Currently, Weapon Kata reads as follows:
Weapon Kata
Cost: 3
Trainable: Yes
Description: This Talent may only be purchased by those who
have learn a non-Basic Martial Art (such as Sanju), or who
have learned a Combat Style that allows for a specific type of
Weapon Kata (Boxing). When acquired, the character may
pick a single specific melee or thrown weapon and use it
with unarmed skill that it is purchased for. The Base Damage
done by a Weapon Kata attack is equal to the normal Base
Damage of the weapon for ranged attacks and the Base
Damage of the weapon + 4 (the amount of damage done by
a Hand Strike - see page 51). This Talent may be acquired
more than once, for a different weapon each time.
But, I have been thinking that perhaps that is a little too generous, since it allows ANY weapon to be used as a Kata, but at the same price overall...
Weapon Kata
Cost: 3+
Trainable: Yes
Description: This Talent may only be purchased by those who
have learn a non-Basic Martial Art (such as Sanju), or who
have learned a Combat Style that allows for a specific type of
Weapon Kata (Boxing). When acquired, the character may
pick a single specific Tiny melee or thrown weapon of and use it
with the unarmed skill that it is purchased for.
The Base Damage done by a Weapon Kata attack is equal
to the normal Base Damage of the weapon plus 2. For ranged attacks,
the Base Damage is that of the weapon plus 1. This Base Damage is used
instead of the listed Base Damage for any Unarmed Combat Moves that
the Weapon Kata may be used with. Not every Weapon Kata will be usable
with every Combat Move (GM's Discretion).
The included Features may be used to acquire a Weapon Kata
for weapons that are larger than Tiny. This Talent may be acquired
more than once, for a different weapon each time.
Feature CP Cost
Small Weapon +1
Medium Weapon +2
Large Weapon +3
Huge Weapon +4
I figure that this will stop any potential (or accidental) abuse of the Weapon Kata Talent.