For my Midnight Campaign I wanted to stat up some important NPCs that the player characters will interact with a lot, and I made several of them:
20th Level Human Cleric (Legate)
16th Level Orc Fighter (I sort of used the Half-Orc and added in some of the bonuses and details that the Orcs have in the monster section).
Three 6th Level Human Clerics (Legates that bully around the new recruits aka PCs)
Two 4th Level Human Clerics (Legates at the same power level and status level as the PCs)
What I noticed was that the Human Cleric had a good many hit points, and his DEF was really high. The Orc Fighter with a Con of 19 took the Combat Training II Talent early on, and his hit points were through the roof. His DEF was also really high, but the penalty from wearing plate and metal armor brought it down some with the Speed Penalty.
Another thing that got me thinking, was that if a very high level PC or NPC was fighting an opponent that was severely lower in level that it would be really hard for the lower level person to hit the higher level person. Not that this is a bad thing, but it was something that I noticed. Getting that +1 DEF every 2 levels is really powerful at higher levels.
Has anyone else tried making a high level character? What did you think?
It was also interesting to realize that because the skill ranks get so expensive as you pay for higher ranks, that gaining a higher level doesn't really give you much of a boost. For instance, when a rank costs 4 CPs, and you get 15 CPs to spend, if you sink 3 ranks in that skill, you only have 3 CPs left to blow on something else. Again, this isn't a bad thing, but it was interesting. The learning curve idea is really visible when you are trying to increase your skills to a high rank. Sure, you can spend ranks on skills that you have lower ranks in to round out your character, but there are certain things that just seem worthwhile to put ranks in. That 16th Level Orc Fighter spend a lot of CPs on raising up his Combat skills to high ranks for instance.
The 20th Level Cleric character, while he did have a lot of spells, and a good total skill total in Spellcasting, the spells didn't feel... "high level." I think I am just used to high level spell users dealing out a lot more damage because they are X Level. I'm thinking D&D/D20 Fireball for instance. Having a higher skill rank does let you get spellcasting Boon Points easier (because you can really get above the CTN), but in the spell descriptions there didn't seem to be any real level dependent damage. So it seems the main difference between low level and high level mages, really is the rank they have in the skill, and not much more when it concerns casting spells. Does this make sense?
Again, I'm not trying to stir up trouble or anything, it was just some stuff I noticed. The stuff I noticed I don't think it anything "bad" but just the sort of flavor of the mechanics that I tasted while making up some NPCs.