Firehawk Games

Firehawk Games RPG Products => Novus RPG => Topic started by: imported_Rasyr on March 08, 2013, 01:23:18 AM

Title: Update on Libram Novus #7
Post by: imported_Rasyr on March 08, 2013, 01:23:18 AM
Since it has been a few months since I have released anything, and since I seem to keep having to deal with personal distractions whenever I try to work on it, I thought that I would take a few moments to update you on what Libram Novus #7 will contain.

It will start off with guidelines for creating new races. This will include guidelines for making Unique Races and Half Races (which may actually be a separate stand-alone race - such as an entire race of "Half-Elves" - as well as a single offspring of parents from separate races). completed

The next item in the issue will be to show the Building Block breakdown for all of the core Novus races. completed

Then I will do a Building Block breakdown for the core Novus Monster Races (Goblin, Hobgoblin, Kobold, & Orc). in progress

Next up, I will be including 6 new races (Aesyr, Centaur, Gnome, Lizardman, Rachni (the spider-folk from Tyrlon), Ursoc (i.e. bugbears)). For these guys, I will simply add the "point costs" to the standard racial descriptions, adding a note to the racial description of any race that requires an expenditure of CPs to acquire. in progress

Finally, I will be adding guidelines for creating Kindred Talents (completed) and giving a list of examples of these Talents already pre-made (in progress)). Thus, your character, during character creation only!! Will be able to acquire a something like a Major Elf-kin Talent or  both a Minor Dwarf-kin and Minor Gnome-kin Talent (i.e. you are allowed 1 Major or 2 Minor Kindred Talents). There are also Special Kindred Talents - (such as a Dragon-kin Talent) - These may require the character to start at a higher level than first. These special Kindred Talents are likely to usually be acquired only through some sort of magical agency (ritual, spell, wish, etc...).

If things go well, I will actually get this finished this weekend, and released sometime next week.
Title: Update on Libram Novus #7
Post by: Sunwolf on March 08, 2013, 01:19:18 PM
Sounds like a lot of good stuff.
Looking forward to seeing it.
Title: Update on Libram Novus #7
Post by: imported_Rasyr on March 27, 2013, 12:47:19 PM
Okay, an update.... The manuscript for this is currently sitting at 11,630 words and I have everything complete except for the pre-made Kindred Talents (everything else is done, but I am half-way sort of encountering writers block on them, and the best solution to writer's block is often to go write something else). And if I cut the Kindred Talents and save them for the next issue, that still leaves me with 9,821 Words (but I would still need to, at least, add monster stat blocks for the new monster races, to allow GMs to use them for that...)

The reason that I am mentioning this is because a standard 12 page issue runs about 9,000 Words in total, so I am already over that, and will be over that no matter what.

I want to get this issue finished, so I am thinking that I will move the Kindred Talents to the next issue, toss in some Monster Stat Blocks/Entries (similar to what is in the core book), and then call it a day, and come back to the Kindred Talents in the next issue. (http:///bigsmile.gif)How does that sound? Doing it this way, I should have the issue done and maybe out no later than this Friday (most likely sooner).
Title: Update on Libram Novus #7
Post by: Fjw70 on March 27, 2013, 03:43:31 PM
Sounds good to me too.  After I go through the core book I plan to get the Libram bundle and any other Librams not in the bundle.  Sounds like great stuff.
Title: Update on Libram Novus #7
Post by: Fidoric on March 27, 2013, 06:50:30 PM
I would say that this kindred talent would be well-placed in the LN dealing with races. I realize it is more work for you but you can have some help with it if you need it. :(http:///smile.gif)
Title: Update on Libram Novus #7
Post by: Trentin Bergeron on March 31, 2013, 06:33:17 AM
Release v1 of LN #7 with an addendum to be released when finished. Then update the PDF and let us all know. We can download v2 when you get Kindred Talents done (which sound AMAZING!). I also think these would be awesome for those of us writing up a setting and wanting to customize races for it! I am waiting on baited breath for this release.
Title: Update on Libram Novus #7
Post by: imported_Rasyr on April 22, 2013, 05:52:49 PM
I really hate the idea of  updating a PDF (I know that I have done it plenty of times in the past, but I always hate doing it, as it makes me feel a bit bad that I didn't get it fully correct in the first place).

And to purposely do it? For the sole purpose of adding more material later (and I would have to set the price to be along the lines of what I think the finished product would be), that would make me feel like I was cheating folks....


Okay, now on to an actual update....

I have finished all of the races (there will be six new races in total -- Aesyr, Centaur, Gnomes, Lizardmen, Rachni, Ursoc), and I have the Kindred Talents for all bit two of the races (that is Major & Minor Kindred Talents for 12 races so far) figured out (though I have none of them written up yet).

I also want to include at least 1 Special kindred Talent (i.e. something like "Dragon-Kin" -- and this will be REALLY cool!!)

However,, without any of the Kindred Talents written up yet, I am sitting at 13,000 words (average 12 page issue is approximately 9,000 words), so we will likely be looking at a $4 or $5 price tag for the final PDF of this issue (and somewhere in the 15-20 page range most likely)

I should have the last of the Kindred talents figured out tonight (there have been lots of real-life interruptions!!!) and if that is the case, I hope to get them all written up by Wed or Thurs (at the latest -- my son turns 20 tomorrow, and he wants a BBQ here at home, so tomorrow evening will be a bit busy...), and then pagemaking it and it will be ready...

