Firehawk Games
Admin Forums => Archives => Strangers in a Strange Land => Topic started by: samwise7 on September 12, 2012, 01:48:15 PM
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Whenever you finish making your character please post the results in this thread using this format. This way you can go back and edit your post whenever details for your character have changed.
Character Details
Name: Level: Experience Points:
Character Class: Race: Background:
Height: Weight: Eye Color: Hair Color:
Age: Sex: Distinguishing Marks:
Personality Traits:
Stats
Total Stat Value / Stat Bonus / Saving Throw
Chr: / /
Con: / /
Dex: / /
Int: / /
Spd: / /
Str: / /
Will: / /
Wis: / /
Secondary Stats
Defense Def:
Armor Rating AR:
What armor you possess:
Armor Penalty Total:
Impedance Total:
Weapons:
Weapon Name / Attack Bonus / Range Increment (if any) / Base Damage / Notes
Hit Points: Spell Points:
Fate Points: Movement Rate:
Languages:
Skills (Stat Bonus Related to Skill): Ranks / Skill Total
Acrobatics (Spd): /
Athletics (Con): /
Combat (Varies): /
Combat (Varies): /
Crafting (Varies): /
Crafting (Varies): /
First Aid (Wis): /
Gimmickry (Dex): /
Influence (Chr): /
Lore (Int): /
Lore (Int): /
Magecraft (Varies): /
Magecraft (Varies): /
Navigation (Int): /
Perception (Wis): /
Performing Arts (Chr): /
Riding (Dex): /
Spellcasting (Varies): /
Stealth (Spd): /
Streetwise (Wis): /
Survival (Wis): /
Tracking (Wis): /
Trickery (Varies): /
*This skill has a possibility of having multiple skills.
[F] This is how you can note which skills are Favored.
Notes, Racial Abilities, Class Abilities, Combat Moves, etc.
Spells:
Spell Name / Spell School / CTN / SP / Vs. / Range / Duration
Treasure, Armor, Weapons, & Equipment:
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Here is a Generic Retainer if you don't feel like making one. Just copy the stats and add in any small details that you like.
Character Details
Name: Level: 1 Experience Points: 0
Character Class: Scout Race: Human Background: Rural
Height: 5' 8" Weight: 180 Lbs Eye Color: Brown Hair Color: Brown
Age: 24 Sex: Male Distinguishing Marks:
Personality Traits:
Stats
Total Stat Value / Stat Bonus / Saving Throw
Chr: 10 / +0 / +5
Con: 14 / +1 / +6
Dex: 10 / +0 / +5
Int: 10 / +0 / +5
Spd: 10 / +0 / +5
Str: 10 / +0 / +5
Will: 10 / +0 / +5
Wis: 10 / +0 / +5
Secondary Stats
Defense Def: 20 = 15 + 0 + 1 + 2 (Small Shield) [+1 Combat Training I] [+1 Shield Training]
Armor Rating AR: 9 = 6(Torso) +1(Skullcap) +1(Bracers) +1(Greaves)
What armor you possess: Reinforced Leather
Armor Penalty Total: -2
Weapons:
Weapon Name / Attack Bonus / Range Increment (if any) / Base Damage / Notes
Club / RI NA / 6 Base Damage + 1 Str
Long Bow / RI 70' / 9 Base Damage
Hit Points: 52 (+3 Talent) [+5 Combat Training I] Spell Points: 0 Fate Points: 3
Movement Rate: Base Movement 10' per Action Point.
Languages: Speak Common, Speak Elvish, Write Common
Skills (Stat Bonus Related to Skill): Ranks / Skill Total
Acrobatics (Spd): / -2 [-2 Armor]
[F] Athletics (Con): 4 / +5
[F] Combat Bows (Wis): 2 / +3 [+1 Combat Training I]
[F] *Combat Clubs (Str): 4 / +6 [+1 & +1 Combat Training I]
[F] *Crafting Cooking (Int): 2 / +2
[F] *Crafting Healing (Wis): 2 / +2
[F] First Aid (Wis): 3 / +3
Gimmickry (Dex): / +0
Influence (Chr): / +0
[F] *Lore Flora (Int): 1 / +1
[F] Navigation (Int): 1 / +1
[F] Perception (Wis): 2 / +2
[F] Riding (Dex): 2 / +2
[F] Stealth (Spd): 2 / +0 [-2 Armor]
Streetwise (Wis): / +0
[F] Survival (Wis): 3 / +3
[F] Tracking (Wis): 2 / +2
Trickery (Varies): / +0
This skill has a possibility of having multiple skills.
