Hmmm. Skill bloat is my enemy.
- I would consider removing Combat Moves completely and using only Combat Styles. Styles are cool collections of combat moves anyway and the ability to access a style should be the benefit of playing a more martial character. They are less complicated and more heroic IMO.
The Combat Moves for melee and ranges weapons have no costs, they are all basic. I really do not want to remove these.
Removing them from Martial Arts, I think would be a a little more problematic in that characters would then be limited to the same exact moves as everybody else UNLESS they bought a style, which would reduce martial arts skills to bevery boring.
Tying them directly into a style would then also limit the character to JUST those in the style, and not allow for the player to develop his own style later on down the line as there would be no way for him to expand what he could do with a style outside of the style.
- I would then tie the ability to develop a style to the Weapon Proficiency of the character: Maybe cap the Tier available based on the Proficiency to simulate the martial knowledge:
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- No Proficiency: Tier I
- Proficiency I: Tier III
- Proficiency II: Tier V
Weapon Proficiency is getting removed though. With the new Combat Skill system, there is no more Proficiencies
- I would reduce the Tiers to 3 levels (increasing their power level a bit) and have the 1st level start at rank 6, So basically ensuring a minimum level of expertise and aligning them with the skill cost structure
I think 3 Tiers would be too few for a style. 5 gives us a nice balance, I think.
And on the plus side, what I suggested in my previous post in this thread essentially means I do not have to rework the styles at all, just a bit of the description on acquiring them.