Firehawk Games
Firehawk Games RPG Products => Novus RPG => Topic started by: imported_Rasyr on March 01, 2012, 06:34:42 PM
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Version 0.8 of the Open Beta will be released today, plus I am also putting a "Thrifty Edition" up for sale as well. The Thrifty Edition will look exactly like the Deluxe version (i.e. includes art and index), but it will not have the hyperlinks or bookmarks in it. It will be priced (for now) at about $3, while the price on the Deluxe version is increased a bit towards its final price.
I will also shortly be making an announcement regarding my soon to be partner, as I am now waiting on snail mail to deliver the signed contracts to him...
This is the thread for posting about typos corrections that need to be made.
The preferred format is:
Page xx
Location
Problem
Fix (if there is one)
An example might be:
Page 19
Right column, Thieves' Cant paragraph
Paragraph is unfinished
or
Page 19
Left column, 3rd paragraph
The modifier for running is listed at -3 when it should be -2.
(Note: both these examples are fakes)
Using this sort of format makes it much, much easier for me to find the indicated problems and fix them.
Thanks!!
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You have several compound words like longjump and backblast that are not actually words but make sense as they are.
Page 46
supercedes
supersedes
Page 51
Far Shot (4) AB: -2 DEF: -2 AP: 2 Rng: +20'
AB, DEF, AP, and Rng should be bold.
Page 53
Thi attack does 4 points
The attack does 4 points
Actually, the "Thi" should be "This", not "The", but good job catching it.
Page 59
If is is equal to
If it is equal to
Page 83
sealed an must obey
sealed and must obey
Page 88
average cave-in and lanslide.
average cave-in and landslide.
Lanslide?? Is that another way of saying "the network collapsed? hehe
Mitch
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First off, welcome to the forums!!
Secondly, thanks for catching these typos. One of the bad things about long processed such as this is that quite often the brain will fill what it expects to see after a while, so fresh eyes are always important.
And please, I am not criticizing, but please try to remember to give a clue about where on the page to find the typo (i.e. things like "left column" or "section xx, 4th paragraph"). The easier they are for me to find, the easier they are to fix.
And again, welcome and thanks!!!!
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Oh, and for folks who are new to the forums and may not realize it yet, when I actually go ahead and fixed a listed typo, I will edit that post and put a line through that portion (a strikethrough that looks like this:
Page 19
Left column, 3rd paragraph
The modifier for running is listed at -3 when it should be -2.
I do this so that I make sure that I do not miss anything.
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I am going to list some things here that are not really typos. They are just suggestions and should be used or ignored at your pleasure. (Once I get going in 'editor' mode, these kinds of things catch my eye.) Again these are all just IMHO. 8^)
Page 7
2nd column
"about the character,such as what skills he has an affinity for."
I don't think this comma is needed
On this one, I disagree, so I will leave the comma in place. It doesn't actually hurt anything.
Page 7
2nd column
"Each Class has a number of skills that are classed as Favored"
"Each Class has a number of skills that are marked as Favored"
Good catch on "classed", but instead of "marked", I decided to use "designated", as it better indicates "classified as" or "chosen/selected as"
Page 7
2nd column
"A character's Class will also define one or more special capabilities that the character might have, such as access to a specific School of Magic or granting additional Favored Skills."
Remove "granting"
Page 7
2nd Column (toward the bottom)
"Novus offers you 3 separate methods for determining your character's stats."
Repeating 'determining' and 'character's stats' sounds redundant. How about "Novus offers you 3 separate methods for generating these numbers."
Mitch
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All rewording suggestions for things like that are welcome as well.
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Page 44
left column firing into melee fourth paragraph
problim: If he failed his Save, he receive the Base Damage of
the attack plus 1 additional hit of Scaled Damage for each
point that he failed his Save by.
Fix: receives instead of receive
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first, Welcome to the forums Mattihao!!!
second - good catch... (http:///bigsmile.gif)
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Generation Methods
Page 16
I know it's a bit padantic but Method 1 does not say that the attribute rolls do not explode.
Characters created with Character Generation Method 1 will be much weaker, on the average, than other methods.
The average stat using Method 1 is 13. That is equivalent to only the base of 10 +24 points in Method 2. It turns out to be less than a 10% difference but it feels like it's more.
