I have always liked the idea of the per rank "spell as a skill" approach. Keeps scaling easy. As a thought though, maybe scaling is tied to lore not to skill?
ONly 5 and a half spell lists (all for Hybrids) left to finish repricing, and then back to rebuilding the Beta manuscripts.Hmm... I am now down to 7 spell lists (all for Hybrids).
Secondary Damage Table | ||||
Threshold | Bashing | Slash | Pierce | Energy |
Type I (Con+2) | Dazed (1) | Penalty (-1) | Bleeding (1) | Penalty (-1) |
Type II (Stamina+2) | Stun (1) | Bleeding (1) | Dazed (1) | Stun (1) |
Wound Thresholds | |
Wound Level | Threshold |
Minor | ? 10 Hits total (after AR) |
Major | ? 10 + Type I Threshold Hits |
Dire | ? 10 + Type II Threshold Hits |
Only one type of wound is dealt per attack in this manner |