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Fantasy Express / Re: What does "Set" mean to you?
« on: August 05, 2024, 01:38:20 PM »
Maybe adding a damage penalty unless you use a weapon that can be "set" on the ground (as other weapons get "pushed" backwards.
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But what if the charger is a barbarian with a battle axe?I would allow any weapon to be used, with the obvious caveat that the longer weapon strikes first (which already is incorporated), so if your opponent is charging with a battle-axe and you wave a 2H sword you are good to go.
And yes, it is already a Full Action (two Half Actions, actually, one for the Set, the second Half Action for the attack)This may need clarification, personally I don't se a Set as an attack, you are letting the opponent to attack themselves, so it should be resolved in another way, maybe base weapon damage + bonus based on movement speed
Over the weekend, BOTH of my sites went down, this one and my personal site, Wizard's Lair.Sorry to read that. Specially the loss of your other page.
They already appear in the full version of the rules that were released a month or two ago. I either need to add a note to that effect, or to remove that image.Or make a new image with the Lite schools
1) Anytime a spell is cast, if the dice roll is double sixes, then the GM checks for a WyrstormThis is a 1% chance, go higher, its a cool effect that will rarely appear this way, specially because there is a second check (A Tier 10 Spell has only .5% chance of causing a Wyrstorm)
In D&D you rarely get the opportunity to "pick skills" unless you have an overlap. In the case of this game, the DPs for Skill Ranks has a strong variance. Overlap doesn't really penalize a character, it literally makes them better with each choice. It's not as "on and off" as D&D.
I suggest dropping the 2 for 1 thing in character creation and instead note that taking skills outside the normal choices is not allowed in character creation.
I can't see any reason someone would NEED to trade out Skill Ranks to customize. :-)