If you raise the average to 14 by re-rolling 1s, 2s, and 3s you get an average point total of +32 which is closer to the 35 given in Method 2.
Mitch
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Characters created with Character Generation Method 1 will be much weaker, on the average, than other methods.
I have started another thread for this discussion (http:///bigwink.gif)You can find it here.... http://www.firehawkgames.biz/forum/index.php?topic=820.0
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Okay, all caught up with the corrections to be so far.... Feel free to post more.. (http:///bigsmile.gif)
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Page 20
Left Column
Spells codified methods of manipulating magical energy to produce specific effects.
Spells codify methods of manipulating magical energy to produce specific effects.
OR
Spells are codified methods of manipulating magical energy to produce specific effects.
Page 20
Left Column
(Major Adept or Minor Adept in a specific School of Mage)
(Major Adept or Minor Adept in a specific School of Magic)
Note: This seems to say that you could choose Major Adept (or Minor Adept) once for each school of magic you want to cast and not just once total. So, I would suggest:
(Major Adept or Minor Adept)
I am actually cutting that bit in two and rewording the entire later section
Page 28
Left Column
If the character is a Major Adept, he will no long use the "Mj" CP costs
If the character is a Major Adept, he will no longer use the "Mj" CP costs
Page 57
Left Column
He often ends up learning two and casting spells from two different Schools of Magic.
He often ends up learning, and casting, spells from two different Schools of Magic.
Mitch
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Page 6
1st col
Some Talents may also require other Talents as prerequisites.
Note: I do not see prerequisites listed on any talents. I can only find 2 prerequisite requirements in the entire game (Bows for Archery and Basic Martial Arts for Sanju)
Page 8
2nd col / Choose Race
Stat modifier is simply applied to the generated number for that stat.
Stat modifier is simply applied to the number generated for that stat.
Page 10
2nd col / Haflings
they are considered to be adults when they are 30.
Note: This piece of info is not given in the other race descriptions.
Page 11
2nd col
Sturdy Build: The character is very tough. This ability grants him a bonus of 5 additional hit points starting out, a +1 Strength modifier. This Strength modifier is already figured into the Stat Modifiers listed above.
Sturdy Build: The character is very tough. This ability grants him a one time bonus of 5 additional hit points.
Page 13
2nd col / Archer
An Archer is a character who specializes in the use of bows.
Note: Is it always 'bows'? So you could not have a ranged specialist with cross-bows, sling, or thrown weapons?
Page 15
Rogue
Note: Rogue has a slight negative meaning in my experience. With tracking and survival as favored skills, would "Scout" be a better name for this class? The words Rogue or Rogues only appear 5 times in the text, it would be easy to replace 8^)
Page 20
2nd col / Learning skills
Some characters may have other skills as Favored skills as well
Some characters may have additional Favored skills as well
Page 21
1st col / bottom
The basic notation for this is "TN 15". A task with a Target Number of 18 would use the notation of "TN 18".
The basic notation for this is "TN15". A task with a Target Number of 18 would use the notation of "TN18".
Note: on page 85 under the "Base Difficulty Ratings" the TN numbers are listed without a space TN15, TN20, etc. I the text throughout the book they are listed with a space TN 15, TN 20, etc.
Page 22
2nd col
Bows (Wis - Ranged):
Note: Is 'Wis' the correct stat for Bows?
Page 22
1st col
Basic Martial Arts (Spd - Unarmed): This skill covers the most basic Martial Arts. This allows a character, when unarmed, to fight using the Unarmed Combat Moves that have a zero cost.
Note: How does an untrained person punch and kick (in a bar fight for example) when you must have 'basic martial arts' to use the basic unarmed combat rules?
Page 22
2nd col
Wrestling/Grappling (Spd - Unarmed)
Note: Is 'spd' correct. I would have thought 'str' more in line with wrestling and grappling.
Page 23
1st col
First Aid [Wis]
Note: What is the difference between Crafting:Healing (found in the Crafting skill description) and First Aid
Page 24
2nd col / Navigation
This skill is fully applicable on both land and on water.
Note: What about underground?