[F] Favored Skill
Notes, Racial Abilities, Class Abilities, Combat Moves, etc.
Adaptability: +4 to stats (included above).
Skill Flexibility
Favored Skills: Athletics, 2 Combat Skills, Navigation, Perception, Riding, Survival, Tracking, and 5 additional skills (2 from Scout, 3 from Human).
Armor Medium
Combat Training 1
Shield Training
*Purchased Minor Physical Training (+3 Hit Points)
Treasure, Armor, Weapons, & Equipment:
Reinforced Leather Armor (Armor, Helm, Bracers, Greaves), Small Shield
Club, Bow, Quiver 20 arrows
Standard Backpack: 50' superior rope, 1 canvas sack, 2 weeks iron rations, 1 small steel mirror, 1 waterskin full of water, 1 flask of oil, 1 small lantern, 1 set of flint & steel, 1 bedroll.
Equipment belt, 2 belt pouches, 1 dagger
Clothing: 2 outfits, 1 cloak, 1 set of leather boots
Other items: Caltrops (5), Coat, Multi-tool, Oil Flask x2, Pants x2, Pitons/stakes (20), Additional Quiver & 20 arrows, Additional 50' superior rope, 2 Sacks (50 lbs), Shirt x2, 20 torches
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Character Details
Name: Eneis Ceillen Level:1 Experience Points:0 (hopefully not for long (http:///bigsmile.gif)
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There are several level of herbs, the more powerful, the costlier and rarer.
Basically, common herbs are easy to find, usually cost between 1 and 10 bronze per dose and, for example, half recovery time for a wounded guy if applied daily.
Uncommon herbs cam have full effect within a day but are more difficult to find and cost anywhere between 1 and 10 silvers. So they are likely the most potent herbs a starting PC can afford.
There are most potent herbs (rare and magical) but I think they are out of my reach at the moment. If only Tim had devised über powerful common herbs ! (http:///bigwink.gif)
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Character Details
Name: Adahn Level: 1 Experience Points: 0
Character Class: Warrior Mage Race: Human Background: Lower Class Urban
Height: 6'2" Weight: 215# Eye Color: Green Hair Color: Black
Age: 30 Sex: M Distinguishing Marks: Extensive scarring
Personality Traits:
Stats
Total Stat Value / Stat Bonus / Saving Throw
Chr: 11/+0/+5
Con: 13/+1/+6
Dex: 14/+1/+6
Int: 19/+3/+8
Spd: 15/+1/+6
Str: 16/+2/+7
Will: 14/+1/+6
Wis: 10/0/+5
Secondary Stats
Defense Def: 19
Armor Rating AR: 0
What armor you possess: None
Armor Penalty Total: 0
Impedance Total: 0
Weapons:
Weapon Name / Attack Bonus / Range Increment (if any) / Base Damage / Notes
Greatsword/+7/-/10/Focus
Dagger/+2/thrown/4/-
Hit Points: 54 Spell Points: 5
Fate Points: 3 Movement Rate: 10'
Languages:
Skills (Stat Bonus Related to Skill): Ranks / Skill Total
Acrobatics (Spd): 0/1
[F]Athletics (Con): 2/3
[F]Combat: Great Blades (Str): 5/7
[F]Combat: Short Blades (Spd): 1/2
[F]Combat: Basic Martial Arts (Spd): 1/2
Crafting (Varies): /
Crafting (Varies): /
[F]First Aid (Wis): 1/1
Gimmickry (Dex): 2/3
Influence (Chr): 2/2
Lore: Local (Int): 2/5
Lore (Int): /
[F]Magecraft (Int): 2/5
Navigation (Int): 0/3
[F]Perception (Wis): 2/2
Performing Arts (Chr): 0/0
[F]Riding (Dex): 0/1
[F]Spellcasting: Warrior Mage (Int) 3/6
[F]*Spellcasting: Wizardry (Int) 3/6
[F]Stealth (Spd): 2/3
[F]Streetwise (Wis): 3/3
Survival (Wis): 0/0
Tracking (Wis): 0/0
Trickery (Varies): 2/
Notes, Racial Abilities, Class Abilities, Combat Moves, etc.
