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Novus RPG / Player "rolling" defense
« on: December 07, 2011, 03:44:34 PM »The main issues that I see here are...
1.While this reduces rolling for the GM, it increases rolling for the Players, thus doesn't reduce the overall amount of rolling done
2.This DOES limit the potential damage that CAN be done to the PC, making the game much less deadly for players overall (since NPCs cannot roll exploding dice using this sort of rule.
First - thanks for your prompt feedback. Regarding the issues you pointed out:
ad 1. Number of dice rolls stays the same - but this is not the objective of this modification
ad 2. Can't player's roll "implode/explode downwards?" So you could end up with negative test results - in the end the math should be the same and PC can take unlimited potential damage.