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Novus 2e / Re: Libram Arcanis Page Preview
« on: July 03, 2022, 10:20:51 AM »
Newly introduced to Novus 2e. Looking good! Can't wait to see more!
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A given Background is allowed to give 3 ranks to the Stealth skill because that skill is specialized.
Stealth serves several purposes. Your character will use it for hiding, as well as for sneaking about quietly. In both instances, your character is using camouflage, shadows and
cover to conceal his presence.
Each individual craft is required to be developed as a separate skill, with each skill allowing the character to perform any and all tasks required by the job.
Posted by: Tywyll
I loathe the 'mages can't wear armor' trope in a game that is supposed to be generic and in which it is unnecessary for balance. Wizards in DnD weren't allowed to wear armor as a way of limiting their ultimately cosmic power. Casters in Novus don't seem to have access to that kind of gross imbalance, and so its a purely aesthetic decision rather than a mechanical one.
Magic Stat determined by Class (or dispense with most of the classes and make a generic caster template that had flexible skills)
Two Types of Magic: High and Low (or Prosaic or whatever). Everyone can use Low.
'why can't my priest of nature use Nature spells?'
Posted by: Rasyr(Tim)
However, I am actually working on (thanks to some comments from a poster on rpg.net) a single spell using Class that does away with the the existing spell-using Classes and replaces them with a single Class (4 Favored Skills, 3 other skills selected by the Player).
Page 25
I'm confused on Spell Points... On page 16 it says that Minor gets 7 + Magic Stat bonus, and Major Adepts get 12 + Magic Stat bonus Spell points. Then on page 23 it says that Minor Adepts gain an extra 3 Spell Points, and that Major get an additional 5 Spell Points...
In addition to the spells from each School, there are also a group of Codified spells known as Universal Spells because they are very common and often learned by casters from
many different Schools.
Bastard Sword - Often called a Hand-and-a- Half Sword. It has an extra long hilt that could easily accommodate either 1 hand or two.
Outside of a character's Basic Equipment and Backpack, a character may carry an amount equal to 2 lbs for each point of their Strength Stat Value. Thus a character with a Strength Stat Value of 15 has an Encumbrance Unit of 30 lb.
Each full Encumbrance Unit gives the character a -4 modifier to all actions. Especially large or bulky items can impose greater modifiers. If the character is carrying more than 2 Encumbrance Units, his Movement Rate is halved, and he will be unable to dodge, or perform any other types of similar actions.