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Firehawk Games RPG Products => Novus RPG => Topic started by: whystle on May 04, 2012, 11:45:12 PM

Title: Character Creation Walk Through
Post by: whystle on May 04, 2012, 11:45:12 PM
Here's a walk through of creating a first level character. It was easier to attach as a PDF rather than writing it all as a post. Corrections welcomed.

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Title: Character Creation Walk Through
Post by: imported_Rasyr on May 05, 2012, 12:00:35 AM
Still reading through, but his "character concept" is actually more of a full background, than a concept (the bit before the 10 minutes is actually more in line as to what a concept is or should be...

In other words, the concept should be the starting point (what concept/background sound more like explaining the skills he has AFTER he has already chosen them...

Back to reading...
Title: Character Creation Walk Through
Post by: imported_Rasyr on May 05, 2012, 12:29:20 AM
Page 8 - Fate points -- only 3 to start with, not 5...

Page 10 - Combat Moves -- Combat Training II does not affect the costs of Combat Moves (it used to in an earlier version, but that proved to be a little too much. Now, Combat Moves have their cost determined by whether or not they are in a Combat Style -- the level of Combat Training determines HOW often or how frequently a Combat Move may be purchased....

Page 13 - Figuring Base Damage -- In the PDF you have his AB using one skill's bonus, and his base Damage (for that same AB using the stat from another skill. That is a no-no... Anyways, the stat for both skills is the same.. (http:///bigsmile.gif)Other than that, I think it is looking pretty good so far...
Title: Character Creation Walk Through
Post by: whystle on May 05, 2012, 12:47:46 AM

Still reading through, but his "character concept" is actually more of a full background, than a concept (the bit before the 10 minutes is actually more in line as to what a concept is or should be...

In other words, the concept should be the starting point (what concept/background sound more like explaining the skills he has AFTER he has already chosen them...

Back to reading...




I can see the distinction there; the long write up seems more appropriate as a concluding background story after the character has been completed.
Title: Character Creation Walk Through
Post by: imported_Rasyr on May 05, 2012, 12:51:57 AM
Yup, that was what I was trying to get across.. (http:///bigsmile.gif)
Title: Character Creation Walk Through
Post by: whystle on May 05, 2012, 02:14:02 AM

Page 8 - Fate points -- only 3 to start with, not 5...

Page 10 - Combat Moves -- Combat Training II does not affect the costs of Combat Moves (it used to in an earlier version, but that proved to be a little too much. Now, Combat Moves have their cost determined by whether or not they are in a Combat Style -- the level of Combat Training determines HOW often or how frequently a Combat Move may be purchased....

Page 13 - Figuring Base Damage -- In the PDF you have his AB using one skill's bonus, and his base Damage (for that same AB using the stat from another skill. That is a no-no... Anyways, the stat for both skills is the same.. (http:///bigsmile.gif)



Thanks for the corrections.

Here's a revised version with corrections and background story moved to end. I also added calculation of weight and encumbrance.  Note to readers, you have to be logged into the forums to download the pdf.





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Title: Character Creation Walk Through
Post by: samwise7 on May 05, 2012, 03:24:54 AM
I'll have to give this a gander.
Title: Character Creation Walk Through
Post by: imported_Rasyr on May 05, 2012, 10:26:41 AM
Page 12 - Armor - when you figure/show the armor section of the character sheet, it is not listing the penalty for wearing reinforced armor. Now, most items Mark's  character is wearing doesn't have a penalty, but his Bracers and Greaves do, and that penalty needs to be applied.

Also, you need to decide what type of Helm he is wearing. Yes, he has a Helm made of reinforced leather, but is it a Skullcap, Pot Helm, or Full Helm. That choice will affect the "Called Shot" AR (what you have listed on the character sheet appears to be a Skullcap, which still means that the Called Shot AR is incorrect). And don't forget that Pot & Full Helms give minuses to Perception and pluses to Saves vs. Stuns


And if I might make a suggestion...

I would drop one or two ranks from Axes & Hammers and put them in his other Favored Skills, such as Riding and/or Survival. It is obvious that the Warhammer is his best weapon, so play up on that.

