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Messages - mattiyaho

Pages: [1] 2
1
Tyrlon / Volyri
« on: April 19, 2012, 05:20:42 PM »
Another aborial idea is a squirrel based race. Hyperactive insane climing and balancing ability

2
Novus RPG / Novus Final Open Beta Question Thread
« on: April 05, 2012, 06:43:49 PM »
Ok that makes sense now thanks 

3
Novus RPG / Novus Final Open Beta Question Thread
« on: April 05, 2012, 06:17:35 PM »
ok I don't know if this is a typo but I am confused about the wording in a few combat moves
Page 49
trip combat maneuver
save vs speed (Tn 15 + character's Str bonus)

should this be  a save vs speed adding the strength bonus after the normal bonuses to the speed save
then it would be less confusing to me to list it as save vs speed (Tn 15) + character's Str bonus

or is this a typo and the save stat and the bonus stat should be the same

The combat moves Choke hold page 51, basic throw page 51, iron palm page 52, knockout page 52, leg sweep page 52, slam page 52, stunning kick page 52, stunning strike page 52 all have this issue.

thanks

4
Novus RPG / Codifiy Base Damage...
« on: March 29, 2012, 05:07:32 PM »
Just last night I was thinking about adding strength to damage. I just looked the weapon skill table over and I think that
Base Damage = Damage Rating + Stat Bonus Combat Skill used in making the attack would be the best
In martial arts speed is just as important and maby more so than strength in breaking bords. Wisdom likewise for amiming the bow at just the right spot to cause maximum damage.


5
Novus RPG / Libram Novus #4 -- progress update
« on: March 12, 2012, 07:02:45 PM »
What I would like to see in one of the librams are guidelines for creating races

6
Novus RPG / Renaming the Rogue?
« on: March 07, 2012, 11:16:25 PM »
I voted scout only because tim said that the ranger would be a magic user but i think ranger would be the best name for the rogue

7
Novus RPG / Open Beta version 0.8 - Typos & Corrections
« on: March 02, 2012, 08:39:56 PM »
Page 44
left column firing into melee fourth paragraph

problim: If he failed his Save, he receive the Base Damage of
the attack plus 1 additional hit of Scaled Damage for each
point that he failed his Save by.

Fix: receives instead of receive

8
Novus RPG / Help me translate some races to Novus
« on: March 08, 2012, 08:11:56 PM »
Appearance: Giri-Kur (plural: Giri-Kurim) are the first step Mer-Girim take in the ascension to dragon-hood All Mer-Girim become a combination of humanoid and dragon. To attain this the mer-grim must purchase the required talents. All Mer-Grim have access to one of the required talents and the talents can be purchased over as many levels as the character wishes. When all the required talents are purchased the character can become a Giri-Kur. The transformation costs the character 15CP.  All Mer-Girim keep their previous racial abilities, talents, and stat bonuses but all stat penalties are negated, and the new Giri-Kur gains the talent sense magic for free. The Giri-Kur also has the racial hit point base increased to 150. The Giri-Kur can now work on the final step of ascension to dragon-hood.

Required Talents:
Tough Skin Ar5 7CP
Flight 20CP
Innate Melee Attack Base damage 7 hands free 14CP
Natural camouflage 10CP
Either Major, Minor, or Simi Adept 25, 15, or 10 CP


9
Novus RPG / Help me translate some races to Novus
« on: March 08, 2012, 07:28:53 PM »
Mer-Girim/Baz-Giri (Little Hunting Ones - Small Raptors)
Appearance: Baz-Girim are almost identical to Kala-Girim except in size, standing about 4 feet in height. Baz-Girim may have colorful feathery affects or be completely covered in feathers while maintaining the decidedly saurian shape. Kala-Girim are the least likely to wear any clothing and denote social/professional status through various jewelery such as arm/leg/tail bands with varied gems.

Stats:
Intelligance -2  charisma -1 St -2 Dex +2 Sp +3


Racial Special Abilities

Natural Camouflage
Natural Immunity: The character is immune to naturaly occuring extreems in tempurature the character can operate without penalty in temperatures ranging from 32 degrees F to 120 degrees. The character only needs light winter clothes to operate down to 0 degrees F.  Temperatures outside of this rage only inflict half of their usual penalties.

Base Height: 4 feet
Base Weight: 120 pounds
Hit Point Racial Max Base: 70

10
Novus RPG / Help me translate some races to Novus
« on: March 08, 2012, 01:30:00 AM »
Mer-Girim/Kala-Giri (Big Hunting Ones - Large Raptors)
Appearance: Kala-Girim have few physical distinguishing characteristics like the Baras and Uru. The primary distinguishing marks are the varied color patterns of their face and body. Kala-Girim stand between 7 and 8 feet tall. Kala-Girim have a tail whip attack that they like to incorporate into their martial arts attacks.


Stats:
Intelligance -1 Dex -2 charisma -2 St +3 Co +1 Sp +1


Racial Special Abilities

Innate Melee Attack Base damage 7
Natural Immunity

Base Height: 7 feet
Base Weight: 220 pounds
Hit Point Racial Max Base: 90

11
Novus RPG / Help me translate some races to Novus
« on: March 08, 2012, 01:19:24 AM »
Mer-Girim/Uru-Giri (Footed Ones - Sauropods)
Appearance: Uru-Girim stand between 6 feet and 8 feet tall and display many different distinguishing characteristics. Some have horns and a head shield while other have bony back plates.

Stats:
will -1 Dex  -2 Sp -2  St +2 Co +1 Wisdom +2


Racial Special Abilities

Tough Skin: AR 5
Natural Immunity

Base Height: 6 feet (but they may be as tall as 8 feet)
Base Weight: 200 pounds
Hit Point Racial Max Base: 100

12
Novus RPG / Help me translate some races to Novus
« on: March 08, 2012, 01:01:30 AM »
Mer-Girim/Baras-Giri (Flying Ones - Pterosaurs)
Appearance: Baras-Girim stand between 2 1/2 feet to 3 1/2 feet high and have colorful head crests. The walk with a hopping/jumping gate. Their wings attack at their shoulders and go all the way to their feet. At the elbow the wing separates from their arm and continue with an extended finger to their full 4 to 5 foot wingspan. When they achieve their first draconic change their wings relocate to their backs.

Stats:
St -3 will-2 Dex  +2 Sp +2 Wisdom +1


Racial Special Abilities

Gliding: Baras-Girim cannot launch without assistance. They need to launch from a height of at least 20 feet to be able to fly. Any height less than that allows them to glide long distances but not enough to gain altitude. Once they achieve their first draconic change they are able to launch from the ground and truly fly.

Natural Immunity

Base Height: 3 feet
Base Weight: 80 pounds
Hit Point Max: 65

This is how I would convert them I will post the otherrs later

13
Novus RPG / Frequently Asked Questions
« on: April 13, 2012, 06:45:38 PM »
I think that the combat 1 and 2 talents should be treated like the armor talents. When you want to upgrade just pay the difference in price.

14
Tyrlon / What is Tyrlon?
« on: March 10, 2012, 12:30:08 AM »
Thanks for the links they're very helpful.

15
Tyrlon / What is Tyrlon?
« on: March 09, 2012, 06:54:50 PM »
I think this is a great idea ant I cant wait to see it. My suggestion is that there needs to be numerous small islands surrounding tyrlon many mysterious.
I would even like to write an aventure modual describing the islands and pirates got to have pirates. 

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