Spells:
Spell Name / Spell School / CTN / SP / Vs. / Range / Duration
Detect Magic/Universal/21/2/-/Self/1 min.
Dispel Magic/Universal/17/1/SP(15)/50'/-
Healing Word/Wizardry/21/2/-/Touch/-
Elemental Bolt/Wizardry/20/2/-/50'/-
Warrior's Door/Warrior Mage/16/1/-/Self/-
Treasure, Armor, Weapons, & Equipment:
Greatsword
Spellbook
Standard Pack
Belt
Clothing
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Hi Samwise,
this is the character for my friend, Arnwald. He is a battle-axe-wielding half-orc barbarian. He uses a style I have devised and posted some weeks ago termed Northern Fury. It includes the following moves: All-out attack, Haft Jab, Killing Strike, Power Strike, Shove, Moving Strike. Ag-Nor know all these moves except Moving Strike.
Armor penalties are included in the skills.
Ag-Nor plans on learning some spells in the future, hence the "favored" in spellcasting.
Name: Ag-Nor Level: 1 Experience Points: 0
Character Class: Fighter Race: Half-Orc Background: Barbarian
Height: 6'5 Weight: 235 Lbs Eye Color: Black Hair Color: None
Age: 24 Sex: Male Distinguishing Marks:
Personality Traits:
Stats
Total Stat Value / Stat Bonus / Saving Throw
Chr: 9 / -1 / +4
Con: 17 / +2 / +7
Dex: 13 / +1 / +6
Int: 10 / +0 / +5
Spd: 16 / +2 / +7
Str: 19 / +3 / +8
Will: 13 / +1 / +6
Wis: 13 / +1 / +6
Secondary Stats
Defense Def: 20 = 15 + 2 (speed) + 3 [+2 Combat Training II] [+1 Weapon skill]
Armor Rating AR: 9 = 6(Torso) +1(Skullcap) +1(Bracers) +1(Greaves)
What armor you possess: Reinforced Leather
Armor Penalty Total: -2
Weapons:
Weapon Name / Attack Bonus / Range Increment (if any) / Base Damage / Notes
Battle Axe / 11 / - / 13 / Slashing
Dagger / 4 / 19 ' / 5 / Slashing
Boxing / 8 / - / 5 / Bashing
Hit Points: 71 Spell Points: 0 Fate Points: 3
Movement Rate: 10' per Action Point.
Languages: Speak Common, Speak Orcish, Write Common
Skills (Stat Bonus Related to Skill): Ranks / Skill Total
Acrobatics (Spd): / -2 [-2 Armor]
[F] Athletics (Con): 2 / 4
[F] Combat style: Northern Fury (Axes & Hammers) (Str): 6 / +11
[F] Combat Short Blades (Dex): 1 / +4
[F] *Combat Boxing (Str): 3 / +8
[F] First Aid (Wis): 2 / +3
Gimmickry (Dex): / +1
Influence (Chr): / -1
Lore (Local REgion) (Int): 2 / +2
Navigation (Int): 3 / +3
[F] Perception (Wis): 5 / +5 (included -1 for his helmet)
[F] Riding (Dex): 0 / +1
[F] Spellcasting- Universal (Int): 0 / +0
[F] Stealth (Spd): 2 / +2
Streetwise (Wis): 0 / +1
[F] Survival (Wis): 3 / +4
Tracking (Wis): +3
Trickery (Varies): 0 / -1
Notes, Racial Abilities, Class Abilities, Combat Moves, etc.
