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Messages - Burbles

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1
Novus 2e / Re: Novus 2e Beta Corrections and Comments thread!
« on: January 20, 2022, 03:44:50 PM »
Quote from: Rasyr
Fixed, and I decided that Apex Success  sounds better than Prime Success, so I changed that wording too

Really - two 10's is a 'Super Nova' roll!

2
Novus 2e / Re: Novus 2e Beta Corrections and Comments thread!
« on: January 19, 2022, 04:42:00 PM »
p4 Explosion - 'Can earn Fate Points he same as' should be 'Can earn Fate Points the same as'


p87 Explosion and Prime Success differ in order from that listed on p4 (where Prime Success comes last). Would expect Prime Success (as best roll) last?

Quote from: Rasyr
Fixed, and I decided that Apex Success  sounds better than Prime Success, so I changed that wording too

3
Novus 2e / Re: Novus 2e Beta Corrections and Comments thread!
« on: January 19, 2022, 05:10:55 AM »
p63 First paragraph, last sentence mentions 'Libram Arcana' but no such section exists in document.

Quote from: Rasyr
Removed everything before "How Magic Works" as it is not needed (though it was early on in playtesting).

p63 How Magic Works, last sentence - 'Types of Casters below' - 'below' is incorrect, its either 'over the page' or '(p64)'

Quote from: Rasyr
that is Type of Spell Users now as that entire small section has been rewritten to better reflect what is in the book

p64 Last sentence before Natural Magic - 'Monks and Shadowkin' - this is the only mention of Shadowkin in document

p65 Casting Spells - first sentence - 'the caser' should be 'the caster'


p69 Spell Lists - 'Spell Name (MJ #/MN #/N #)' Previously these abbreviations had lower case second letters, so shouldn't it be 'Spell Name (Mj #/Mn #/N #)'?

Quote from: Rasyr
Good Catches!

For that last one, I had to go back and correct it in the Training Paths (as I had MJ there and Mn as well). I replaced the "MJ" with Major (Mj) and "Mn" (and yes, I had the quote marks in the book), with Minor (Mn) for better clarity.

4
Novus 2e / Re: Novus 2e Beta Corrections and Comments thread!
« on: January 17, 2022, 04:04:09 AM »
p58 - Throw - Advanced Moves - Far Throw - '20 becomes a RIt of 40)' I think the RIt should be RI

5
Novus 2e / Re: Novus 2e Beta Corrections and Comments thread!
« on: January 15, 2022, 09:25:04 PM »
p105 Goblin AR should be in brackets.

6
Novus 2e / Re: Novus 2e Beta Corrections and Comments thread!
« on: January 15, 2022, 09:22:11 PM »
Notes 10 taken whilst reading Novus 2e rpg v 1.01 (Covers p53-p56).

p52 Range Modifiers - Never actually refer to the table shown at bottom of page in the section??

If it did not in the version you are reading, it does now as it says
Quote
When making a non-spell attack at a distance, the Attack Bonus of the attacker is going to be modified by the actual range of the attack. Using the Range Increment of the weapon or attack being used, you can look up the actual range on the Range Increments table to see what the modifier for the attack will be.
[/color]

p53 Table of Range Increments - Increment 20 - Med, Long and Max distances incorrect (shorter than Increment 15 ranges).

p53 Table of Range Increments - Increment 100 - Max 300' should read 301'

p55 Universal Combat Moves - 'Unless stated otherwise within the description of the UMC, this move takes the place of a character's attack action for the round'? Can't I perform a Standard Action (Dodge) and a Half Action (Attack with Ranged or Basic Attack (Tiny/Small)? Also see comment regarding 'p56 - Riposte' below.

Quote from: Rasyr
The phrasing for that (taking the place of an attack action was from back when I was only allowing one attack action per round, period. That then changed so that it depends upon the type of attack and what type of action that requires. I have adjusted the paragraph to read
Quote
Every character, regardless of their Training Path, may elect to use one of the following Universal Combat Moves (UCM) during the course of combat. Unless stated otherwise within the description of the UCM or another Move, these Moves are considered Standard Actions. These are all considered to be Defensive Actions.
So that it is treated as a Standard (3 AP) action, unless otherwise stated (like the Full Parry is). However, making an attack in the same round would also require that the attack already be ready to be made (i.e. you cannot dodge and fire a bow if you have not already loaded the bow).


p56 - Fight Defensively / Full Parry - As I read it Fight Defensively (Parrying) does not allow an attack, yet Fully Parry does (ie Full Parry specifically mentions an attack, but Fight Defensively doesn't). Is this meant?