Page 24
2nd col / Perception
the GM should have them make a skill maneuver roll
Note: What is a "Skill Maneuver Roll" vs a "Skill Roll"? "Maneuver" is used in several places but not really defined. "Skill Roll" is used much more often.
Page 27
2nd col / armor, medium
If the character already has one of those Talents
If the character already has that Talent
Mitch
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Page 6
1st col
Some Talents may also require other Talents as prerequisites.
Note: I do not see prerequisites listed on any talents. I can only find 2 prerequisite requirements in the entire game (Bows for Archery and Basic Martial Arts for Sanju)
I do see now that Mounted Combat II does say you have to have Mounted Combat I but the term prerequisite is not used.
Mitch
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Page 25
2nd col / Trickery
or for placing objects into another person,
or for placing objects onto another person,
OR
or for placing objects into another person pocket or pack,
Page 27
1st col / Extra School of Magic
This Talent may only be acquired by Major Adepts
Note: I can see a Minor Adept becoming a Major Adept but not the other way around. If Major Adept takes this and becomes a Minor Adept, does he loose 5 spell points?
Page 31
2nd col / Weapon Kata
This Talent may only be purchased by those who have learn a non-Basic Martial Art
This Talent may only be purchased by those who have learned a non-Basic Martial Art
Page 31
2nd col / Weapon Kata
use it with unarmed skill that it is purchased for
use it with the unarmed skill that it is purchased for
Page 34
2nd col / Quick Release
Removal of a pack requires only 10% activity for the round.
Note: How does 10% translate into game terms? 1AP? -1 on an action? Etc.
Mitch
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Page 48
1st col / CUT
it only does only the weapon's Base Damage.
it only does the weapon's Base Damage.
Page 48
2nd col / moving strike
For each AP spent moving, at a run or better, the attack, if successful, will do an additional +5 hits of damage. This is considered to be Scaled Damage.
The attack only does Base Damage but, if successful, it will do an additional +5 hits of damage for each AP spent moving at a run or better.
Page 44
2nd col / One Handed Weapons in Two Hands
AND
Page 49
1st col / Power Strike
oomph (in italics) or oomph! (The 2 are not consistent)
Note: Later on page 53 / 1st col / Haymaker / it is "oomph!"
Page 49
1st col / Probe
This Move is solely meant to allow the character to better guage the abilities and defenses of his foe.
This Move is solely meant to allow the character to better gauge the abilities and defenses of his foe.
Note: How does this help you gauge your opponent? What info do you learn? What bonus does that info give you? As written, it is just a 1 point cheaper version of the "thrust" maneuver.
page 49
2nd col / Shield Parry
Should "Shield Parry" be worded more like "Parry". The discussion of the saving throw is much clearer in the Parry section.
page 49
2nd col / Shove
Should you also be able to do a Shove with a shield?
page 49
2nd col / Snap Attack
Should a Snap Attack only do Scaled Damage? OR only do Base Damage? given that you don't have time to set up properly for the attack.
Page 49
2nd col / stab
would instead to 2 points of bleeding and 2 hits of damage
would instead do 2 points of bleeding and 2 hits of damage
Page 49
2nd col / stab
Note that it takes 5 points of AR to negate 1 point of bleeding.
You could drop this line because it does not always seem to be true. For example if it was a 12 point hit and the AR was 3 it would reduce the attack to 9 and only cause one point of bleeding. So you don't always need a full five points of AR.
page 49
2nd col / Trip
or fall to the ground prone (DEF 12 + magical bonuses).
What does "(DEF 12 + magical bonuses)" mean here? Should it be removed?
page 50
1st col / Ranged combat moves
How do these combine? Can you use things like Far Shot, Brace, Set, and Well Aimed Shot on the same attack?
page 50
2nd col / ranged disarm
Any range penalties for the shot are also applied to the TN of the Save.
Any range penalties for the shot also reduce the TN of the Save.
A called shot to the arms is -4 and to the head is -8. Hands are smaller than either of these. Should the AB for ranged disarm be at least -6 instead of -4?
page 50
2nd col /ranged trip
or fall to the ground prone (DEF 12 + magical bonuses).
What does "(DEF 12 + magical bonuses)" mean here? Should it be removed?
