Neutral Spells - The Gray MysteriesHue: --
Element: --
Essence: --
Stats: Willpower and Intelligence
Specialties: Counter-magic, Interworld Travel, Energy Storage
Potentially Favored Skills: ---
Harn Magic Spell List- Dispell (I) - cancels an active spell - cannot counter a spell as it is being cast
- Eye of Kemdal (I) - finds nearest spatio-temporal discontinuity within range, its direction and general type
- Maintain (I) - allows caster to extend duration of his own spells
- Tongue of Pvara (I) - allows caster and 1 target to understand each other - depth of understanding based upon how well spell was cast
- Attune (II) - magically attunes caster to magic item and aids in controlling it -- does not aid in finding out about it
- Charge (II) - recharges an item that uses charges. This principle can be used as foci item to cast a spell.
- Jorum (II) - creates item that can hold "principle" of caster's convocation
- Talin's Eye (II) - enchants item to "detect species". The enchanted item will glow and vibrate if that species is detected.
- Ward (II) - protects an item or enchantment against a single Convocation
- Zyna's Tap - postpones caster from fatigue (getting tired, expending Spell Points maybe), upon end of spell, caster takes double the amount of Fatigue that would have been expended
- False Soul (III) - enchants item with artificial intelligence
- Feel (III) - spell of detect magic
- Focus (III) - creates magical focus object that adds to casting rolls when used
- Well of Anasiron (III) - basically a generic counterspell
- Esten's Mirror (IV) - gives an item Willpower
- Sanctum (IV) - enchants an area to a specific Convocation - spells from that Convocation get bonus, spells of diametric Convocation get penalty
- Store (IV) - stores a spell in an item
- Will of Kirat (IV) - magical boost to Willpower
- Gate of Kemdal (V) - basically shunt to otherworld to travel this one - variable number of stops (and spell has to be cast at each stop), takes 1 minute to get to each stop for travelers, one day passes per stop made - gate can lead anywhere in the world basically...
- Mask of Shinjur (V) - Shapeshifting spell that can be used to impersonate appearance of others.
- Soul Stealer (V) - transfer personality from one person/magic item to another (all knowledge is retained by its owner (i.e. if a personality had a innate magical ability, it would still have it in its new location)
- Arwyn's bubble - non-mobile anti-magic zone centered on caster, all magic within zone suppressed for duration, caster cannot move more than 1' in any direction, all magic/spells resume once Bubble ends (presuming they still have duration left)
[/list]