Reworded
Quote
Gain +1 DT for every -2 to AB for his attack(s) that round, the player decides the amount moved from AB to DT at the start of each round in which this Move is used. The subtraction from AB cannot exceed the number of ranks in the combat skill being used.
[/color]

p56 - Disarm - Mentions what happens when a save is failed, and how the target number changes depending upon the success of attack roll, but what is the base TN? Is it 15? I think its the fact that the first Combat Move (Block on p55) specifically mentions a TN is why I'm looking for one to be mentioned. If 'Block' description is a special TN case, perhaps remind reader the value of the TN in the description of 'Sv' on p55? Oh and change 'Sv' on p 55 to 'Save', as you seem not to be using 'Sv' when listing Moves (see Block p55, Disarm & Feint p56).

Quote from: Rasyr
Stated several times throughout the book, the standard TN for anything and everything, unless otherwise stated is 15. That applies here as well. The TN against the Disarm starts with a base of 15, and then is increased by how good the attack roll was in attempting the Disarm (the TN of that being the DT of the target being attacked instead of 15)

And yes, will add that reminder. :)

p56 - Riposte 'This move may only be used after a successful Block. Both the Block and the Riposte must be declared at the start of the round'. Referring to comment earlier regarding Universal Combat Moves isn't Riposte an attack action? if so doesn't using Dodge imply that you can't make an attack action?

Quote from: Rasyr
this falls within the "unless stated otherwise" , but I will also add "or another Move" to that paragraph as well (already added above)

p56 Shield Bash - 'This attack uses the characters Strength' should be 'This attack uses the character's Strength' (ie apostrophy s)?

7
Novus 2e / Re: Novus 2e Beta Corrections and Comments thread!
« on: January 10, 2022, 04:08:53 PM »
Notes 9 taken whilst reading Novus 2e rpg (Covers p51-p5 plus one more).

p50 Snap Actions - 'during the round. (see' should read 'during the round (see'. ie remove full stop after 'round'

p51 Control Zone - attacks from flank and rear have bonuses to attack. Is this 'to hit' only or also to damage on a successful hit? I ask because you use the word 'attacks' here, where as later (p51 Firing into Melee) you use the term 'attack roll'. P.S. In actual fact reading elsewhere, attack seems to mean attack roll.

Quote
added "to the attack roll" to clarify in both sentences

p51 Disengaging from Melee - mentions half action for disengaging, but this not listed under Half Actions on p50

p52 Holding an Action - 'Should a player decide to hold his character's actions prior to declaring this characters's actions for the round, there is no penalty' What does this actually mean? I don't need to declare my actions, just say I'm holding them? Don't I need to declare actions in phase 2.

Quote
It means that they do not lose the Snap Action like they do if they decide to hold after declaration (and it does not change when declarations are made at all). have reworded a bit to clarify this.

p52 Non-Proficiency Bonus - 'Weapons Training' - What is this? I did a word search of the whole pdf and only found it referred to 4 times, all were within this section.

Quote
I answered this in another thread, and I am changing the Training Path name to Weapons Training, so it matches what is on page 52.

8
Novus 2e / Re: Novus 2e Beta Corrections and Comments thread!
« on: January 02, 2022, 11:38:30 PM »
Notes 8 taken whilst reading Novus 2e rpg (Covers p49-p50 plus some more).

p49 - Initiative - Last paragraph - End of last sentence - 'that their IP is below zero or Rerolling Initiative (p.53)'. Firstly should that 'Reroll Initiative'

Other question is can the Initiative roll explode? I'd assumed not, but the reference to a Fumble suggests that it can (otherwise why refer to Fumbles?).

Quote from: Rasyr
The sentence before the one about Fumbles in the Initiative section explicitily says that they can explode and you can even get a Prime Success.

Aside: I think I'd suggested earlier that I'd find it really useful to have some manner of indicating whether a 2d10 roll is just add the result of 2 10-sided dice or the roll described on p4 really useful.