Mitch
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Page 47
Col 2 / Combat Moves
Should this section say that all attacks to basic and scaled damage unless the combat move says differently?
Page 51
Col 1 / Basic Kick / Basic Punch
Does basic kick and basic punch do basic scaled damage or should they both say basic damage only.
page 51
col 1 / basic throw
knocked prone (DEF 12 + magical bonuses)
What does "(DEF 12 + magical bonuses)" mean here?
page 51
col 2 / flying kick
How far can the 'jump' portion of the action move the attacking character before the attack?
page 51
col 1 / Iron Palm
or be knocked prone (DEF 12 + magical bonuses)
What does "(DEF 12 + magical bonuses)" mean here?
page 52
col 2 / reversal
to make his own grappling attack against the foeLast Edit: March 29, 2012, 09:59:37 AM
Is that a 'basic grapple' attack or any grapple attack the character knows? How many AP can they sLast Edit: March 29, 2012, 09:59:37 AM pend on this free grapple?
page 52
col 2 / shove (and many other combat actions)
or be pushed back 1'-10'
Are there any rules for being pushed into some one or some thing?
page 52
col 2 / slam
and throws his foe to violently to the ground
and throws his foe violently to the ground
page 52
col 2 / slam
to the ground (DEF 12 + magical bonuses)
Again the "(DEF 12 + magical bonuses)" seems out of place.
Page 52
Col 2 / slam
If the attack is successful, the foe must make a Save vs. Spd (TN 20 + character's Str Bonus) or end up prone on the ground.
If the foe makes the save and does not end up prone, did he actually take the damage?
page 53
col 2 / takedown
end up prone (DEF 12 + magical bonuses; no Save)
"(DEF 12 + magical bonuses; no Save)"
Mitch
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Page 11
Col 2 / half-ork
Sturdy Build
Should this be a Talent? Also, does this increase the max possible hitpoints?
Page 55
Col 2 / Mysticism
focusing it through his mind and through crystal focus.
focusing it through his mind and through a crystal focus.
Page 55
Col 2 / Mysticism
Many who are not of this School often mistakenly think that
Many who are not of this School often think that
(The next sentence says that this is a mistake so it does not need to be here)
Page 57
Col 2 / Recovering spell points
If the caster is sleeping or meditating
What is the skill or requirements for 'meditating'? How is meditating different from "resting, laying still and not exerting any energy"?
Page 57
Col 2 / rare Earths
To use Essential Salts in place of mana (i.e. as Spell Points), the character must make a Save vs. Will (TN 15).
If the Save fails, can they go ahead and pay the mana cost to continue the spell? Does this Save take any time or is it just part of casting the spell?
Page 58
Col 2 / Casting a Counterspell
If this is successful, he learns how many spell points are involved in the spell that he wishes to counter.
Could the caster expend extra mana to make it harder to cast a counterspell?
Page 59
Col 2 / 2nd para
Thus, if a Rogue or a Fighter were to learn a spell that included casting options, they would not be allowed to use those casting options and would be restricted to using Boon Points.
The Minor and Major Adept talents do not say that you must be a Mage to take them. Can a Rogue or Fighter not take an Adept talent?
Page 64
Col 2 / speak with the dead
Caster is able to speak to converse with any
Caster is able to speak with any
Page 70
Col 1 / conjure missiles
If the ball attack targets a specific person
If the dart swarm attack targets a specific person
Page 70
Col 1 / haste
The target of this spell gains an extra 2 Action Points to use in the round following the one in which this spell is cast.
Is there an upper limit on how many extra APs a target can receive? Should this spell have an area affect Casting Option?
Page 70
Col 2 / Identify
When cast, this spell allows the caster to concentrate on an object that he is touching for 2 minutes.
When this spell is cast, the caster must concentrate on an object that he is touching for 2 minutes.
Page 70
Col 2 / mage Armor
This force shield field also reduces all damage received by 2 points
This force field also reduces all damage received by 2 points
Page 71
Col 2 / shield
Moves on own to defend caster
How many attacks can this affect in one round? How far around the caster can it move in one round?
Page 72
Col 1 / Awareness
10 Minutes (C)
What does "(C)" indicate here?
