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Author Topic: Open Beta version 0.7 - Thoughts & Questions  (Read 537 times)

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imported_Rasyr

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Open Beta version 0.7 - Thoughts & Questions
« on: February 07, 2012, 12:12:07 PM »
This is the thread to post your opinions about and/or questions about the rules in version 0.7.

Please to not list typos or corrections here.

Offline samwise7

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Open Beta version 0.7 - Thoughts & Questions
« Reply #1 on: February 07, 2012, 11:45:43 PM »
This is from one of my players, so these aren't my words.

"Just for fun, I started to read the combat section of this version.  Holy $%^& did it get complicated.  Was that the intention of this system?  Examples after reading 2 or 3 pages - Different APs for different sized weapons, multiple extra rules and different AR values for called shots, using facings for determining flanking and having two different bonuses for flanking, and my favorite are the rules for firing into melee.  Not only do you have to check if you hit the target, but also if you hit the opponent of the target and if you miss them, then you need to determine where it went and then determine if you hit anyone there.  So 4 rolls for every missed ranged shot.  Any combat with an archer involved will take days.

Of course I haven't tried any of these rules, so this is just my 2 cents after reading a few pages, but it looks cumbersome.  Worse than 3.5 DnD maybe.

Brian"

imported_Rasyr

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Open Beta version 0.7 - Thoughts & Questions
« Reply #2 on: February 08, 2012, 12:32:23 AM »
Well, everything but the different AP costs based on weapon size have been in there for a while, and all of it was added in response to questions/comments/requests from everybody...

And I wish I could have a simpler method for handling missed shots. Maybe just say that they missed completely and not worry about whether or not it hit anybody else... or a simple Save vs Spd for anybody else in its path -- keep it very simple --

I am open to suggestions for simplifying that in some way.

Offline Fidoric

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Open Beta version 0.7 - Thoughts & Questions
« Reply #3 on: February 20, 2012, 05:15:06 PM »
Archery is now both a talent and a combat style. You could change either name to avoid confusion.

imported_Rasyr

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Open Beta version 0.7 - Thoughts & Questions
« Reply #4 on: February 20, 2012, 11:55:11 PM »

Archery is now both a talent and a combat style. You could change either name to avoid confusion.




You might want to check your PDF again...

Offline Fidoric

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Open Beta version 0.7 - Thoughts & Questions
« Reply #5 on: February 21, 2012, 08:19:47 AM »
Mea Culpa, mea maxima culpa 

Offline Fidoric

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Open Beta version 0.7 - Thoughts & Questions
« Reply #6 on: February 21, 2012, 03:24:01 PM »
I have found the cause of my error. My comment was made after re-reading LN3 where an archery talent still exist. I fear you are caught in a never-ending circle of rewriting 

imported_Rasyr

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Open Beta version 0.7 - Thoughts & Questions
« Reply #7 on: February 21, 2012, 04:20:46 PM »
I will, once I get home from work this evening, go back and compare the Classes in LN3 to the core rules to make sure that they all match each other accordingly.