What is the difference between 'Fighting Defensively' (p51) and 'Fight Defensive' (p56)? They seem to have the same AB -> DT shift, if so then why the naming difference?

Quote from: Rasyr
I can probably remove the one from Combat Notes. It was there before I codified it as a Combat Move.

Question regarding Abort Actions - do they have a cost associated with them? Can they be chosen without cancelling a previously declared Full Action?
(Note: The description in 'Abort Actions' (p50) and 'Cancelling an Action' (p51) differ regarding the requirements of the type of Action cancelled. 'Cancelling an Action' seems to have a far greater choice.)
If an action must be cancelled to allow an Abort Action to be performed, then the second paragraph of 'Fighting Defensively' can be removed. My reasoning is as follows: to perform an abort action (ie fighting defensively) I must cancel actions worth at least 3AP (meaning I only have 2 AP left). Both Dodge and Block are Standard actions (3 AP) so impossible to have been declared. Similarly 'Parry' is another Abort Action (which requires 3AP sacrifice, or does the one sacrifice of 3+AP allow for more than one Abort Actions)?

Quote from: Rasyr
The only time that Abort Actions can be declared is when canceling an action (as described in the Canceling an Action section. I have changed the description in the list of action types to read
 
"Abort Actions are actions that can be performed should you cancel a previously declared actions (see Cancelling an Action, p. 51). "

and then that section details that it is allowed only when cancelling Max, Full, Standar, or 2 Half Actions.  Canceling a Single Half Action allows for choosing a Snap Action.

The only other time you can choose an Abort Action is if you are stunned. I may need to reword the paragraph above the list of Abort Actions to make that clearer.


Reworded it to

Abort Actions may only be declared should you cancel one or more previously declared actions (see Cancelling an Action, p. 51). Abort Actions are also the only Actions that may be performed if your character is Stunned or if their Initiative Point is less than zero.

Funnily enough this took me some time to work through....

p50 Actions - Standard Actions - Cast a Spell and Defensive Action not in alphabetical order.

Quote from: Rasyr
Casting a Spell has been moved to be a Full Action.

p50 Abort Actions - 'Move 2 x Base Run' should be 'Move 2x Base Run' (remove space).
p50 Actions - '1 Half Action (2 AP) and 3 Snap Actions 1AP Each)' should be '1 Half Action (2 AP) and 3 Snap Actions (1AP each)'

9
Novus 2e / Re: Novus 2e Beta Corrections and Comments thread!
« on: December 30, 2021, 09:29:30 PM »
Notes 7 taken whilst reading Novus 2e rpg (Covers p42-48).

Only just noticed this rereading earlier. Why is it that a Half-Dwarf Kindred ends up with worse swimming roll penalties that a straight Dwarf?

Quote from: Rasyr
Likely cause the swimming penalties were once greater and I will change that to be a flat -1

p9 Kindred - Stat listings for Dwarf and Dwelf Stats are abbreviated, other kindred have the full name of the stat provided.

Quote from: Rasyr
I also noticed that the Kindred Talent for the Dwelf had at least 3 other errors (the overall price should be 9, the price for Striker was wrong, and the descriptions for Striker and  Extra Sturdy needed corrections too

Training Paths and Culture listings both have 'CP & XP' section. Why, none of the choices list any extra 'CP' do they?

Quote from: Rasyr
The ones in the Core rules do not, no. However, there are Training Paths already written that do give CP, and there could be Cultures that allow for it as well (I have not written the Cultures for Anwyn yet). Basically, it says "CP & XP:" like that for future expansion and inclusiveness.

p42 First paragraph - There seems to be a repeat of information. Firstly we have 'selected your Race, Culture, Background Options,' and later we have 'You should have also chosen your Background Options'. The second sentence seems redundant.

p42 Second paragraph - 'not only how to figure it up' seems strange to me 'figure it out' or 'calculate it'

p42 Second paragraph - 'each item is used while in play' - possibly delete the 'while'?


Quote from: Rasyr
rewrote paragraph:

We will go over each of these items below, not only covering how to figure them up, if any figuring is required, but also how each item is used during play.


p42 Left hand column - Bolded 'Attk Bns' - We have already introduced the Attack Bonus abbreviation as 'AB', why change it? Other abbreviations already on the sheet are BD and SD! If this is changed then character sheet needs to be modified as well.

