Firehawk Games
Firehawk Games RPG Products => Novus RPG => Topic started by: imported_Rasyr on April 24, 2012, 08:10:40 PM
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I would like to hear suggestions on topics that you would like to see covered in the next few issues of Libram Novus.
Some possibilities include (but are not limited to):
- Training Paths
- Alchemy rules
- new races
- new monsters
- guns (flintlock level)
Come on folks! Make suggestions!![/list]
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Interesting people and places from your default setting to use as adventure seeds.
Mitch
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Interesting people and places from your default setting to use as adventure seeds.
Have to get the setting a little further developed for that...
(http:///bigsmile.gif)
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And your point is... (http:///wink.gif)
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Training paths and advanced weapon stats (mods to parry, initiative...)
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I like flintlock & alchemy rules. For those of us that like Steam Punk etc its useful.
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New to the game but some guidelines on monster creation (perhaps a breakdown of the design principles used to create the creatures in the NOVUS core book) would be useful. Would it be a possible for a HARP Monsters and Treasures conversion guide, or is that not possible due to licensing or copyright issues?
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New to the game but some guidelines on monster creation (perhaps a breakdown of the design principles used to create the creatures in the NOVUS core book) would be useful.
Monster creation is one of the things on the to-do list most definitely. (http:///bigsmile.gif)
Would it be a possible for a HARP Monsters and Treasures conversion guide, or is that not possible due to licensing or copyright issues?
Short answer is no, anything such as that would NOT be possible... Long answer involves how the people currently in charge over there seem to have an active dislike for me (go read my personal website -- http://www.wizlair.net -- if you want more information on that, as it is not a discussion I want to get involved with on these forums).
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I'm still digesting the core rules but see a few areas which could be further expanded. In particular there are 3 general skills where specializations can be developed in Libram Novus articles:
Crafting
Lore
Performing Arts
Of course each GM can decide the characters range and scope of each specialization for their campaign but providing some examples would be cool; for example, perhaps Crafting(Blacksmithing) would provide guidelines as to what a character can craft, time to craft, target numbers, crafting exceptional weapons or armor, etc. If developed sufficiently, perhaps repair rules for armor and weapons which can be tied into new optional weapon and armor breakage rules.
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I already plan on introducing levels of craftsmanship (i.e. Apprentice, Journeyman, Tradesman, Master, GrandMaster) based on the number of ranks the character has. One thing I am not wanting to do is to create a situation where there are tons of details to wade through.
I have already seen first hand that the more details you put into something, the harder it becomes to deal with thinking outside the box, as it were. I hope that makes sense...
the main principle for Novus is "Keep it as simple as possible"
I think/hope that the craftsmanship rules will give some basic guidelines that allow for adjusting to many different situations.
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What about some examples of historical combat styles (fencing, kenjutsu, thai boxing...) ?
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Alternate or optional systems for combat / magic?
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Guidelines on making your own races, or guidelines for making more powerful races. Perhaps using CPs?
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Adventures?
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I want to try and keep adventures separate from the Libram Novus PDFs...
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That makes sense. If you take inspiration from the old D&D modules, I think you might do well with them.
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old D&D modules, those skinny modules that AEG did in the early d20 days, the 5 room dungeon idea that whystle came up with...
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Guidelines on making your own races, or guidelines for making more powerful races. Perhaps using CPs?
+1. I would love to see more options and ideas. Like, how do you make a more advanced race? What about using monsters as races? How would Novus handle a disparity in power levels between two races in a party? Things of this nature. Would make a nice companion to the class building rules.
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Guidelines on making your own races, or guidelines for making more powerful races. Perhaps using CPs?
+1. I would love to see more options and ideas. Like, how do you make a more advanced race? What about using monsters as races? How would Novus handle a disparity in power levels between two races in a party? Things of this nature. Would make a nice companion to the class building rules.
In Issue #5, I think that I am going to be doing an article called "Playing with Skill", in which I explore Craft skills (i.e. specifically the creation of items, including high quality items) and Herbcraft (which can be used to speed healing of combat damage and for healing diseases and other ailments). Herbcraft is already tied in with the making of Herbal Remedies in the core rules, so, this will enhance that as well. And to top it off, I am going to attempt to finish the Training Paths article, and to get it out there...
Then, come Issue #6, I can devote the issue to rules for creating new races and new monsters, and even give the Volyri as an example of the creation process (the artwork I have commissioned of Volyri should be ready by that point as well. But that is still a little ways off...
Keep the suggestions coming though, as I can always use good ideas for new things....
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some more combat styles - maybe one that focuses on spears?
some more ready to go 'classic' classes - like Paladins (http:///smile.gif)
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I definitely agree with earlier statements on:
[] Monster Creation Guide
[] Build your own PC Races
[] Monsters as PC Races
I would also like to see added a portion on:
[] Castle Creation (PC's love building their own castles! Yeah, not something that needs to really be done first though)
[] Minstrel Music (magic for minstrels)
[] Elementals (They're touched on in the book, but there are no stats for them)
[] Racial Talents (for each of the basic races in the core rulebook)
[] Bloodline Talents (for characters that want that extra flair, like Blood the Wolf, Fire-Born, Dragon-blooded, Divine-Heritage, Fiend-Born)
[] Fame and Infamy (Your actions as heroes tend to be well known, but how they're heard is another story...)
[] Artifacts and Legendary Arms and Armor (with flavor text)
[] Background Creator + New backgrounds (Yes, I know it's only 20 points worth of skills that your PC would have just from growing up in that region, but touch on it anyway)
-Jason
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Any updates on what we can expect in the next issue? :(http:///smile.gif)I would love to get my hands on Monster and PC race creation guidelines!
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I was thinking about doing races next. (http:///bigsmile.gif) I have been swamped the past few weeks between buying a house and then moving into it. My carport is completely full of boxes and other stuff that we still need to go through (we really really lucked out and the house actually came almost fully furnished!!) Which means that we still have tons of stuff to deal with... heheh
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Glad the move has worked out well for you, and congrats! (http:///bigwink.gif)Can't wait until you get settled in and have more time to share more Novus insights with us.
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Adding my vote to the mix. Monster creation guidelines (with more sample monsters) and new race guidelines, preferably in that order. I'd buy it!