I have this idea where instead of a different Armor Rating for each piece of armor and each creature, that I create a system with only 7 basic types of armor
Those being:
- Clothes -- AR(B0/S0/P0/E0)
- Quilted -- AR(B5/S4/P3/E5)
- Soft Leather -- AR(B4/S7/P4/E5)
- Reinforced Leather -- AR(B8/S9/P6/E7)
- Chain -- AR(B7/S11/P7/E6)
- Scale -- AR(B10/S12/P7/E9)
- Plate -- AR(B11/S13/P8/E7)
Now, this option would simplyreduce the number of ARs used. But there would still be additional armors.
Each is the equivalent of a Byrnie (covers upper arms, shoulders, upper body, abdomen, groin and hips).
Padded Gambeson (which includes the rest of the arms on down to the knees) would give a +2 to your Defensive Modifier (DM)
Other armors would be similar - basic AR with minor DM adjustments.
Ancillary Armor Pieces would have Hit damage adjustments (basically AR adjustments that apply equally across the board
For creatures, any adjustments would all be DM related. but they would have the same base 7 ARs.
Just wanting Thoughts/opinionson this idea?