I think these mods make the character less level-dependant. I love non level-related hits, SP and Saves. The +5 mod to saves makes most characters able to pass a medium save roll with a average roll.
Yes, making the game less level dependant was one of the reasons behind these sorts of changes, but I would strongly like to point out that I will not be removing levels. They make excellent break points to compare different characters which is good since there can be a lot of differences between skill ranks of two characters of the same class.
Yes, the +5 to the stat bonus was added to make an average roll be able to easily pass an average (TN 15) Save.
Maybe talents such as combat training and xxx adept should have their cost lessen as they won't give additional hits or SP per level.
Actually, the Combat Training talents will now give a static bonus to hits, and the Adept talents give even more Spell Points than before, so I think that those work out well..
I wonder if the way SP are handled could be expanded. Maybe other attributes may receive bonuses from skills. It was the way I deal with RR back in my RMSS years. There were three of them (physical, mental, magical) and each received a bonus from Body development, Self-control category or PP development respectively. Maybe hits could benefit from athletics or something like that ?
Hmmm....I wouldn't want to tie Hit Points that closely to Athletics, but I could see perhaps having it give a smaller bonus overall. No promises, but I will discuss it with the Alpha Playtesters.
BTW, I would not like to be the one to re-stat all the monsters...
No flipping kidding..... I am not looking forward to it myself, and I have a Spreadsheet that I can use put formulas into to figure out the new stuff....