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Messages - Giovanni81

Pages: [1] 2
1
If a fumble requires an assessment roll....what happens to the fumbler if the roll is failed?

2
I really love this game: IMHO is better than Against the Darkmaster, HARP, Lightmaster and Rolemaster Unified also.

If this kind of games has a future it will be represented by this game.

3
Thanks: I'll go your way.


4
Yes, in summary:

1. PC will face death more often.

2. Low skillled enemies will remain relevant for longer time.

3. There is also room for positive surprises: they will also happen more often.

1,2 and 3 are welcome in my wargame sessions since I search to maximize deaths and situation-changing rolls ..... but for a weekly RPG game: they can be interesting only for a campaign very OSR-oriented.

Fumble: I will remain with "only 1 trigger combat fumbles no matter the weapon".
Explosions: I will maintain 19-20 since open ended rolls are fun.

5
Ora maybe fumble only with the result 1.

6
I have played a bunch of combats and the game runs very smoothly.
I wonder if substituting 2d10 with 1d20 some fundamental mechanics will broke or not.
Of course, with 1d20, I will maintain:
19-20 => reroll and sum
1-2     => fumble

7
Fantasy Express / RPGs (like FX) as solo Wargames
« on: August 15, 2024, 01:31:09 PM »
I play a lot of solo wargaming. Two names above all: Mike Lambo and Tiny Battle Publishing. Now I'm trying a new approach:

1. Rather than playing against a Pen and Paper AI, playing against myself. Some people don't appreciate this practice but, to me, it seems very natural: it's about conceiving the match as an experiment aimed at determining which warband is stronger with the same decision maker. (which is always you of course)
It doesn't make sense with games that include secret choices but many don't have them or provide the possibility of removing them.

2. I'm getting into skirmishes (few pieces and high level of detail) and I've started to wonder if the old role-playing game rules aren't more suitable than skirmish wargames themselves....
In particular GURPS Man to Man (perhaps with the addition of some wizards) or Rolemaster.... perhaps in its more modern incarnations such as Against the Darkmaster or Fantasy Express.

So I decided that, once I've finished the MapTool module to play Fantasy Express, I'll try it as a solo wargame. At first in me vs me mode and then, if I can, I'll write a little pen and paper AI.

8
It looks like you have, for each PC, different armor values for different locations but:

how do you determine the hit location of a successfully delivered hit? Could you please point me to the relevant page and paragraph?

Ok no: it's the sum. My mistake.

9
It's a quite popular choice: there is a new RPG in Drivethrurpg called, if I remember correctly, 'Gestalt rpg' that embrace the same setup.

There is also an old popular MMORPG called 'Guildwars' where you have 2 classes.

A question: it is possible to select the same Vocational Kit 2 times filling completely the 2 slots?

Just in order to select 2 special skill from his list and to double his DP for each category.


10
I bought the full version:

Even the idea of combing 2 vocational kits for each PC is brilliant.

Sometime a single cliché is limiting: combining 2 of them is somehow liberating (and the number of possibilities is high) ...

... I remember a Gestalt campaign in D&D 3.5 as one of mine most successful campaign of all time.

11
Fantasy Express / Re: Love the game but...
« on: August 12, 2024, 10:34:25 AM »
I frankly do not like so mush games with a huge array of feats. I'm in for having lot o spells and skills. But feats: you end thinking to your PC as a cluster of feats that must combine. It's a nightmare for the Game Master that must remember every feat of every character and must understand interaction and collision between exceptions. This is the way followed by True20 .... a beautiful generic system of Green Ronin.

12
The only 'problem' with non random critical is this: some player could (and will) block the combat for half an hour reading the table of possible special effects searching the ones they feel more 'right' or more 'effective' at the moment.

But this is a problem of this kind of player not a problem of the game.

A similar mechanic is present in Mongoose game Legend, or in Mythras/Runequest/Openquest.

13
Everything clear: thanks.

So in summary: each hit inflicts only one type of damage (not both).

This is also clear:

Quote
The masce is described as a heavy ball or flanged head, sometimes with a spike on top. It has a damage rating of 10bp/[7p], which means that does both bashing and piercing damage and would be against the higher Armor Rating (i.e. if the target's armor has a higher bash AR, you would use it to reduce the attack, not both Bash and Piercing AR).

14
Fantasy Express / Re: What critters are in the FX bestiary
« on: August 11, 2024, 11:33:13 PM »
It's a matter of personal taste but I prefer games with a little number of Tolkien-centered kins.
I dislike non Tolkien stuff like anthropomorphic animals: human-foxes, human-crows, human-marmots .... too Disney for me. 

15
A little question for you.

The bonus damage equal to (result -20) .... is bash, slash or pierce?

Or it can be distributed between the damages of the weapon?

For example if, with a weapon 10b/8p like a spiked mace, I obtain 25 to the hit ....

I can choose, for example, between 15b/8p OR 10b/13p OR 13b/10p?

Edited: i noticed a minor error in the adventure of the quickstart...

Curlk - Redcap
1 25L 40 4 10 12 10

Should be:

Curlk - Redcap
Level MR Hits Init TSR RSR WSR
1        25L 40   4     10   12    10

(the table misses the first row)




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