Page 74
Col 1 / Mystic Bolt
The attack looks like a normal dart until
The attack looks like a normal bolt until
Page 74
Col 1 / Mystic Bolt
If the ball attack targets a specific person
If the blast attack targets a specific person
Page 74
Col 2 / object reading
a Save vs. Will in order to pull on the desired information
a Save vs. Will in order to pull out the desired information
Mitch
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Page 53
Col 1 / combat styles
Combat Styles are Combat Skills that pertain directly for specific weapons
Combat Styles are Combat Skills that pertain directly to specific weapons
page 76
col 1 / calm animal
Caster is able to soothe and calm one animal
What does a 'calm' animal do?
page 76
col 1 / camouflage
Casting Options C T N SP
Casting Options CTN SP
Page 76
Col 2 / detect hazards
Concentrating for two rounds gives the number of hazards and their location
Concentrating for two rounds gives the number of hazards and their direction
page 76
col 2 / fog
Caster creates a dense fog that fills an area 10' radius
Caster creates a dense fog that fills an area with up to a 10' radius
page 79
col 2 / Force Disk
Should Force Disk have a 'Duration ' casting option?
page 80
col 2 / identify
When cast, this spell allows the caster to concentrate on an object that he is touching for 2 minutes.
When this spell is cast, the caster must concentrate on an object that he is touching for 2 minutes
page 81
col 2 / spellbind
or be unable to move or to be able to speak or both.
or be unable to move, unable to talk, or unable to do either.
page 82
col 1 / summoning spells
and do not compel the creature to server
and do not compel the creature to serve
page 82
col 2 / Sealing a pact
?Necromancers (not in this product) and any type of undead creature.
Shamans (not in this product) and any type of spirit that shares a similar outlook.
I would leave these out and just note that other type will be included in future products.
page 83
col 2 / successfully sealing a pact
Should the caster command a summoned creature to perform a service that the creature is not required to perform
Should the caster command a summoned creature to perform a service that the creature is not able to perform
page 84
col 2 / skill rolls
have their difficulties increased by 1 or 2 levels.
Is this 1 or 2 Difficulty Ratings or just +1 or +2 to the TN?
page 85
col 1 / 2nd paragraph
For any Snag Points earned, the player should choose options from the appropriate Boon Table.
For any Snag Points earned, the player should choose options from the appropriate Snag Table.
page 85
col 2 / opposed saves
And the winner is the on who has the highest amount
And the winner is the one who has the highest amount
page 86
col 1
Perform (enjoyable quality, earn up to 1d5 sp/day)
Is this the only place a d5 is used in the game?
page 87
col 2 / Handling traps
usually an OB-based attack
What is an OB attack?
page 87
col 2 / disarming traps
Characters that have a Lore: Traps skill can gain bonuses
What about Gimmickry, which say it can be used to disarm traps in the skill section? Is this lore skill in addition to the Gimmickry skill?
page 89
col 2 / Normal vision
out to a distance equal to one half of the illuminated radius.
out to an additional distance equal to one half of the illuminated radius.
page 88
col 2 / light sources
Lantern 25' radius
This does not match your Small Lantern or Large Lantern in the equipment section.
page 89
col 1 / Half-rations
At what point does this start applying. If you can just go on half rations without getting worse to begin with then you don't need the gallon of water or the pound of food.
Mitch
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Page 93
Col 1 / 2nd paragraph
provide you with a select of creatures
provide you with a selection of creatures
page 94
col 2 / attacks
This is where the creature's attack are listed
This is where the creature's attack(s) are listed
page 95
col 1 / Beetle, giant stag
The Giant Stag Beetle is the most benign of all of the Giant Beetles as it lacks the additional capabilities of its cousins.
What are these additional capabilities?
Page 96
Col 2
Possession: Demons of 5th level or higher may attempt to possess the physical form of any living creature.
How many times and how often can they try?
Page 97
Col 1 / gremlins
only doing a single pip of damage.
only doing one point of damage.
page 99
col 1
Immune to all influence and control spells that are not specifically designed for controlling or influencing demons.
