With the changes to the Combat Styles and Combat Moves, I have decided to remove the talent, Advanced Martial Arts Training from the rules completely.
I will be replacing it with the following:
AGILE DEFENSE
Cost: 5
Trainable: Yes
Description: Character undergoes a rigorous training regimen that allows him to be more agile and harder to hit in combat. The character gains an extra +1 to his DEF for every 5 ranks that he has in his best melee (armed or unarmed) Combat Skill. This is in addition to the normal +1 for every 5 ranks in their best melee Combat Skill that all characters receive. However, the character only receives this bonus so long as he is not wearing any armor heavier than Soft Leather, bracers (any type), and a helm (Skullcap only).
And yes, this DOES make the lightly armored, agile fighter much more plausible and possible....
And I am also considering changing the Armor Penalty from affecting the speed stat bonus, to simply being applied to skills and Saves that use Speed and Dex (with Untrained being applying double the penalty), that way, it won't affect DEF at all.... (which is part of the current problem)