Ok, not what I was thinking at all.
Thanks for the basic overview as it will help when people ask me about your stuff.
MDC
You can visit this thread --
Anwyn Overview -- for a more complete overview of the setting that is in the works.
In general, I have always preferred small self-contained settings that then allowed the GM to branch out into other worlds/settings. Thus, all those wonderful setting books on the market become much much more useful for the game being played.
I am also a huge proponent of the rules being changed to match the setting, not trying to shoehorn the rules in. The core rules can be generic as you like, but they should be tweaked for a given setting.
With Novus 2e, it was developed alongside Anwyn, so the two go hand in hand and the rules don't need any tweaking since they were already "pre-tweaked" as it were.
I am also a big believer in the premise that the core rules of a game should fit into a single book and have a price point that can entice new players to check it out. D&D can get away with multiple core books because they are the 800 lb gorilla in the room, but other systems cannot do that. Any other system out there now with multiple Core books being required is simply doomed to failure.
The path to take is a simply streamlined core that allows for expansion. If working with an established system, like I was with Novus 2e, this means that many expansions often write themselves.
For example, Novus 2e has 12 Training Paths in the core rules. However, I have 44 Training Paths in total (including those 12) which are ready to go (I include those 12 cause I have more spells for them and more Combat Moves and Combat Styles for the other, and one of those 44 could actually be divided into 4 or 5 different Training Paths (the Elemental Guard which is in the Core rules - he channels raw magic through his weapon as elemental force - he is not a spell used, he is what I call a Hybrid because he fuses magical abilities and mundane abilities, just like my Monk and Ranger (and Paladin, etc) all do.
I could have easily doubled the size of my core rules, but choose not to because I wanted the core rules to be easily obtainable and then the players can decide if they want to expand.
I am planning on releaseing all of the spell casters in a single book, and to also release them as individual PDFs as well, to make it easier for the player/GM to decide what THEY want, not have it forced on them.