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« on: October 28, 2012, 05:07:38 AM »
Doesn't really answer my question. I don't have a problem with an HP cap or attribute cap for PCs, but what bothers me about it is the sometimes rather large disparities in racial HP max bases between the races, especially when it appears to be completely arbitrary. The racial stat adjustments even out for everyone and the racial bonuses all seem fairly balanced, but I can't find any reasoning behind why dwarves can max out at 145 HP while halflings max out at 102 with pretty much nothing to compensate them for this disadvantage.
In short, I don't see the reasoning behind the individual racial max bases being what they are, and think that it would work better with a flat HP base cap for every race, since in most games (and I'm assuming Novus is no exception) HP is not just physical resilience but also mental fortitude, determination, and plain old stubbornly refusing to go down. Of course I could always just houserule that, given how wonderfully flexible your system is, but I'm wondering what the logic behind it was.