Quote from: Rasyr
That was a hold over from earlier versions, but remained because the character sheet sill had it (and I was trying to not change it.... sigh... I had discovered another fix I needed to make on it (for the borders), so I have updated this.

p42 Top line or RH column. Interdoces the term 'Damage Threshold', should this be 'Defensive Threshold'?

p43 Defensive Threshold - Second column - 'DT during combats' - Should this be 'DT during combat'?

p43 Modifiers to Defense - The itallised 'Dodging' is p55, 'Diving for Cover' and 'Full Parry' are currently on p56?

p44 Encumbrance - Weapons -'Weapons table on p38' should be 'Weapons table on p39'

p45 Vitality & Wounds - 'When a character is attacked, he takes damage' is incorrect. Possibly 'When a character is successfully attacked, he takes damage' or 'successfullly hit'. Even this is incorrect, if armor absorbs the blow.

Quote from: Rasyr
rewritten as:

When a character is attacked, he may damage known as Hits. These Hits are subtracted from his Vitality on his character sheet, using the Hits box. In addition to Hits, there are a few other types of damage that he can receive.

Quote from: Burbles
'When a character is attacked, he may take damage'??


p45 Major Wounds - 'A character can never have less than 1 Major Wound starting out' seems to imply they start out wounded. 'A character's Major Wounds can never start at less than 1,'?

Quote from: Rasyr
rewrote that sentence for both Major Wounds and Dire Wounds

This value can never be less than 1 starting out

p45 Critical Damage - 'Refer to the Chapter on Combat, the section on Dealing Damage (p47)' When I first read this I thought it was two references, why not just write as 'Refer to the section on Dealing Damage (p47)'

p48 Critical Damage
OK this section is what I got stuck on. I've reread it a number of times as I had trouble working out when it should be applied. At this stage I'm assuming that its any attack roll that >= (DT+3). Please correct me if I'm wrong. There are two things that puzzled me - firstly the use of 'critical' - as it already has a specific meaning in Novus (ie two 10's) so I initially thought that it was only related to an attack roll of (10,10). On the other hand if its based upon the Attack Roll/DT difference, why does the first paragraph of this section state 'there is also a chance that the attacker may also do additional Critical Damage'? Which sort of implies that there's some chance involved. Shouldn't it read 'Critical Damage will be dealt if the Attack Roll exceeds the DT by 3 or more'. ie Critcal Damage is automatic if AR>=(DT+3).

Quote from: Rasyr
Critical Success (dice rolls) have been renamed to Prime Success

yeah, this section definitely needs a closer look. This was not the first critical table, in some versions, it based on the amount of hits dealt rather than amount over DT. Definitely needs some rethinking.

A couple of questions if I may
1)Now if I understand the system correctly, does this means that the first strike of (AR-DT)>=5 pretty much finishes the opponent due to cumulative penalties? (ie there's a death spiral once you're hit)

Quote from: Rasyr
It depends on the Critical Damage Dealt -- at one point, the player choose one of the available entries per level, but currently all apply

2) As a DM, do you  use counters/chips to indicate status and or further penalties to come in the following rounds. There seems to be an awful lot to track if you have (say) 8 combatants in a melee (4 party/4 opponents)!

Quote from: Rasyr
I come from a Rolemaster background, so this does not seem like much to track at all to me.

I'll admit that I come from an early D&D background, which is more forgiving than (most) other systems, but I can understand why you recommend starting with a 'Fighting Defensively' stance to players.

Quote from: Rasyr
So, I suspected from some eariler comments.. heheh But ou do have a point about Death Spiral, and I might change things slightly

OK back to editing....

p45 Left Hand Column - Second Paragraph - 'deliverd' should be 'delivered'

p45 Left Hand Column - Second Paragraph - 'If they choose, they may' may be better as 'If they choose, the attacker may' (ie 'they' is indistinct)


p45 Left Hand Column -Bleeding - 'Hits of Bleeding' should be 'Hits from Bleeding'?

p45 Left Hand Column - Bleeding - (p. p. 50) should just be (p. 50)

p45 Left Hand Column - Stuns - 'There are 3 levels of Stun, Dazed, Shaken' should be 'There are 3 levels of Stun - Dazed, Shaken'.

p45 Right Hand Column - First Paragraph - 'are gone the rounds of Daze are applied' should be 'are gone the rounds of Dazed are applied'

p45 Critical Damage Table - Pen. should be replaced with 'Penalty'.

