Water Spirits have deep blue skin and long, green hair that resembles the leaves of aquatic plants. They know all that transpires within the body of water in which they reside and they may be asked to locate or retrieve items lost within their domain. Water Spirits may be found in any body of water, from puddles to streams and pools, to rivers and fountains, and lakes and even oceans. Water Spirits may also produce up to 1 pint of fresh, clear water. This can only be done once per hour. As a Familiar, the Water Spirit may grant his friend the ability to breathe underwater for up to 1 hour per day.
These small spirits are bright red in color and have blonde hair that waves above their heads as if it were a flame. These spirits may be asked to ignite any combustible materials within 100’ of the spot to which they are summoned. They are only able to kindle small fires; however, if there is enough material, these fires may spread naturally. Conversely, the Fire Spirit may ignite or douse any or all light sources (torches, candles, fireplace hearths, etc.) with a 20’ radius. Fire Spirits love to cavort in any type of open flame and can often be found in them, or in any volcanic region. As a Familiar, the Fire Spirit can reduce any damage from fire that his friend takes by 5 points per instance.
These tiny figures have light blue skin and diaphanous wings and wispy white hair. They hear everything that transpires within their domain and if summoned, they may be asked up to three questions regarding any such knowledge that they might possess. As a Familiar, the Wind Spirit may be asked to carry any conversation that it personally hears (i.e. is present for) to its master. Also, the Wind Spirit can also produce a bubble of fresh air around the head of its friend that will last for up to one hour (this can be done once per day). Wind Spirits can be found anywhere that the wind blows, but they will never enter any man-made structures or structures that even appear to be semi-enclosed unless they are a Familiar.
These bald little spirits usually take the color of the earth, clay, sand, or rock in which they reside. They know of every creature that crawls, walks, slithers, or tunnels through their domains and if summoned, may be asked up to three questions concerning this knowledge. Earth Spirits, unlike Wind Spirits, have little care for what such creatures might have to say, but they are very observant about what transpires within their domains. Earth Spirits may be found in any sort of earth or stone. As a Familiar, the Earth Spirit may temporarily impart the “Strength of the Earth” to his friend up to 3 times a day. This manifest as either a +5 Strength Stat Bonus modifier or 5 points of AR against attacks. This ability will only last for 5 rounds each time the Earth Spirit grants it to his friend.
These small spirits have rough brown skin that is much like the bark of a tree and their hair is green and resembles leaves. Wood Spirits have the ability to make any plant or tree grow to its full size in the space of an hour. They may, alternatively, cause any type of fruit bearing tree or shrub to produce fully ripened fruit (over the course of an hour) in any season except for winter. Wood Spirits may be found in all types of plants, trees, herbs, or even grasses. When serving as a Familiar, the Wood Spirit can easily lead his friend to the nearest source any type of plant or tree (such as a fruit tree, a berry bush, or a specific herb) or warn him of dangerous plants or terrain within the nearby area (within 100’).