I may put Hyb Ciuin back, it depends on how the new timeline works out.
The problem was that I would have to do about 700 years of history or so for the original map to make any sort of sense, and if that were the case, then there would have been a LOT more exploration and settlement.
Now, if I make it just over 100 years or so (perhaps having Hyb Ciuin being built about 5-10 years before the start (with about a 5 year construction, with LOTS of workers, so that "secret" things could be snuk into the construction as well.
I also still have to fix the subtitle forĀ Tir Pherygl (it says Land of the Jeopardy - so I need to remove "the" from it).
The addition of Monster Pass also works as well since it gives another pathway up into the Highlands, and it makes Mirrhyc more important overall as well, as a trade town and as a jumping off point for adventure, and a much more logical place for Orcs to mingle with outsiders (and the taxes for entry into their lands offers a nice bonus as well, it goes into trade goods.
I am also establishing that Tir Tuath is filled with ruins from other civilizations as well, just not active ones, thus my starter adventure will still work, though I can now change the location also to one of several towns. In fact, putting it north of Na-Rukag allows me to situate it a valley of the eartern spur of the Barrier Mountains, which would work out good as well, since the Monster Pass allows for monsters from the Highlands to seep into the Barrier Mountains.