10
Novus 2e / Re: Novus 2e Beta Corrections and Comments thread!
« on: December 28, 2021, 11:05:12 PM »
Notes 6 taken whilst reading Novus 2e rpg (Covers p33-41).

p34-35 - Both 'Lock Pick Kit' and 'Oil Flask' have different capitalisation in Table on p34 and description on p35

p34-35 - 'Pipes' not listed in Table on p34

p35 Multi-Tool - Spacing between 2nd and 3rd paragraphs less than spacing between 1st and 2nd paragraphs?


p37 Greaves - Incomplete sentence at end of first paragraph? 'Wearing Greaves with Torso Armor...' (is considered a fashion faux pas for Stormgard?)

p37 Normal Rations - In description it's written as 'Normal rations'. R needs to be a capital.

p38 Wagon - Last line is again an incomplete sentence.

p39 Weapons Table - Cestus not listed in Combat Skills on p22 (I'd assume that its associated with Martial Arts).

Quote from: Rasyr
used with Boxing (added to the skill description)

p40 Bastard Sword - 'either 1 hand or two'. Recommend writing numerals in same format. Also, last line possibly redundant (very close to repeating earlier statement?). Possibly replace 'It has a longer hilt that could easily accomodate one hand or two' with 'It has a longer hilt that allows one or two-handed use.' and remove last sentence.

p40 Hand Axe - Starts with 'The Hand axe'. Should this be 'The Hand Axe'?

p41 Long Sword - Listed in table on p39, but no description?

p41 Nunchaku - 'Mya' should be 'May'

p41 War Hammer - Given the description supplied, why doesn't the table on p39 show neither Pierce nor a Range?

11
Novus 2e / Re: Novus 2e Beta Corrections and Comments thread!
« on: December 28, 2021, 09:51:36 PM »
Addendum -- Was able to add to the treasure chapter for those two items

Yay! Thanks, really think this was needed.

12
Novus 2e / Re: Novus 2e Beta Corrections and Comments thread!
« on: December 28, 2021, 01:27:13 AM »
Notes 5 taken whilst reading Novus 2e rpg (Covers p27-32).

Ooops, missed this earlier. p7 Dwarves and Dwelfs 'Base Vitality' is not bolded (when it is for all of the other races)

p27 Armor - Last line indicates Armor Table (p42), but no such table exists on p42 (Didn't look further for it, sack me if I'm too lazy)

p27 Extra Language - Last line missing full stop.

p27 Frenzy - Second last paragraph, first column - 'on the object fo the frenzy' should read 'on the object of the frenzy'?

p27 Frenzy - Last paragraph, first column - 'character' is not spelled correctly.

p27 Frenzy - First line second column - 'tht' should be 'that'

p27 Sense Magic - Last line - 'backback' should be 'backpack'?

p28 Demonic Possession - 'possessed by demon' should read 'possessed by a demon'?

p29 Passive - 'gets (worked up must' should read 'gets worked up (must'

p29 Phobia - No Save to avoid? Why then does (say) Psychotic Temper get one?

Quote from: Rasyr
Reworded it to say:

Phobia: GM chooses phobia, -4 to all actions when in the presence of the phobia, and be unable to attack focus of phobia (for example, a phobia of spiders, would mean unable to attack enemies who use spider symbology on their shields or clothing). A successful Will Save allows for attacking at the -4, like all other actions. Every 3 points that the Save succeeds by decreases the penalty by 1 point.

p29 Vampyric Healing - (one to one ratio) ratio of what 1pt healing for 1 litre, 1 pt healing for one body drained?

Quote from: Rasyr
Hit to Hit

p29 Acute Senses - I'm uncertain still of your formatting, but should preception have a capital?

Quote from: Rasyr
that was a general "perception" rather than the skill perception - reworded slightly, so it now says "Acute Senses: The character gains a +3 modifier to all perception-related rolls involving a single sense."

p29 Adherence - 'successfull' should be 'successful'

p29 Animal Speech - Should the description contain a reference to the table below? Or better put the table directly below the deccription (ie move Arcanist and Aura Reader to below the table). How reasonable is this in terms of cost? As a player I gain tha animal speech potential, but have to spend CP's to actually learn a language to use this Gift. Wonder if the first (3 CP) language should be free/or at least cost (say) 1 CP (exclude Ancient)?

