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Author Topic: What should be on a GM Screen?  (Read 1583 times)

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Offline Rasyr

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What should be on a GM Screen?
« on: March 01, 2022, 05:29:53 PM »
Ok, so what all should go on a GM screen?

We would be talking aoubt a 4 page interior.

Page 1)   3 Fate/Boon Tables
Page 2)   4 Snag Tables
Page 3)   Critical Table, Fate Points and Snag Points tables (from the Running Novus chapter)
Page 4)   ??

Some options -- a list of common TNs? and Sample traps? The skill list and Background Option lists?

Suggestions are more than welcome!!!!

Offline witchking20k

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Re: What should be on a GM Screen?
« Reply #1 on: March 02, 2022, 09:52:17 AM »
Combat effects
Skill Mods (minor/Major complications etc) plus common situations (low lighting etc)
I like the idea of the basic trap rules or a standard trap as well so a GM could add one on the fly without having to reference the book
strategic movement table
healing summary

Offline Rasyr

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Re: What should be on a GM Screen?
« Reply #2 on: March 02, 2022, 09:53:48 AM »
Ohhh... Range Increments table too...

Offline Fidoric

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Re: What should be on a GM Screen?
« Reply #3 on: March 02, 2022, 02:17:29 PM »
AP costs for actions definitively.
I made a draft a few months ago that I will be able to share as soon as I get back home next weekend.

Offline witchking20k

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Re: What should be on a GM Screen?
« Reply #4 on: March 02, 2022, 06:04:55 PM »
Agreed the different action combinations you can perform in a round

Offline Rasyr

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Re: What should be on a GM Screen?
« Reply #5 on: March 02, 2022, 07:13:38 PM »
I have 4 pages to work with, since all of the customizable GM screens are 4 panels.

I will be doing a Portait version and a Landscape version since I found those two customizable screens up on DTRPG.

Offline Fidoric

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Re: What should be on a GM Screen?
« Reply #6 on: March 20, 2022, 10:30:59 AM »
  • Combat round structures
  • Combat process
  • Spell casting process
  • Actions costs
  • Critical damages
  • Range increments
  • Fate & Boons tables