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Novus RPG / Person vs. the Environment
« on: February 11, 2019, 06:43:14 AM »
I'm also curious about an extended travel system. But, maybe, I'm poking around the edges of an extended action system that could be used to simulate things like climbing, travel, sailing, or tracking. In RM I would assign a difficulty and use a cumulative % total. Each roll would be a % accumulated over a specific time frame. I recall Novus having a similar resolution system somewhere.
LN#6. I happen to think that a cumulative % total works really well for relatively short tasks.
For longer tasks perhaps a system that requires multiple successes could work. A failure doesn't necessarily indicate that you have failed the task but it could imply that you take longer. A snag or boon could push you closer or further away from completing the task e.g. a snag could negate 2 successes. Perhaps the task needs to be completed in a certain number of rolls. If you haven't gathered the required number of successes with the number of allowed rolls then you fail the task. For example a task that requires 3 successes in 5 rolls would indicate a complete failure if after 5 rolls only 2 successes were gathered. I think that Pathfinder has a system like this.