Immune to all influence and control spells that are not specifically designed for controlling or influencing devils.
page 99
col 2
Alastor are tiny humanoids, covers in scales and tiny spines
Alastor are tiny humanoids, covered in scales and tiny spines
page 100
col 1
They are of the belief that their own presence is enough of an predilection towards evil
They are of the belief that their own presence is enough of a predilection towards evil
page 104
col 2 / Giant Spider
It makes its webs in caves are in the eaves of large forests.
It makes its webs in caves and in the eaves of large forests.
page 105
col 2 / ant, giant
Also, the Familiar grants bonded spell caster a +2 modifier
Also, the Familiar grants its bonded spell caster a +2 modifier
page 106
col 2 / owl
and have approximately a ' wingspan
What s the wingspan?
Mitch
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Page 109
Col 1 / trapping plant
5 hits of Acid damage every round (I did not know this was such a retro rpg 8^) )
5 points of Acid damage every round
page 109
col 2 / troll
Trolls are large, misshapen humanoid with green skin
Trolls are large, misshapen humanoids with green skin
page 109
col 2 / troll
and wicked claws on the end of their armors.
and wicked claws on the ends of their arms.
page 109
col 2 / troll
Trolls are tremendously strong and savage
A Troll is tremendously strong and savage
page 110
col 1
(i.e. Constitution of Strength)
(i.e. Constitution or Strength)
page 110
col 2 / ghost
Possession: Capable of possessing a living being who fails a Save vs. Will
Same question about how often they can try.
page 111
Col 1 / Ghoul
The special attack is not marked with a
Attacks: 15 Claws (7); 13 Bite (5)
Ghoul's Curse* - When
And there is a dash (-) here instead of a colon ( : )
Ghoul's Curse*: When
page 111
col 2 / Skeleton Warrior
The special attack is not marked with a
Attacks: 9 Short Sword (6); 8 Grave Touch (5)
Grave Touch*: This is a
page 111
col 2 / skeleton warrior
and stat given above are for the weakest
and the stats given above are for the weakest
page 112
col 2 / zombie
Regenerates (1 hit per minute), cannot regenerate damage from fire or acid
Regenerates (1 hit per minute)
The extra info is not listed for other types of undead and it is listed below in the description.
That is because this pertains only to this type of undead
page 112
col 2 / Zombie
These creatures often appear have no real intelligence or free will.
These creatures have no real intelligence or free will.
page 112
col 2 / zombie
with their fists are tear at them
with their fists or tear at them
page 116
col 2
Haste: Drinker gains 10 extra Action Points
This is 3 times the normal rate (5 goes up to 15)
Should it be 5 extra action points so that your AP is just doubled?
page 118
col 1 / fire bow
The fire damage also scales separately from the normal arrow damage.
How would this work? Would the same attack roll be used to scale normal and fire damage so that each point over the DEF would cause 2 points of damage?
page 121
col 1
Web Rope - Wearer shoot forth a thick strand
Web Rope - Wearer shoots forth a thick strand
OR
Web Rope - Wearer can shoot forth a thick strand
And that is the end of my first full read through.....
Mitch
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Fantastic job mitch!!! You found a lot that I would have easily missed due to the simple fact that I have looked at it so often that my brain is reading what it expects to see....
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p53
column 2 / Boxing
'Combat moves' and 'costs' should be in bold characters.
column 2 / Sanju
Weapon kata: quarterstaff cost is listed as 4. It should be 1.
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P87,
Left column
Falling damage
DEF vs falling damage receives bonus from DEX.
Suggestion: after the modifications to DEX and SPD definitions, SPD seems more fitted as a bonus.
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here is a list of stuff NUNU sent me -- that also needs to be taken care of as I do all these corrections
Hello, I am NUNU.
It is a proofreading for Novus v0.8+a
by Shizuka and I.
Page 5, Left column, 36th line
"explosive and implosive rolls" should be
"Explosive Roll and Implosive Roll".
I think they should be terms in the game.
Page 5, Right column, 42th line
"explosive" should be "Explosive Roll".
Page 5, Right column, 43rd line
"non-explosive" roll should be
"non-Explosive Roll".
Page 5, Right column, 6th line
".." should be "."
Page 6, Left column, 7th line
"see p.86" should be "see p.122-123".
Page 6, Left column, 18th line
"see p.86" should be "see p.123".
