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Novus RPG / Hex/Grid Movement?
« on: May 18, 2012, 05:30:34 PM »
Oh no no, hex and grid movement itself isnt difficult, I was merely looking to see what the grid to game distance ratio would be for movement. I know most systems use 5' or 1 meter per hex/square as their base, I was wondering if Novus did the same, I couldnt find anything on it in the guide. Some of my players were arguing about what the ratio could be and I wanted to make sure what would be the best suggestion before I ran my next game. Perhaps a small note in the finished version of the rulebook on this conversion would be best as a suggestion for those using hexes and grids? My own players use a mix of hexes and miniature terrain.
Thanks for the very prompt and helpful hints guys, I also appreciated the images you posted.
Thanks for the very prompt and helpful hints guys, I also appreciated the images you posted.