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Strangers in a Strange Land / Character Sheets
« on: March 27, 2013, 05:45:27 AM »
Character Details
Name: Faimden Level: 1 Experience Points: 100
Character Class: fighter Race: human Background: urbae, upper class
Height: Weight: Eye Color: blue Hair Color: sandy blonde
Age: 22 Sex: male Distinguishing Marks:
Personality Traits:
Stats
Total Stat Value / Stat Bonus / Saving Throw
Chr: 14/ 1 /6
Con: 15/ 1 /6
Dex: 18/ 2 /7
Int: 12/ 0 /5
Spd: 14/ 1 /6
Str: 17/ 2 /7
Will: 13/ 1 /6
Wis: 10/ 0 /5
Secondary Stats
Defense Def: 19 (22 w/ shield)
Armor Rating AR: 9
What armor you possess: reinforced leather
Armor Penalty Total: -2
Impedance Total: 4
Weapons:
Weapon Name Attack Bonus Range Increment (if any) Base Damage Notes
Smallsword 10 --- 7
shortbow 4 50 6
Hit Points: 49 Spell Points: 0
Fate Points: 3 Movement Rate: medium (10' per action point)
Languages: Common (spoken and writen), elvish
Skills Ranks / Skill Total
-Acrobatics (Spd): [2]/3
-Athletics (Con): 2/3
-Combat light blades (dex-melee): 4[2]/10
-Combat bows(wis-ranged): 1[1]/4
-Combat basic martial arts(spd-melee): 2/5
-Crafting fletcher(dex): [3]/5
-First Aid (Wis): [2]/2
Gimmickry (Dex): /2
-Influence (Chr): 1[2]/4
Lore local region (Int): [2]/2
Magecraft (demon or devil lore): [3]/3
Navigation (Int): /0
-Perception (Wis): 1[2]/3
-Performing Arts- singing (Chr): 2/3
-Riding (Dex): [2]/4
-Stealth (Spd): /1
Streetwise (Wis): /0
-Survival (Wis): 1/1
Tracking (Wis): /0
(15cp on skills)
This skill has a possibility of having multiple skills.
- denotes favored skill
Notes, Racial Abilities, Class Abilities, Combat Moves, etc.
Class
• The character is trained in the wearing and use of reinforced leather armors (hard leather, leather scale, etc.) as well as in
the wearing and use of padded cloth, furs, and soft leather armors. [Armor, Medium]
• Gain a +2 modifier to all Favored Combat Skills. [Combat Training II]
• Gain a +2 bonus to DEF. [Combat Training II]
• Gain an additional 10 Hit Points. [Combat Training II]
• May purchase 1 Combat Move for every rank in a given Combat Skill.
[Combat Training II]
CP
Darkvision [5cp]
Combat moves:
slash (3) AB:-2 DEF:+1 AP:BMA
Effects: 2 extra points of Base Damage.
stab(3) AB:+2 DEF:-1 AP:BMA
Effects: Every full 5 points of damage dealt is converted into 1 point of bleeding each round
AR is applied afterbleeding is figured, and 5 AR will negate 1 hit of bleeding.
thrust (4) AB:+2 DEF:+3 AP:BMA-1
Effects: This attack does no Scaled Damage, only Base Damage.
Treasure, Armor, Weapons, & Equipment:
• Fighter/Scout - Smallsword and scabbard; shortbow and quiver[40]; Normal Shield and Armor,
Helm, Bracers, and Greaves all made of Reinforced Leather.