Nightvision, lesser: 500' (bright night), 2light radius (indor)
Keen Sense of Smell: +2 to all perception and tracking rolls when using sense of smell
Sturdy Build: (+5 hits, +1 Str, already included)
Armor Medium
Combat Training 2
Combat moves:
All-out attack, Haft Jab, Killing Strike, Power Strike, Shove
Treasure, Armor, Weapons, & Equipment:
Reinforced Leather Armor (Armor, Bracers, Greaves), Pot Helm
Battle Axe, Dagger
Standard Backpack: 50' superior rope, 1 canvas sack, 2 weeks iron rations, 1 small steel mirror, 1 waterskin full of water, 1 flask of oil, 1 small lantern, 1 set of flint & steel, 1 bedroll.
Equipment belt, 2 belt pouches, 1 dagger
Clothing: 2 outfits, 1 cloak, 1 set of leather boots
Other items: Caltrops (5), Coat, Multi-tool, Oil Flask x2, Pants x2, Pitons/stakes (20), Additional Quiver & 20 arrows, Additional 50' superior rope, 2 Sacks (50 lbs), Shirt x2, 20 torches
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Many thanks to my good friend Fidoric for helping me through the character-creation process. Being a relative newcomer to the NOVUS system, I am counting on your patience and understanding (thanks in advance!). Looking forward to joining the rest of the strangers in this strange land... (http:///smile.gif)
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Cool. We are starting to get enough characters in to play. (http:///smile.gif)I'll wait for a bit more and then we will begin.
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Side note: All 1st level characters, according to the rules, start off with 100 XP. :d Everybody seems to be missing that point....
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Character Details
Name: Ewyn Level: 1 Experience Points: 100
Character Class: Monk Race: Halfling Background: Barbarian
Height: 4' 2" Weight: 70 Lbs Eye Color: Amber Hair Color: Bald
Age: 24 Sex: Male Distinguishing Marks: Scars across his forehead where his eyebrows should be (if he had any)
Personality Traits:
Stats
Total Stat Value / Stat Bonus / Saving Throw
Chr: 10 / +0 / +5
Con: 11 / +0 / +5
Dex: 16 / +2 / +7
Int: 12 / +0 / +5
Spd: 18 / +2 / +7
Str: 13 / +1 / +6
Will: 15 / +1 / +6
Wis: 14 / +1 / +6
Secondary Stats
Defense Def: 20 = 15 + 2 [Spd] + 1 [Combat Training I] + 2 [Small Size]
Armor Rating AR: 0
What armor you possess: None
Armor Penalty Total: 0
Init: 3
Hit Points: 44 [+5 Combat Training I] Spell Points: 9 Fate Points: 3
Movement Rate: Base Movement 5' per Action Point.
Languages: Speak Common, Speak Halfling, Write Common, Write Halfling
Weapons:
Weapon Name / Attack Bonus / Range Increment (if any) / Base Damage / Notes
Dagger (Short Blades) / +4 AB / RI: N/A / 5 (DR 4 + 2 Dex - 1 Size)
Basic Martial Arts / +7 AB / RI: N/A / BD: varies according to Combat Move used)
Sanju / +8 AB / RI: N/A / BD: varies according to Combat Move used)
Combat Moves:
Basic Block (0) - AB +0; DEF +0; AP 3; TN 10+foe AB to stop
Basic Disarm (0) - AB +0; DEF +0; AP 3; foe Save TN 15 + 1/3 over DEF
Basic Dodge (0) - AB +0; DEF +3; AP 3;
Basic Grapple (0) - AB +0; DEF +0; AP 4; foe Save vs Str (TN 16) or grappled
Basic Kick (0) - AB +0; DEF +0; AP 4 BD 5
