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Anwyn

Fantasy Express

Novus 2nd Edition

Novus 1st Edition

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Lvl: 5 Hits: 84 Move: 15'
DEF: 18 AR:  
Attacks: 18 Large Club (12); 13 thrown rocks (8)
Stats: Chr: 6(-2)/3; Con: 20(3)/8; Dex: 11(0)/5;
  Int: 8(-1)/4; Spd: 10(0)/5; Str: 22(4)/9;
  Will: 10(0)/5; Wis: 12(0)/5
Skills: Perc. (7); Stealth (7); Tracking (7)
Size: 7’-8’ tall; 500-700 lbs
# Enc: 1-3

 

Ogres are the smallest of the giant races. They are slovenly and unkempt, disgusting in the extreme. Their knotted, misshapen muscles and ugly faces contribute to make their appearance even more frightening. They are often covered in shaggy hair, and wear stinking, uncured hides as clothing.

Ogres are slow-witted and cruel and considered to be more evil than many other types of giants. Their strength and savagery make them highly feared.

Ogres will often appropriate some existing cave or structure and then terrorize the surrounding region. They like shiny things and often amass a treasure from the things that they take from local travelers.

Ogres are usually either solitary in nature, or they live in small family groups.

Orc

Lvl: 5 Hits: 65 Move: 10'
DEF: 19 AR: 8 (RL Armor, Helm & Bracers)
Attacks: 16 Falchion (10); 13 Long Bow (9)
Stats: Chr: 7(-1)/4; Con: 16(2)/7; Dex: 13(1)/6;
  Int: 10(0)/5; Spd: 14(1)/6; Str: 17(2)/7;
  Will: 10(0)/5; Wis: 10(0)/5
Skills: Perc. (11); Stealth (8); Tracking (11)
Size: 5’-6’ tall; 180-250 lbs
# Enc: 1-10

Abilities:

  • Nightvision (as per the Talent)
  • Keen Sense of Smell (+4 to Perc. & Tracking rolls involving scent – not added in)

 

The upturned nose and tusks jutting upwards from their lower jaws often give Orcs something of a porcine appearance. However, there is nothing comical in their nature. Orcs are a savage and cruel race, very territorial and willing to go almost any lengths to protect their territory.

Lvl: 6 Hits: 80 Move: 15’
DEF: 20 AR: 8  
Attacks: 18 Bite (12)*; 17 Web (0)**
Stats: Chr: 10(0)/5; Con: 12(0)/5; Dex: 17(2)/7;
  Int: 5(-2)/3; Spd: 18(2)/7; Str: 23(4)/9;
  Will: 13(1)/6; Wis: 14(1)/6
Skills: Perc. (14); Stealth (15); Tracking (9)
Size: 3’-6’ long; 200-300 lbs
# Enc: 1-5

Abilities:

  • Can sense vibrations through the ground, up to 100’ away
  • Poison*: Save vs. Con or it does 1 point of damage to target’s Strength stat for 1-10 rounds.
  • Web**: Spider is able to shoot web at a distance (RI 10), if successful, foe is entangled and may attempt a Save vs. Str (TN 18) to burst free from the web, or a Save vs. Dex or Acrobatics skill roll (TN 18) to wriggle free. Target is allowed 1 attempt per round.

 

There are actually several different types of Giant Spiders, and this is the most common. It is essentially just a giant version of a normal spider. It makes its webs in caves and in the eaves of large forests. Its ability to sense movement through the ground aids in catching prey.

The Giant Spider will often catch prey well in advance of its need to feed, cocooning targets and saving them for later. Also, the larger the Giant Spider, the less likely it is to be found with others of its kind. As they grow larger, they tend to grow more solitary in their habits.

Lvl: 11 Hits: 99 Move: 5’
DEF: 19 AR: 10  
Attacks: 26 Bash (15)
Stats: Chr: 6(-2)/3; Con: 14(1)/6; Dex: 12(0)/5;
  Int: 3(-3)/2; Spd: 12(0)/5; Str: 25(5)/10;
  Will: 14(0)/5; Wis: 11(0)/5
Skills: Perc. (13); Stealth (13); Tracking (13)
Size: 6’-8’ tall; 400-500 lbs
# Enc: 1

Abilities:

  • Immune to non-magical weapons
  • Immune to extremes of temperature
  • Immune to mind affecting magic

 

A Clay Golem is a humanoid construct animated by magic or alchemical means. Clay Golems are incapable of independent thought or action and may be programmed to obey up to three separate commands. Clay Golems may also be programmed to follow simple and direct commands given by its master.

While this may be useful to some extent, the Golem will only respond to simple, single subject commands. Even combining two simple commands into a single sentence will baffle it (i.e. “Go to the door and open it” is too much).

Clay Golems are incredibly strong, able to easily move up to double its own mass. They are often used by spell casters as bodyguards, laborers, and sentinels. They are immune to non-magical weapons, extremes of cold and heat, and they are unaffected by any magic or effect that affects the mind, such as control spells, magical command spells, illusions, etc.

Lvl: 4 Hits: 59 Move: 10’
DEF: 19 AR: 8 (RL Armor, Helm & Bracers)
Attacks: 13 Short Sword (7); 11 Light Crossbow (8)
Stats: Chr: 8(-1)/4; Con: 14(1)/6; Dex: 13(1)/6;
  Int: 12(0)/5; Spd: 16(2)/7; Str: 16(2)/7;
  Will: 12(0)/5; Wis: 13(1)/6
Skills: Perc. (7); Stealth (7); Tracking (7)
Size: 4.5’-5.5’ tall; 125-175 lbs
# Enc: 1-10

Abilities:

  • Nightvision (as per the Talent)

 

It is rumored that Hobgoblins were the result of breeding between Orcs and Goblins, but scholars have been unable to prove this. Other scholars think that they are a completely separate race, or that they are a sub-race of Goblins. As with the Goblin/Orc half-breed theory, there is no proof either way.

What is known is that Hobgoblins are larger than Goblins and that their skin is a mottled yellowish orange in color. But other than that, they look amazingly similar to Goblins.

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