in Framework backpack (+13 to cost)
• 50' Superior Rope • 1 canvas sack • 2 weeks of iron rations
• 1 small steel mirror • 1 waterskin full of water • 1 flask of oil
• 1 small lantern • 1 set of Flint & Steel • 1 Bedroll
• Equipment Belt • 2 belt pouches • 1 dagger
• 2 sets of clothing • 1 cloak • 1 set of soft leather boots
• Ostrichorse • Saddle & Tack • Saddle Bags
• camp cookware • quick release • coat
• tarp • tent • torch bundle (3)
• surcoat • 3 Minor Healing Potions
DEF AR* Pen. Imp. Weight**
Normal 3 -- -- -- 8 lb
Shield
Reinforced -- 6 0 1 15 lb
Leather
Skullcap -- 1/1* -- 1 1 lb
Reinforced -- 1/5* -1 1 3 lb
Leather Bracers
Reinforced -- 1/5* -1 1 3 lb
Leather Greaves
Name: Faimden Level: 1 Experience Points: 100
Character Class: fighter Race: human Background: urbae, upper class
Height: Weight: Eye Color: blue Hair Color: sandy blonde
Age: 22 Sex: male Distinguishing Marks:
Personality Traits:
Stats
Total Stat Value / Stat Bonus / Saving Throw
Chr: 14/ 1 /6
Con: 15/ 1 /6
Dex: 18/ 2 /7
Int: 12/ 0 /5
Spd: 14/ 1 /6
Str: 17/ 2 /7
Will: 13/ 1 /6
Wis: 10/ 0 /5
Secondary Stats
Defense Def: 19 (22 w/ shield)
Armor Rating AR: 9
What armor you possess: reinforced leather
Armor Penalty Total: -2
Impedance Total: 4
Weapons:
Weapon Name Attack Bonus Range Increment (if any) Base Damage Notes
Smallsword 10 --- 7
shortbow 4 50 6
Hit Points: 49 Spell Points: 0
Fate Points: 3 Movement Rate: medium (10' per action point)
Languages: Common (spoken and writen), elvish
Skills Ranks / Skill Total
-Acrobatics (Spd): [2]/3
-Athletics (Con): 2/3
-Combat light blades (dex-melee): 4[2]/10
-Combat bows(wis-ranged): 1[1]/4
-Combat basic martial arts(spd-melee): 2/5
-Crafting fletcher(dex): [3]/5
-First Aid (Wis): [2]/2
Gimmickry (Dex): /2
-Influence (Chr): 1[2]/4
Lore local region (Int): [2]/2
Magecraft (demon or devil lore): [3]/3
Navigation (Int): /0
-Perception (Wis): 1[2]/3
-Performing Arts- singing (Chr): 2/3
-Riding (Dex): [2]/4
-Stealth (Spd): /1
Streetwise (Wis): /0
-Survival (Wis): 1/1
Tracking (Wis): /0
(15cp on skills)
This skill has a possibility of having multiple skills.
- denotes favored skill
Notes, Racial Abilities, Class Abilities, Combat Moves, etc.
Class
• The character is trained in the wearing and use of reinforced leather armors (hard leather, leather scale, etc.) as well as in
the wearing and use of padded cloth, furs, and soft leather armors. [Armor, Medium]
• Gain a +2 modifier to all Favored Combat Skills. [Combat Training II]
• Gain a +2 bonus to DEF. [Combat Training II]
• Gain an additional 10 Hit Points. [Combat Training II]
• May purchase 1 Combat Move for every rank in a given Combat Skill.
[Combat Training II]
CP
Darkvision [5cp]
Combat moves:
slash (3) AB:-2 DEF:+1 AP:BMA
Effects: 2 extra points of Base Damage.
stab(3) AB:+2 DEF:-1 AP:BMA
Effects: Every full 5 points of damage dealt is converted into 1 point of bleeding each round
AR is applied afterbleeding is figured, and 5 AR will negate 1 hit of bleeding.
thrust (4) AB:+2 DEF:+3 AP:BMA-1
Effects: This attack does no Scaled Damage, only Base Damage.
Treasure, Armor, Weapons, & Equipment:
• Fighter/Scout - Smallsword and scabbard; shortbow and quiver[40]; Normal Shield and Armor,
Helm, Bracers, and Greaves all made of Reinforced Leather.
in Framework backpack (+13 to cost)
• 50' Superior Rope • 1 canvas sack • 2 weeks of iron rations
• 1 small steel mirror • 1 waterskin full of water • 1 flask of oil
• 1 small lantern • 1 set of Flint & Steel • 1 Bedroll
• Equipment Belt • 2 belt pouches • 1 dagger
• 2 sets of clothing • 1 cloak • 1 set of soft leather boots
• Ostrichorse • Saddle & Tack • Saddle Bags
• camp cookware • quick release • coat
• tarp • tent • torch bundle (3)
• surcoat • 3 Minor Healing Potions
DEF AR* Pen. Imp. Weight**
Normal 3 -- -- -- 8 lb
Shield
Reinforced -- 6 0 1 15 lb
Leather
Skullcap -- 1/1* -- 1 1 lb
Reinforced -- 1/5* -1 1 3 lb
Leather Bracers
Reinforced -- 1/5* -1 1 3 lb
Leather Greaves