Quote from: Rasyr
changed to:

Animal Speech: You are able to speak to one type of animal for free (excluding Ancient). Each additional language must be learned seperately, and it does not guarantee that the animal will speak with you. Most animals have an intelligence equal to 2-5 year old child.


p29 Animal Speech Table - 'Rodentia (3 CP)' should be in bold.

p29 Animal Speech Table - Ancient - 'cost of this language is reduced 1 CP' becomes 'cost of this language is reduced by 1 CP'?

p30 Destiny Sense - May nedd further refinement of definitions of Destiny and Direction Sense (or maybe I need retraining as a DM)? As a player I'd take Destiny every time, my objective: 'I want to head directly North two paces right now'!

Quote from: Rasyr
Destiny now takes a Full Action, and Direction is always known.

Destiny Sense is for a specific goal or target (i.e. the bandit's lair or the tomb of azorath, or the magical sword Excalibur), but it does not give distance or tell what obstacles may be in the way...

p30 Dwarfism - Spelling - you can porbably 'Firgure' which word.

p30 Ensorcellment Cure - As it reads, if I was a player and chose 'Ensorcellment Cure' with the 'Lycanthropy' Drawback, as I can immediately cure myself?! Or have I misunderstood?

Quote from: Rasyr
rewritten so that it does not affect self

p30 Favored - Not a fan of this label as you've already used it to describe skills (Favored/Standard). I intially though to relabel it 'Favorite' to minimise editing, but don't know that this really fits the description. Would 'Liked' work?

[quoteRasyr] Changed to "Favored by Patron"[/quote]

p30 Gigantism - 'He weight twice' should be 'He weighs twice'

p30 Gigantism - 'Consistution' should be 'Constitution'

p30 Gigantism - Last line - 'For example' sentence stops midway through.

p30 Hammerhand - This observation comes without ever playing the game, but +4 to Base Damage seems far greater than any other bonus so far.

[quoteRasyr] reduced to +2[/quote]

p30 Herbalist - I think I commented last time about a possible lack of Herbal creation rules. Again this Gift suggests its possible (a reference may be useful). I suddenly wondered whether it came under the Gimmick creation rules. But I couldn't spot them either. As a question - Are they in the text somewhere else?

Quote from: Rasyr
They are now, and also added "Herbalist" to the Crafts list as well

p30 Innate Spell - 'or his Will Stat, the spell-like' should be 'or his Will Stat, if the spell-like'

p31 Neutral Odor - I'm not sure I fully understand this. Given that this Gift masks odors within 2' of person A, why won't A mask someone else if person B is within 2' of A?

Quote from: Rasyr
Rewritten as :

Neutral Odor: The character has a natural ability to neutralize any odor within a 2’ radius if they stay still for a full minute (12 rounds). Any attempts to track any being with this Ability are two Major Complications harder than normal.


p31 Poison Glands - Second paragraph - 'what type of point he' should read 'what type of poison he'

p31 Poison Glands - Second paragraph - 'a -1 for each point that' - A '-1' to what exactly?

p31 Poison Glands - Second paragraph - last line - 'failedby' should read 'failed by'


p31 Resistance - 'the character to make saves against spells he wants.' Possibly should read 'the character to make Saves against spells he has cast upon him.' (Two corrections, I think the 's' is a capital, and that its unfair to have a magic user go 'I've spent 3 CP to learn Arcane Bolt'. DM 'OK make a save to see if you get it.'

p31 Regeneration - 'Hits heals 5 per minute' should read 'Hits heal 5 per minute' (I think)

p31 Regeneration - 'Minor Wounds heal at a rate 1 per hours of rest' should read 'Minor Wounds heal at a rate 1 per hour of rest'

p32 Stone Sense - Bonus (+5) differs from Dwarves Stone Sense definition. Is this meant?

Quote from: Rasyr
reworded as

Stone Sense: Gains a +3 to perception-related rolls (Insight or Perception) to notice hidden things in stone, such as slight slopes, dangerous stone work, secret doors, or other information gathering rolls about stonework.