Title: Update on Libram Novus #7
Post by: imported_Rasyr on April 24, 2013, 05:41:53 PM
Another update....

I have talked previously about Major Kindred (half-bloods) and Minor Kindreds (quarter bloods), and I have mentioned Special Kindred...

One such example would be a Dragon Kindred

A player whose character is a Dragon Kindred (no Major or Minor here), would basically start that character off at 4th level and have 23 Character Points to spend in making the character (i.e. basically he is first level when it comes to skill bonuses, but 4th level in terms of overall capability/power).

This afternoon, I will finish all of the Kindred Talent write-ups and then start pagemaking everything for release.
Title: Update on Libram Novus #7
Post by: Gregorus Prime on April 25, 2013, 08:11:28 AM
Awesome! I've been waiting for some official rules to make my not-thri-kreen and not-dragonborn races with for my upcoming campaign. I can't wait!
Title: Update on Libram Novus #7
Post by: imported_Rasyr on April 25, 2013, 07:34:07 PM
All I have left to write up are the Kindred Talents for the Ursoc and the Dragon-kin, and then I can start pagemaking. If I do not finish the pagemaking tonight, it might be Saturday or Sunday (or even Monday) before it is ready for release as I have to work the next 3 days and won't know how much time I will actually have to work on it (or how tired I will be after work).
Title: Update on Libram Novus #7
Post by: imported_Rasyr on April 25, 2013, 09:00:02 PM
Okay, the writing is finished!  Now to take a short break before I start pagemaking it.....

The issue ended up being 19,062 words, this is more than double what a normal 12 page issue comes in at....
Title: Update on Libram Novus #7
Post by: Trentin Bergeron on April 26, 2013, 01:17:06 AM

Okay, the writing is finished!  Now to take a short break before I start pagemaking it.....

The issue ended up being 19,062 words, this is more than double what a normal 12 page issue comes in at....




Excellent News!! Sounds like it will be well worth the extra little cash. Really looking forward to this issue!!
Title: Update on Libram Novus #7
Post by: imported_Rasyr on April 26, 2013, 02:41:34 AM
The average word count for a 12 page issue of Libram Novus is approximately 9,000 words, so we are looking at closer to 23-24 pages easy...
Title: Update on Libram Novus #7
Post by: imported_Rasyr on April 26, 2013, 12:39:08 PM
Pagemaking completed --- should be available soon...
Title: Update on Libram Novus #7
Post by: imported_Rasyr on April 26, 2013, 01:01:44 PM
http://www.rpgnow.com/product/113973/Libram-Novus-%237 

Libram Novus #7 now available!  It weighs in at 29 pages total!
Title: Update on Libram Novus #7
Post by: samwise7 on April 27, 2013, 11:48:21 AM
I bought Libram Novus 6 and 7 yesterday.  (http:///smile.gif)  Nice work Tim.
Title: Update on Libram Novus #7
Post by: imported_Rasyr on April 27, 2013, 12:45:29 PM
Thanks!  (http:///bigsmile.gif)
Title: Update on Libram Novus #7
Post by: Fidoric on April 29, 2013, 05:30:41 PM
Another great work Tim, thank you.
I think it may be complemented by additional backgrounds like the ones you have made for Harp. I will try to propose some draft to you if you wish.
Title: Update on Libram Novus #7
Post by: Sunwolf on May 01, 2013, 01:15:26 AM
Overall pretty good.
Unfortunately I think the Gremlins caused a few typos.
The cost of the Orc should be 25 points or he needs an extra stat +1
A number of the Kindred talents don't seem to have the right costs listed for their components.
I like the Ursoc and the Rachni.  Use the minor Kindred talent for Rachni and you can build a version of SpiderMan.
Title: Update on Libram Novus #7
Post by: imported_Rasyr on May 01, 2013, 04:09:41 AM
I will double check those items in the morning.

However, doing a quick check on the Orc, it looks like the costing on the Orc is correct. It appears that you caught a typo. Charisma should be -2, not -3. If you look at the rest of the text of that paragraph, it explains that the total of the negative mods should be -4, while the total of the positive mods should be +7. I had thought that I had changed that. Come to think of it, I may have changed it, but that may have been right before MS Word crashed on me the one day (prior to the changes being saved, and I missed redoing it once I had Word back open).

As for the Kindred Talents, it would help if you were a bit more specific. However, please note that in most cases, I tried to  halve the power of the ability and then halve the cost as well (Favored Skills being the primary exception here, but it is QUITE possible that I missed something). So please, give specific examples, so that I can specifically double check them and be sure.
Title: Update on Libram Novus #7
Post by: Sunwolf on May 02, 2013, 01:49:27 AM
If I get a chance tomorrow I'll go through it and let you know where I think there might be some typos.
Title: Update on Libram Novus #7
Post by: imported_Rasyr on May 02, 2013, 12:56:34 PM
Great, then I can check them, and upload an updated/corrected version of the issue. (http:///bigsmile.gif)
Title: Update on Libram Novus #7
Post by: imported_Rasyr on May 29, 2013, 01:47:02 PM
Fidoric found a couple of typos....

Ursoc -- stat costs should be 6, not zero.

And Dwarven Kindred Talents, while the point totals for each Kindred Talent was correct, the individual costs for the abilities of each one had errors (i.e. I cut and pasted the abilities from the Dwarven description, and then didn't correct the costs on all of them after adjusting the power level of the ability).

With the typo correction for the Orc, this gives me enough that I will be re-uploading PDF to RPGNow in a minute, and you will be able to redownload the latest version shortly.