Had an idea this morning on a way to incorporate Flaws into the system in a manner that makes them more utilized and less likely to be forgotten about.
In most systems that include Talents & Flaws, the Flaw usually provide a negative cost which is then used to acquire more Talents. And once play begins, those Flaws are quite often "conveniently" forgotten.
My idea here is to separate Flaws into 2 categories - Minor and Major.
The player would receive NO points or benefits from the Flaws during chargen. However, he would receive benefits once play begins.
Every time that a Flaw comes into play, the character would receive an XP bonus (10 for Minor, 20 for Major), and he would also receive Fate Points (1 for Minor, 2 for Major).
I figure that there would need to be some guidelines as what constitutes "comes into play", but that is the general gist of it....
Thoughts? Comments?