Basic Punch (0) - AB +0; DEF +0; AP 3; BD 3
Basic Throw (0) - AB +0; DEF +0; AP 4; foe Save vs Spd (Tn 16) or prone
Body Shift (2-Class) - AB +0; DEF +5; AP 3;
Hand Strike (2-Class) - AB +0; DEF +0; AP 3; BD 5
Side Kick (2-Class) - AB +0; DEF +0; AP 4; BD 7
Flying Kick (3) - AB -2; DEF +0; AP 5; Move 15'; BD 7 (+10 Scaled)
Weapon Kata: Baton (1) - adds 3 to Martial Arts attacks when using Baton as part of it
Weapon Kata: Dagger (1) - adds 3 to Martial Arts attacks when using Baton as part of it
Skills (Stat Bonus Related to Skill): Ranks / Skill Total
[F] Acrobatics (Spd): 1 / +3
[F] Athletics (Con): 4 / +5
[F] Combat: Basic Martial Arts (Spd): 4 / +7 [+1 Combat Training I]
[F] *Combat: Sanju (Spd): 4 / +8 [+1 & +1 Combat Training I]
*Combat: Short Blades (Dex): 2 / +4
First Aid: 0 / +1
Gimmickry: 0 / +6 [+4 Nimble Fingers]
*Lore: Local Region (Int): 2 / +2
[F] *Magecraft (Base): 2 / +3
[F] Navigation (Int): 3 / +3
[F] Perception (Wis): 3 / +4
Riding (Dex): 0 / +2
[F] *Spellcasting (Monk Spells): 4 / +5
[F] Stealth (Spd): 3 / +7 [+2 Small Size]
Streetwise (Wis): 0 / +1
[F] Survival (Wis): 4 / +5
Tracking (Wis): 2 / +3
Trickery (Dex): 0 / +6
Possibility of having multiple skills.
[F] Favored Skill
Notes, Racial Abilities, Class Abilities, Combat Moves, etc.
Nightvision, Lesser (Racial) - 500' on bright night as if daylight; up to double normal ranges for indoor light sources
Small Size (racial) - 5' move per AP; +2 DEF/Stealth; all DRs are 1 point less than normal, min. of 1, due to smaller size
Combat Moves (class) -- knows 6 points of Combat Moves
Combat Training I (class) -- +2 to one Favored Combat Skill; +1 to all other Favored Combat Skills, +1 to DEF, +5 Hit Points, May learn 1 Combat Move per3 ranks in a Combat Skill
Semi Adept (class) -- gain +5 spell points, may buy Monk Spells using "Mj" cost, may buy Mysticism spells using "N" costs
Favored Skill (3) - Stealth as Favored
Monk Spells:
Spell Name (CP cost) - Notes / CTN / SP / Vs. / Range / Duration
Empty Fist (2) - BD 4 / 16 / 1 / DEF / 50' / --
Chi Focus (2) - +1 magical AB / 17 / 1 / -- / self / 2 Minutes
Treasure, Armor, Weapons, & Equipment:
Dagger, Baton
Standard Backpack: 50' superior rope, 1 canvas sack, 2 weeks iron rations, 1 small steel mirror, 1 waterskin full of water, 1 flask of oil, 1 small lantern, 1 set of flint & steel, 1 bedroll.
Equipment belt, 2 belt pouches, 1 dagger
Clothing: 2 outfits, 1 cloak, 1 set of leather boots
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Character Details
Name: Thorite Osmium Level: 1 Experience Points: 100
Character Class: Ranger Race: Dwarf Background: Subterannean
Height: 4'7" Weight: 217# Eye Color: Green Hair Color: Red
Age: 56 Sex: male Distinguishing Marks: Beard is braided into a Forked beard with a steel ring at the end of each fork each ring has a pattern of evergreen branches and Oak leaves worked into it
Personality Traits: Typical Dwarven Bluntness. Admires beauty in Nature both mineral, plant, and animal and gets upset when he feels it is being blatantly misused. He is more amused then anything else by other people's eccentricities and quirks as long as they can still get their job done well.
