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Author Topic: Professions??? Training Packages?  (Read 603 times)

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imported_Rasyr

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Professions??? Training Packages?
« on: May 24, 2011, 03:26:31 PM »
I have always liked the idea of "packages" of some sort that add more flavor to the game, but I am leery of including something like Training Packages that give out free skill ranks, as you end up with either an arbitrary system that basically defies the skill cost system, or a bunch of separate costs for each package.

I got to thinking this morning -- "What if we turned it around?"

In short, what if we created a number of Profession Packages. Each package would then have a number of prerequisites (i.e. 3 ranks in Craft: Sailing, 2 ranks in Navigation, etc..). Then once a character meets those requirements, he can spend a nominal character point fee (i.e. something like 3 CP) to get that Profession. In some cases, there may even be an in-game financial cost (i.e. yearly dues)

As a member of that profession, he gets some contacts and other intangible perks, along with the ability to "practice that profession". For example, only characters who have the Sailor profession are allowed to work as part of a ship's crew (this being enforced by the Seafarer's Guild - there actually being several different levels of Seaman that belong to the guild). The same can go for traders, bodyguards, city guards, etc..

You cannot start a business as an Apothecary unless you have the Apothecary profession (i.e. the town's council of guilds won't let you).

Yes, I know that this idea would be more suited to a specific setting, but the general concept is one that I am finding that I am liking.

thoughts?? comments??

Offline samwise7

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Professions??? Training Packages?
« Reply #1 on: May 24, 2011, 09:43:26 PM »
Maybe not in the core rules, but in a supplement I would think.  It sounds kind of like prestige classes in a way.

imported_Rasyr

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Professions??? Training Packages?
« Reply #2 on: May 24, 2011, 10:57:11 PM »
The benefits would be in-game, not mechanical effects. But then again, things like contacts/friends/tutors always are two-edged swords...  (oh, your friends with Liam Threefingers? How about we just take you down for questioning?)

imported_Witchking20k

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Professions??? Training Packages?
« Reply #3 on: May 25, 2011, 12:25:31 PM »
Thats what I do in my own home-brew game.  Archetype packages have stat & skill requisites. 

imported_Rasyr

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Professions??? Training Packages?
« Reply #4 on: May 25, 2011, 12:43:29 PM »

Maybe not in the core rules, but in a supplement I would think.




To be clear --- I have no plans on adding ANY new rules to the core book. I just thought this was a nifty idea and wanted to discuss it -- as a possibility for later inclusion somewhere (perhaps in doing a Novus/Harn PDF or for Tyrlon).