Thanks. I'm using the Deluxe version 0.4 so I assume this is p.43? There's no reference to the -2 (except under Run where it applies to any skill for each AP spent)?
Look at the entry for the Moving Strike on Page 43, and you will see the following:
Code:
Moving Strike (U 4/ I 3/II 2)
AB: -2
DEF: -2
AP: +1
Effects: The character moves at a run towards foe and
makes an attack as he reaches him. He may spend
up to 3 of the 5 AP required for this Combat Move
approaching the foe. Each AP spent in moving adds
an extra 5 hits of damage to those dealt by the attack.
If the character would require more than 3 AP to
approach the foe, this Combat Move may not be used.
See the rows that begin with "AB" and "DEF"? Those are the modifiers to the character's Attack Bonus (AB), and his DEFENSE (DEF) when using that move, and the AP line says that it requires 1 AP more than a normal attack (so 5 AP instead of 4). And then the effects section says that you can use 3 of those 5 AP in moving towards your target.
And the basic orc doesn't have CPs spent on this combat move -
Actually, the monster stats/descriptions do NOT spend all of the monster's DP each level. The stats/descriptions only give the most commonly required skills. This leaves it open for the GM to include a couple of small bonuses or adjustments of his own. For example, he could add a couple of combat moves, or increase skill ranks by a few points for a specific monster. Basically, room is left for GMs to customize the monsters if they want.
If you look at my answers regarding monsters in this thread -
http://www.firehawkgames.biz/forum/index.php?topic=572.0 - you can easily assign a specific class to a sentient monster and adjust things accordingly (for all intents and purposes, it is best to think of the sentient monster races as being Fighters, Archers, or Rogues most often, and only rare individuals can be from other classes
how does someone who hasn't purchased the Combat Move do a charge?
For this, I refer you to page 19, to the third paragraph under the heading "Resolving Skills", where it says:
Code:
Characters may always
attempt to accomplish physical
skills even if they do not have any ranks in the skill. When
doing so, the TN of the task is increased by 5 points.
Conversely, instead of raising the TN of the task, the GM
could just assign a -5 modifier to the player's roll.
Am I missing something between versions?
No, you aren't. It is just part of the problem with an Open Beta. While I know the rules and know where to find what I want or need. I have to keep in mind that not everybody does (hence the reason for the Open Beta, to allow for feedback, to help improve the product overall).
I should put something in that specifies that Combat Moves should be treated like untrained physical skills when somebody is trying them without having purchased them.
I hope all this helps.