Next weekend I'm GMing my first One Shot with Novus. While time is running out, there are still some questions - in this case with the magic system - that I can't figure out myself.
Casting Spells:
p. 72 states you can pre-select a casting option but have to pay the Fatigue cost regardless if the spell suceeds or not. But you can also select the option AFTER rolling if you reach the TN and can (and want to) pay the fatigue cost, but you don't have to. Also on p.75 it states you do not lose any Fatigue in a spell failure.
So what's the benefit of pre-selecting the option? Why would anyone ever choose to pre-select an option?
Good point (and amazing nobody noticed that... hehehe... )To fix this, I would simply say that Casting Options selected AFTER casting cannot change the basic form of the spell, only enhance the existing effects (i.e. range, # of targets for a non-directed spell, etc).
For exanple, the Arc works a bit like a scythe, where a bolt would be mroe like an arrow. You can cast the Spell, and roll well, you can increase the range on the arc, but not turn it into a bolt.
Attack Spells:
p. 73 So this is a huge problem. I can not for the life of me understand the passage about arc spells, especially "Ranged Arc". I'm not even sure where to begin:
...each additional 45° of arc allows it to strike up to 2 or more adjacent foes.
On p. 72 it states Arc allows to attack any foes in a 45°,5´ area, so two of them in it? Or does the restriction only take effect with Ranged Arc?
Think of the Arc as a scythe, or a slashing attack that can attack multiple foes within a limited range. At its basic version, it can attack 2 people within a 45 degree arc who are within 5' of the caster (maybe think of Moe slapping Curly and Larry, when they are standing side-by side).
The extra arcs do not need to be in line, they could reverse direction, allowing for a more S-like or jagged path.
What do you mean by "in line"`? As I understand these are cone like shapes, so where is the point of origin from each arc to put them in line? Is in line something like < < < < < ?
Ok, so 2 arcs would be 90 degrees or a quarter of a circle and from point of origin (i.e. the first target) it would be more like /\/\ (that being 4 arcs) ( I will see if I can work up some sort of visual representation)
..With this option (which option, Ranged Arc? there's a paragraph before that!), the Arc could also travel straight out from the caster
I thought they do that anyway like p. 72 explains ("...in front or beside the character").
Maybe I was trying to over explain....
There are two common problems when writing... SOmetimes writers do not explain things well enough and sometimes they over explain, and end up confusing the matter....
the target could be within 5´ of the caster, with the second behind him at 10´ and a third behind him at 15´...
If I would draw a line to each of these foes the range would be 25´, not 15´ (you have to go 5´ forward than 15´ in the opposite direction behind the caster, than 5´ to the third target). Or do you not draw a line at all? On the same page (p.73) it states the foes have to be within 5´ of each other, but in this example they are not.
I guess with +10´ range you have like 3 cone shaped areas that I can each place around the caster up to 15´ away. But that contradicts basically every rule before that.
so, my overall question is... uh.. Help?!
Ok let's take theses images, each hex is 5' (yes, they are very rough...) hehehe
First up is before the arc is cast.
arc-blank.gif
(Filesize: 87.34 KB)
(Dimensions: 780x1056, Views: 208) Now this second one is casting a basic Arc spell (up to 2 targets within a 45 degree arc) -- note that he could have done the two on the lef, or the two on the right, or the closest one on the left and the backk on on the right (the opposite would not work cause he was too far away)
arc-1.gif
(Filesize: 87.45 KB)
(Dimensions: 780x1056, Views: 207) Now on this third one, a second 45 degree arc is added. It only gets one additional foe because the other one is NOT in a straight line from the end of the first one... Now that third foe that gets hit? The attack roll gets a -1 to it cause he is more than 5' from the caster
arc-2.gif
(Filesize: 88.77 KB)
(Dimensions: 780x1056, Views: 204) Now this one is for foes at range, and it has three 45 degree arcs I have also included the attack roll modifiers for distance (note one roll is made against all foes, and then this modifier is applied to it according to their distance)
big-arc.gif
(Filesize: 297.5 KB)
(Dimensions: 1281x2376, Views: 201) does this help clarify things?