Main Menu

Anwyn

Novus 2nd Edition

Novus 1st Edition

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dimirag

Pages: [1] 2 3
1
Fantasy Express / Re: What does "Set" mean to you?
« on: August 05, 2024, 01:38:20 PM »
Maybe adding a damage penalty unless you use a weapon that can be "set" on the ground (as other weapons get "pushed" backwards.

2
Fantasy Express / Re: What does "Set" mean to you?
« on: August 04, 2024, 06:19:09 PM »
But what if the charger is a barbarian with a battle axe?
I would allow any weapon to be used, with the obvious caveat that the longer weapon strikes first (which already is incorporated), so if your opponent is charging with a battle-axe and you wave a 2H sword you are good to go.

And yes, it is already a Full Action (two Half Actions, actually, one for the Set, the second Half Action for the attack)
This may need clarification, personally I don't se a Set as an attack, you are letting the opponent to attack themselves, so it should be resolved in another way, maybe base weapon damage + bonus based on movement speed

1/2 action should be a kind of "Hold/Wait" action and the other 1/2 would be setting the weapon
Maybe you can Ready & Set as a full action or just Set as a 1/2 action with some penalties/drawbacks
Ready & Set is the classic move use in action movies, where the warriors hold until the enemy is at the correct distance
Set alone is more horror movie where the victim use a "Weapon" on the last second against the monster/bad guy

I know this my be to involved for FX but I like having options

3
Fantasy Express / Re: What does "Set" mean to you?
« on: August 02, 2024, 09:28:19 PM »
To me "Set" is against an incoming physical force, you stand your ground and brace yourself for the impact

I would rule you can set with any piercing weapon or a shield but the specific outcome would depend on what you are using and what kind of attack you are receiving

4
General Discussion / Re: Rough couple of weeks
« on: May 19, 2024, 02:07:24 PM »
Sorry to hear about her, good to know she's better now.

5
Fantasy Express / Re: Weaknesses
« on: April 06, 2024, 10:48:24 PM »
Its a rule used on several games (I've used in some of mine) and it works, it makes the player take care of the drawback while playing, there some game where you can use meta-points (like Drive) to "invoke" an opponent's Drawbacks/Weaknesses.

6
Fantasy Express / Re: Love the game but...
« on: April 06, 2024, 10:44:53 PM »
In these kind of games, differentiation between characters goes more with roleplaying and both what skills are increased and how they are used.

Caster get more spells, but they have to put points in them and they can use them a limited set of times (due to mana costs), non-casters can build on skills that will always be available (it will only depend on environmental factors to be used).

I'm sure Razyr will publish rules for Combat Styles and Moves/Techniques sometime in the future.

But you can always let players try to do "special moves" using skill penalties and Success Levels.

7
General Discussion / Re: RIP Wizard's Lair
« on: February 22, 2024, 11:46:34 AM »
Over the weekend, BOTH of my sites went down, this one and my personal site, Wizard's Lair.
Sorry to read that. Specially the loss of your other page.

8
Fantasy Express / Re: Starting Skill limits
« on: January 20, 2024, 11:59:06 PM »
Barbarian is a culture, maybe you are referring to a Barbarian Berserker/Berserker.

Ranks from Culture and Vocations aren't purchased thus do not count towards the 2 times purchase limit. At level 1 you have 6-8 ranks depending if you purchase 0, 1, or 2 ranks in that skill. You then add Insight to the total ranks.

When purchasing skill ranks it doesn't matter from which Vocational Kit those DP come, it matters if they are from the same Skill Category, and that no more than 2 ranks are purchased on the same skill.

9
Fantasy Express / Re: Initial Thoughts and Questions
« on: January 19, 2024, 11:54:45 AM »
They already appear in the full version of the rules that were released a month or two ago. I either need to add a note to that effect, or to remove that image.
Or make a new image with the Lite schools  ;)

10
Anwyn, The Sundered Isle / Re: Wyrstorms
« on: December 12, 2023, 03:17:46 PM »
Quote
1) Anytime a spell is cast, if the dice roll  is double sixes, then the GM checks for a Wyrstorm
This is a 1% chance, go higher, its a cool effect that will rarely appear this way, specially because there is a second check (A Tier 10 Spell has only .5% chance of causing a Wyrstorm)

Use:
A total of 6 on 2d10 for 5% chance.
Any doubles for 10% chance.
Any 6 in any of the d10 for near 20% chance.

Or you could use the second check directly, or use the spell check result against the Wyrstorm chances

11
Fantasy Express / Re: Skill Ranks and Vocations
« on: November 20, 2023, 06:15:41 PM »
Balance is an illusion  ;)


In D&D you rarely get the opportunity to "pick skills" unless you have an overlap. In the case of this game, the DPs for Skill Ranks has a strong variance. Overlap doesn't really penalize a character, it literally makes them better with each choice. It's not as "on and off" as D&D.

D&D 3.x uses skill points and a 2:1 when purchasing ranks in non-class skills.

I suggest dropping the 2 for 1 thing in character creation and instead note that taking skills outside the normal choices is not allowed in character creation.

The "Change Vocation" Milestone may work for those not wanting to use the 2:1 on DP

I can't see any reason someone would NEED to trade out Skill Ranks to customize. :-)

It's an option for others that would like to do it, I can see people wanting to buy skills outside of their vocation without doing a full vocational change.

Maybe the game could present different Development Styles as options:
A: Includes the 2:1 and the Milestone.
B: Only Milestone
C: Only 2:1
D: Close: None.

12
Other Game Systems / Re: Mana sources
« on: May 24, 2023, 11:16:55 AM »
I have also thought about different skills, talents, or rules for different mana sources with each source having its pros and cons, for ex

Inner Mana: the energy inside the character, it recovers by resting, the skill limit how much mana is available
Outer Mana: the energy on the nature, its almost limitless, but takes a lot of time to be gatherer, ritual skills go here.
Divine Mana: Its energy given by the Gods, the skill communion goes here

13
Open00 (Against the Darkmaster) / Re: Critters & Creatures
« on: April 18, 2023, 07:49:37 PM »
A series of thematic monsters could be cool, either by theme, location, type, etc...

14
Open00 (Against the Darkmaster) / Re: Critters & Creatures
« on: April 18, 2023, 07:38:50 PM »
It could be called Against Dark Monsters  ;) ;D

15
Fantasy Express / Re: Faithful conversion or tweak it?
« on: April 11, 2023, 10:14:10 AM »
Option 2 will take more work, but it will result in a more defined game, I like it, you can tweak things you don't like or things to work they way you like to play, also, expanding the game is never a bad thing.

Pages: [1] 2 3