscrow wrote:
OK. Perhaps you could incorporate the Talent purchase points with the Stat purchase point, so that it all revolves around one system.
Let's say, for example, all stats begin at 12. A class gives you +2, or maybe one stat at 14.
Then you can have 'Gifted' or 'Higher Attribute', costing say 3 points. You can buy this each time for a new stat. It raises it by +3, or to 16.
Then, you can have 'Highly Gifted', or 'Exceptional Attribute', costing say 10 points. Again, you can buy this for each new stat. It raises it by a further +2 point, or up to 18. You need the pre-requisite of the 'Gifted.' talent.
You may not be allowed to buy these once the game begins.
Finally, you can have a weakness. This gives you back say 4 points, and reduces a stat by 3. This opens up a further can of worms, where you can start including weaknesses as a means for additional points during character creation.
Just an idea. The inherent problem with the 100 points freely distributed amongst the stats, is that many players will dump 20 straight into their most favored. This means that for the most part, all PC warriors will start out with STR 20, all PC wizards will start out with INT 20, etc. This invalidates the worth of any other score, because the warrior with STR 17 will be looked upon as a poor cousin.
Of course you could get rid of all these problems by dumping the scores, and just keep the bonuses. Thus, with say 6 stats, you have the bonuses from -3 to +5. Have them all start out as +0, and allocate 4 points. If you want more, you need to reduce other stats to gain additional points - thus a +5 comes at a cost. OR, you allocate 10 points, and the cost is equal to the bonus given - per point given. Thus, +1 cost 1, +2 costs 2, so gaining +2 costs 1+2 = 3. A +5 costs 15 points. A -3 can give you -6 at a time.