Stats
Total Stat Value / Stat Bonus / Saving Throw
Chr: 10/+0 /+5
Con: 19/+3 /+8
Dex: 10/+0 /+5
Int: 14/+1 /+6
Spd: 13/+1 /+6
Str: 16/+2 /+7
Will: 10/+0 /+5
Wis: 17/+2 /+7
Secondary Stats
Defense Def: 15 + 1 (Spd) + 1(Combat I) + 1 (Axes & Hammers lvl6) +3 (Normal Shield) = 21
Armor Rating AR: 4 (Soft Leather Vest) + 1 (Pot Helm) = 5
What armor you possess: Soft Leather Vest, Reinforced Leather Pot Helm
Armor Penalty Total: -1 to Perception when wearing Helm
Impedance Total: 2 (1 if take helm off)
Weapons:
Weapon Name / Attack Bonus / Range Increment (if any) / Base Damage / Notes
Warhammer / +10 / - / 8+2(Str) = 10 / Bash or Pierce (Med Sized 4 AP)
Composite Bow / +6 / 75 / 8 + 2(Wis) =10 / Pierce
Hand Axe / +10 (unskilled if thrown) / - / 16 (thrown)/Slash (Small Sized 3 AP) (backup weapon)
Hit Points: 30 Spell Points: 10
Fate Points: 3 Movement Rate: 10
Languages: Dwarvish (written and spoken), Common (Spoken only)
Skills (Stat Bonus Related to Skill): Ranks / Skill Total
Acrobatics (Spd): /
Athletics [F] (Con +3): 3 / +6
Combat - Axes & Hammers [F] (Str +2): 6 (Favored +2 Bonus Combat I) / +10
Combat - Bows [F] (Wis +2): 3 (Favored +1 Bonus Combat I) / +6
Crafting - Jewler (Dex +0): 3 / +3
First Aid (Wis +2): 1 / +3
Gimmickry (Dex): /
Influence (Chr): /
Lore - Local Region (Int +1): 2 / +3
Magecraft - General [F] (Wis +2): 1 / +3 (up to 4 spells)
Navigation [F] (Int +1): 1 / +2
Perception [F] (Wis +2): 2 / +4 (+3 when wearing Helm)
Performing Arts (Chr): /
Riding (Dex +0): 1 / +1
Spellcasting - Ranger [F] (Wis +2): 5 / +7
Spellcasting - Natural Magic [F] (Wis +2): 1 / +3
Stealth (Spd +1): 1 / +2
Streetwise (Wis): /
Survival [F] (Wis +2): 2 / +4
Tracking [F] (Wis +2): 1 / +3
Trickery (Varies): /
This skill has a possibility of having multiple skills.
[F] This is how you can note which skills are Favored.
Notes, Racial Abilities, Class Abilities, Combat Moves, etc.
Dark Vision 30', Stone Sense, Combat Training I, Light Armor Training, Semi-Spellcaster
Spells:
Spell Name / Spell School / CTN / SP / Vs. / Range / Duration
Shelter / Ranger / CTN 20 / 2 SP
Berry Bounty / Ranger / CTN 18 / 1 SP
Inner Compass / Ranger / CTN 18 / 1 SP
Minor Healing / Natural Magic / CTN 25 / 2 SP / - / Touch / Instant (Will use a Fate point to succeed in casting this if needed)
Treasure, Armor, Weapons, & Equipment:
Standard Frame Pack with Quick Release and standard contents
Standard Clothes
Leather Vest (Torso Armor) and Reinforced Leather Pot Helm
Warhammer
Composite Bow, Quiver & 20 Arrows
Extra Quiver with 20 extra Arrows
Hand Axe
Normal Shield
Multi-Tool
2 extra Waterskins
3 Healing Potions
5 Caltrops
5 copper pieces worth of First Aid supplies (bandages, splints, etc.) (there was no cost on price list for anything like this)
Spellbook
Leather Pouch for Spellcasting contains Acorns, different Rock Crystals, dried lichens and moss, pine needles, etc.