Thus, he has Warhammer using Clubs skill, his Hand Axes using the Axes & Hammer skill (and not quit as good with it), and his thrown as they currently are. In fact, if you only drop 1 ranks from Axes & Hammers (putting it in Riding), then his AB for Hand Axe will be the same for both melee and thrown... (http:///smile.gif)But, overall, it is looking pretty good!!
Title: Character Creation Walk Through
Post by: whystle on May 06, 2012, 04:36:31 AM
Another version with suggested changes and reformatted.



[attachment[/attachment]
Title: Character Creation Walk Through
Post by: imported_Rasyr on May 06, 2012, 12:16:34 PM
Everything is looking good!!

Page 6 - Agile Defense -- Actually, the character does not meet the requirements for gaining a bonus from Agile Defense....


Don't forget that he can always drop or reduce his starting equipment to meet those guidelines (but he would not get the difference in prices), or he can upgrade by paying the price difference between what he starts with and what he wants...

My apologies for not catching this earlier, but I was focused on the more obvious things to be corrected....

Also, there are 2 skills on the character sheet that use Speed as their stat (Acrobatics & Stealth), the penalty from Armor should be listed on the skill sheet for those skills to show that it is already figured in...

page 7 - Weapon Stats -- you could easily change it from "8+3" to "8+3=11", or just putting the sum  of the two numbers in. You don't have to do it in the same way I did it for the pre-gens I made. I showed the math for the pre-gens to show that I had added the stat bonus in, a player only needs to simply write the sum down.

Also, the Damage Rating is "8", not "8+3" or "8+2", the sum of those two numbers would be the Base Damage.

For example, we can take this paragraph:
The damage rating for the Warhammer is going to be its base damage of 8 + the stat bonus of the skill. We are using your Clubs skill. The stat for this skill is STR, so that bonus is he value we need, which is +3. So your total is 8+3.


And rewrite it as such:

The Base Damage for the Warhammer is going to be the sum of its Damage Rating ((http:///bigwink.gif)
Title: Character Creation Walk Through
Post by: whystle on May 07, 2012, 01:57:31 AM
Thanks for taking the time to review this, FHG_TIM. As I'm still learning the game this exercise and your comments are very instructive.

Here's a revised version with incorporating all comments thus far.

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Title: Character Creation Walk Through
Post by: imported_Rasyr on May 07, 2012, 11:08:43 AM
For the Reinforced Leather Skullcap (which you could easily list as "Skullcap (RL)" on the character sheet), the Called Shot AR should be 2, not 1.

Other than that, I think that it is looking very good.

Title: Character Creation Walk Through
Post by: whystle on May 08, 2012, 01:32:46 AM

For the Reinforced Leather Skullcap (which you could easily list as "Skullcap (RL)" on the character sheet), the Called Shot AR should be 2, not 1.

Other than that, I think that it is looking very good.






Updated to correct called shot AR for the Skullcap (RL) and added weapons stats for a dagger.

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Title: Character Creation Walk Through
Post by: samwise7 on May 09, 2012, 01:36:01 AM
It is neat that you are making up something like this.  I've made a few player's handbooks for various systems when I have the motivation and time to do so.  (http:///smile.gif)
Title: Character Creation Walk Through
Post by: imported_Rasyr on May 09, 2012, 03:10:34 AM
Yes, in case I have not said it yet -- most definitely Thank You!!
Title: Character Creation Walk Through
Post by: whystle on May 09, 2012, 05:33:36 PM
Thanks for the encouragement; I'm just trying to contribute something useful to the community. I'm a bit swamped with work at the moment but I'd like to write up a combat example and I have a few encounters planned also.
Title: Character Creation Walk Through
Post by: imported_Rasyr on May 09, 2012, 06:09:02 PM
When you are completely finished with it, make sure to upload a copy and a good description in the Downloads Submissions forum -- http://www.firehawkgames.biz/forum/index.php?board=23.0 -- so that I know it is ready for me to post in the official downloads area....