The character gains an extra +1 to his DEF
for every 5 ranks that he has in his best melee (armed or
unarmed) Combat Skill. This is in addition to the normal
+1 for every 5 ranks in their best melee Combat Skill
that all characters receive.
Do Weapon Specialty stack with Weapon focus?
The talent Frenzy (and some other ones) mentions "preparing", but I couldn't find the definition of this term. Does it mean "pass your turn" (declare no action other than Prepare and spend 5 AP)?
Armor: does the penalty for wearing soft and rigid leather armor while untrained also apply on Dex and Spd based skills?
Surprise: how do opposing skill rolls work? What is the TN?
Weapons' table: is there some other utility for weapons' size except for the number of AP spend in combat?
Slash: I am not sure to see the usefulness of this move. The AB is decreased by 2, but the Base Damage is increased by 2. So this gives a net total of 0. The only interesting part is that is raises the DEF by 1. Was it the intent while designing this move?
Power Strike: it looks like Slash, only a little bit more damage, but also it takes extra time.
Well Aimed Shot: does the RI gained is cumulative with the number of extra AP spent, or is it a fixed 10'?
Hi!
As I am building characters for testing the combat system and the use of some skills, I have stumbled on a few rules. Any help would be appreciated!
Talents
Agile DefenseThe character gains an extra +1 to his DEF
for every 5 ranks that he has in his best melee (armed or
unarmed) Combat Skill. This is in addition to the normal
+1 for every 5 ranks in their best melee Combat Skill
that all characters receive.
Does it mean that every character receives a +1 DEF for every 5 ranks? If so, I couldn't find that information in the Combat chapter. I may have overlooked something?
Edit: I found the info on p. 17!
Do Weapon Specialty stack with Weapon focus?
The talent Frenzy (and some other ones) mentions "preparing", but I couldn't find the definition of this term. Does it mean "pass your turn" (declare no action other than Prepare and spend 5 AP)?
Armor: does the penalty for wearing soft and rigid leather armor while untrained also apply on Dex and Spd based skills?
Surprise: how do opposing skill rolls work? What is the TN?
Weapons' table: is there some other utility for weapons' size except for the number of AP spend in combat?
Slash: I am not sure to see the usefulness of this move. The AB is decreased by 2, but the Base Damage is increased by 2. So this gives a net total of 0. The only interesting part is that is raises the DEF by 1. Was it the intent while designing this move?
Power Strike: it looks like Slash, only a little bit more damage, but also it takes extra time.
Well Aimed Shot: does the RI gained is cumulative with the number of extra AP spent, or is it a fixed 10'?
You are right but remember that Base damage can be multiplied by boon points whereas scaled damage can not. If you choose one of the severe/dire/mortal blow boon, you will multiply the base damage by 2, 3 or 4.