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Character Details
Name: Faimden Level: 1 Experience Points: 100
Character Class: fighter Race: human Background: urbae, upper class
Height: Weight: Eye Color: blue Hair Color: sandy blonde
Age: 22 Sex: male Distinguishing Marks:
Personality Traits:
Stats
Total Stat Value / Stat Bonus / Saving Throw
Chr: 14/ 1 /6
Con: 15/ 1 /6
Dex: 18/ 2 /7
Int: 12/ 0 /5
Spd: 14/ 1 /6
Str: 17/ 2 /7
Will: 13/ 1 /6
Wis: 10/ 0 /5
Secondary Stats
Defense Def: 19 (22 w/ shield)
Armor Rating AR: 9
What armor you possess: reinforced leather
Armor Penalty Total: -2
Impedance Total: 4
Weapons:
Weapon Name Attack Bonus Range Increment (if any) Base Damage Notes
Smallsword 10 --- 7
shortbow 4 50 6
Hit Points: 49 Spell Points: 0
Fate Points: 3 Movement Rate: medium (10' per action point)
Languages: Common (spoken and writen), elvish
Skills Ranks / Skill Total
-Acrobatics (Spd): [2]/3
-Athletics (Con): 2/3
-Combat light blades (dex-melee): 4[2]/10
-Combat bows(wis-ranged): 1[1]/4
-Combat basic martial arts(spd-melee): 2/5
-Crafting fletcher(dex): [3]/5
-First Aid (Wis): [2]/2
Gimmickry (Dex): /2
-Influence (Chr): 1[2]/4
Lore local region (Int): [2]/2
Magecraft (demon or devil lore): [3]/3
Navigation (Int): /0
-Perception (Wis): 1[2]/3
-Performing Arts- singing (Chr): 2/3
-Riding (Dex): [2]/4
-Stealth (Spd): /1
Streetwise (Wis): /0
-Survival (Wis): 1/1
Tracking (Wis): /0
(15cp on skills)
This skill has a possibility of having multiple skills.
- denotes favored skill
Notes, Racial Abilities, Class Abilities, Combat Moves, etc.
Class
• The character is trained in the wearing and use of reinforced leather armors (hard leather, leather scale, etc.) as well as in
the wearing and use of padded cloth, furs, and soft leather armors. [Armor, Medium]
• Gain a +2 modifier to all Favored Combat Skills. [Combat Training II]
• Gain a +2 bonus to DEF. [Combat Training II]
• Gain an additional 10 Hit Points. [Combat Training II]
• May purchase 1 Combat Move for every rank in a given Combat Skill.
[Combat Training II]
CP
Darkvision [5cp]
Combat moves:
slash (3) AB:-2 DEF:+1 AP:BMA
Effects: 2 extra points of Base Damage.
stab(3) AB:+2 DEF:-1 AP:BMA
Effects: Every full 5 points of damage dealt is converted into 1 point of bleeding each round
AR is applied afterbleeding is figured, and 5 AR will negate 1 hit of bleeding.
thrust (4) AB:+2 DEF:+3 AP:BMA-1
Effects: This attack does no Scaled Damage, only Base Damage.
Treasure, Armor, Weapons, & Equipment:
• Fighter/Scout - Smallsword and scabbard; shortbow and quiver[40]; Normal Shield and Armor,
Helm, Bracers, and Greaves all made of Reinforced Leather.
in Framework backpack (+13 to cost)
• 50' Superior Rope • 1 canvas sack • 2 weeks of iron rations
• 1 small steel mirror • 1 waterskin full of water • 1 flask of oil
• 1 small lantern • 1 set of Flint & Steel • 1 Bedroll
• Equipment Belt • 2 belt pouches • 1 dagger
• 2 sets of clothing • 1 cloak • 1 set of soft leather boots
• Ostrichorse • Saddle & Tack • Saddle Bags
• camp cookware • quick release • coat
• tarp • tent • torch bundle (3)
• surcoat • 3 Minor Healing Potions
DEF AR* Pen. Imp. Weight**
Normal 3 -- -- -- 8 lb
Shield
Reinforced -- 6 0 1 15 lb
Leather
Skullcap -- 1/1* -- 1 1 lb
Reinforced -- 1/5* -1 1 3 lb
Leather Bracers
Reinforced -- 1/5* -1 1 3 lb
Leather Greaves