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Anwyn

Fantasy Express

Novus 2nd Edition

Novus 1st Edition

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Those from this Background live in small towns and villages away from the hustle and bustle of the cities.

Skill Ranks: Athletics (2), Crafting (2), Combat Skills (3), Lore: Local Region (2), Navigation (1), Perception (2), Riding (2), Stealth (2), Survival (2), Tracking (2)

Those from this Background tend to live in small, quiet communities with their homes built into the side of hills.

Skill Ranks: Athletics (2), Crafting (3), Combat Skills (2), First Aid (2), Lore: Local Region (2), Gimmickry (2), Perception (2), Stealth (3), Trickery (2)

Those from this Background come from a variety of different tribal cultures. Some may be nomadic while others live in small villages as hunters and gatherers.

Skill Ranks: Athletics (2), Combat Skills (4), Lore: Local Region (2), Navigation (3), Perception (2), Stealth (2), Survival (3), Tracking (2)

Once you have selected the race of your character, the next step is to decide his Background. A character’s specific Background can influence the character’s personality and outlook, among other things. More importantly, the Background also tells you the sort of skills that he learned as a child.

This childhood and adolescent development is represented by the Background giving the character free ranks in a number of skills. Each Background lists the skills along with the number of free ranks in parenthesis after the skill’s name.

If the free ranks are given in a skill that needs to be specialized, and the Background does not list the actual specialization, then you, the player, must place those ranks into individual, specialized versions of the listed skill. However, no individual skill is allowed to have more than 3 ranks placed into it in this manner.

Example: A given Background is allowed to give 3 ranks to the Stealth skill because that skill is specialized. However, if a Background gives 4 ranks in Combat Skills, then the player may only place a maximum of 3 ranks in one Combat Skill, and the remaining rank in a second Combat Skill, or split the 4 ranks evenly between 2 skills, or any other viable combination.

Once you have chosen a Background for your character, you should record the number of skill ranks you received in the BG column of the Skills section of the Character Sheet.

Half-Orcs are among the rarest of the racial crossbreeds. This is usually due to the habit of Orcs not allowing Half-Orc babies to live. Most Half-Orcs live to be around 80 years old.

Demeanor: Half-Orcs often have a very aggressive nature, and may seem combative at first meeting. However, they are also fiercely loyal to those that they call friend.

Appearance: Half-Orcs resemble large muscular humans with a slightly bestial appearance. The most common characteristics are a low hanging brow, jutting jaw and small tusks thrusting up from the jaw, though rarely as pronounced as those found on Orcs. Half-Orcs are often between 5’8” and 6’6” tall and weighing in at roughly 200 to 250 lbs on average.

Stat Modifiers: -2 Charisma, +2 Constitution, +2 Strength, -1 Wisdom

Size: Medium (Base Movement: 10’ per Action Point)

Special Abilities:

Nightvision, Lesser: This ability allows the character to see, when outdoors on a bright night, up to 500’ as if it were just a very dark day. When indoors, this allows the character to see twice as far as the light source normally allows.

Keen Sense of Smell: This grants the character a +2 bonus for all Perception and Tracking rolls that can be made using the character’s sense of smell.

Sturdy Build: The character is very tough. This ability grants him a one time bonus of 5 additional hit points starting out, a +1 Strength modifier. This Strength modifier has already been figured into the Stat Modifiers listed above.

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