Actually, theses two do point to the right pages, as they are pointing to the section in the Running Novus section, not to the actual Boon/Snag tables...
Page13, Right column 3rd line
"bows" should be "ranged weapons".
Page17, Left column
DEF needs a Numerical Expression.
e.g.
DEF = 15 + Spd + (rank number of Melee Combat / 5:round down)
Page18, Right column
HP needs a Numerical Expression.
e.g.
HP = 20 + value of Con + value of Str
(maximun: Racial Max Base)
Page19, Left column
Movement needs a Numerical Expression.
e.g.
Movement = 10
Page19, Left column
SP needs a Numerical Expression.
e.g.
SP = 15/10/0 + [Extra Spell Points] + Spellcasting ranks
Not sure I can put expressions in for these two, as there simply isn't a lot of space in that area. At least not without messing up the pagination, which I really, really do not want to do....
Page20, Left column, 14th line
"p.20" should be "see right column".
Page30, Right column, in Shield Training
"Cost: 3" should be "Cost: 5".
Page33, Left column, in Accessories
"Belt Pouches" should have the Weight Limit
for Basic Equipment in page 40.
Page35, Left column, 20th line
"Armor Rating" should be the bold font.
Page35, Right column, 1st line
"Impedance" should be the bold font.
Page57, Right column
"Major Adept" should "Major Adept(Mj)".
"Minor Adept" should "Minor Adept(Mn)".
"Non-Adept" should "Non-Adept(N)".
Page58, Right column, in Spell Descriptions
"Range: 50'" should be "Range: #".
Page59, Natual Magic in table of Spells
"Calm Animals" should be "Calm Animal"
"Charm Animals" should be "Charm Animal"
Page59. table of Spells
Where is the description of "Fast Cast"?
I know Action Point table has a defferent
word of "Fast Spell".
Page71, Right column, Shield
The last line of Shield should has
"This is a Fast Cast spell".
Page74, Right column, in Sense Hidden
"N5" should be "N6".
Page74, Right column, in Sense Hidden
the paragraph of "Sense Hidden" should
be in Left column of page 75.
Page75, Right column, in Scrying
"N5" should be "N6".
Page78, Right column, in Water Beathing
"N56" should be "N6".
Page94, Right column, in Stat Block Overview
Where the description of "Abilities"?
Page 94, Right column, 32 line
GianT -> Giant
Page 95, Left column, 1 line
BasilisK -> basilisk
Page 95, Left column, 36 line
StaG -> Stag
Page 95, Right column, 1 line
BoaR -> Boar
Page 95, Right column, 35 line
LargE -> Large
Page 103, Left column, 1 line
GobliN -> Goblin
Page 103, Right column, 1 line
HobgobliN -> Hobgoblin
Page 103, Right column, 22 line
KobolD -> Kobold
Page 104, Left column, 1 line
OrgE -> Orge
Page 104, Left column, 35 line
OrC -> Orc
Page 104, Right column, 1 line
GianT -> Giant
Page 109, Left column, 1 line
PlanT -> Plant
Page 109, Left column, 34 line
TreanT -> Treant
Page 109, Right column, 11 line
TrolL -> Troll
Page 110, Right column, 14 line
GhosT -> Ghost
Page 111, Left column, 1 line
GhouL -> Ghoul
Page 111, Right column, 1 line
WarrioR -> Warrior
Page 112, Left column, 1 line
SpawN -> Spawn
Page 112, Right column, 1 line
ZombiE -> Zombie
Page 113, Left column, 1 line
GianT -> Giant
Page 113, Left column, 113 line
WarewolF -> Warewolf
Page 113, Right column, 1 line
WolF -> Wolf
Page 113, Right column, 17 line
WyverN -> Wyvern
Note: all of these monster names were odd because they were done using a 10 point font instead of a 12 point like they should have been. The last letters were NOT capitalized. That is corrected now...
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I agree with Nunu that some numerical expressions would be useful additions.
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column 2 / Sanju
Weapon kata: quarterstaff cost is listed as 4. It should be 1.
No, actually, it is supposed to be 4. Look at how the Weapon kata talent has been restructured, as a large weapon, a quarterstaff kata, by itself, costs 6 CP, so as part of a style, that is reduced to 4 CP.