13
Novus 2e / Re: Novus 2e Beta Corrections and Comments thread!
« on: December 27, 2021, 03:11:39 PM »
Notes 4 taken whilst reading Novus 2e rpg (Covers p21-26).

p21 Proficiency Skills - end of first paragraph, I've noticed you've never mentioned whether to round up or down when calculating unlearned Proficiency and Minor Proficiency bonuses. Now from an example on p22, its obviously round down, but it would be useful to have this explicitly stated somewhere.

Have also just noticed that 'Proficiencies and Specialties' description on p18 lists maximum bonus of +5 for Minor and non Proficiencies , but there is no comment on this on p21. I'd sort of assumme that all of the information would be on p21 under 'Skills', rather than under 'Develop Your Character' (where I wouldn't look for it).

p22 Combat Skills - 'There are 6 Combat listed below' should read 'There are 6 Combat Skills listed below'?

p22 Combat Skills - 2nd paragraph. 'specific sSkill' should read 'specific Skill'

p22 Archery - Slings - Sling Staff - Not listed in table on p39

p22 Archery - Slings - Slingshot - It's one word here, two words in table on p39

p22 Blades - Heavy Blades - Short Spear - Is this correct? I'd never thought of it as a Heavy Blade.


p22 Bludgeoning - Chains Plus - Morning Star - Two words here, but one word in table on p39.

p22 Bludgeoning - Clubs - Sai - Is this correct? I thought it was a triple pronged dagger thingy.

p22 Thrown - Edged - Shuriken - Not listed in table on p39

p22 Thrown - Lines - Lassos, Nets and Bolas - None are listed in table on p39, is this important?

p22 Two-Handed - Big Clubs - Great Clubs - Not listed in table on p39

p22 Two-Handed - Great Blades - Great Swords - One word in table on p39

p22 Two-Handed - Great Blades - Claymores - Not listed in table on p39


p22 Separator between Two-Handed - Staves listing and the last two paragraphs on Combat Skills seems strange. Was it meant to separate Combat Skills and Magical Skills? Note: Before correcting, are these really necessary? Have quickly looked through rest of text and only spotted them in this chapter?

p22 Last paragraph of Combat Skills - 'upon the weapon be used. The Weapons table in the Equipment section (p38)' should read 'upon the weapon being used. The Weapons table in the Equipment section (p39)' - Two corrections 'being' and 'p39'.

p22 Divine Magic - 'while Paladins focus on enforcing protecting worshippers.' What does this mean? Who or what are they 'enforcing'?

p22 Natural Magic - Should this be 'Ranger'? I must admit I prefer Natural, but its will take less work to find and replace all magic references to Ranger correctly.

p23 Divider again seems to be placed incorrectly. Should be at end of second column (which would place it at the end of the page)!? Delete?


p23 Looking at Magelore specialties, obviously most of the latter ones require earlier ones. Of interest to me is Herbals. A brief flick through the text indicates that remedies and elixers can be bought, but there are no rules provided for their crafting (time/cost/collecting herbs)? Is this correct? If so I have to say this appears to be an oversight, as I could see this as a valid 'starting character' choice (especially for a cleric and the healing herbal).

p24 Acrobatics - 3rd paragraph. 'Penalties fully apply to this skill'. Does this read better as 'Penalties apply fully to this skill'?

p24 Athletics - Missing comma between swimming and running.

p24 Craft - First sentence - Close bracket at end of sentence.


p24 Craft - First paragraph - 'Each sub- skill will be all' remove space so reads sub-skill

p24 Craft - 'Calligraphy' is the product, should be 'Calligrapher'. Is this distinct enough from the 'Scribe' profession? If you keep Calligrapher, you'll need to change the description ('illuminator of texts'?).

p25 Lore - Second line - 'shouldbe' should be 'should be' (Sorry I couldn't resist)

p25 Perception -third line - 'hiddne' should be 'hidden'

p25 Perform -Last paragraph contains two 'if's that should be 'is'

p25 Divider - Remove depending upon decision made earlier.

p25 Foraging - Contains comment that player may 'purchase Specialties for other region', but does not state a cost. I don't think you can go the minor/full route with this one (as we're already at 2:1 payoff, whereas minor normally at 3:1 ie buying a minor would normally make things worse).


p26 First paragraph - 'This includes showing Intelligence for finding it edible foods', prefer 'This includes using Intelligence for finding it edible foods'

p26 Divider missing before Subterfuge title (if you decide to keep them)

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