What I am looking for here is some potential Sample Training Paths.
For example, here are 4 possibilities that for Harn, that could easily be translated into generic levels for a "Guild Mage" Training Path
- Mavari (Apprentice) -- lowest level of membership. The Apprentice does nothing but grunt work, so this one would very easy for the player to acquire.
- Satia-Mavari (Senior Apprentice) -- at this level, the Apprentice is expected to leave his master and adventure in the larger world for at least a year and a day (plus he has to enrich his chantry in some manner) --- note: this would be the level of a first level mage.
- Shenava (Journeyman) -- the most common of the ranks of the guild, mages of this level are encouraged to study their own areas of interest to help bring diversity among the Viran.
- Viran (Master) -- to reach this rank, a mage must come to the notice of another Viran, and that Viran must basically start a petition and get 6 other Masters to sign off on it before a Shenava may be elevated to the rank of Viran. And yes, this does mean that ther MIGHT be some Journeyman Mages who are more skilled or knowledgeable than some Masters.
Here are some other generic possibilities......
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- Animal Trainer -- The Animal Trainer is one who makes his living training animals such, usually for traveling shows or noble lords. He normally specializes in one type of animal, such as "Gryphon Trainer" or Wolf Trainer, or Elephant Trainer, etc..
- Apothecary -- The Apothecary specializes in the gathering, preparation and sale of herbs and medicines for profit. These are sold to the general public as potions and other remedies. They are normally quite willing to purchase raw herbs from travelers and adventurers.
- Beggar -- The Beggar is a never-do-well who lives off the charity of others. He often has some sob story to tell to elicit the sympathy of others.
- Blacksmith -- He performs various tasks with the shaping and creation of metal objects.
- Bowyer -- The Bowyer is the one who makes bows and arrows. He knows the best type of wood to use for each and what other items may also be required.
- Cartographer -- A maker of maps. The Cartographer specializes in the making and reading and making of maps. He also often copies and sells maps that others have made.
- Chandler -- A Chandler is one who makes candles and lamps. It is not uncommon to also see them serving as an outlet for other craftsmen, charging slightly higher prices, but providing one-stop-shopping for adventurers.
- Charcoaler -- These are men who deal in the sale of charcoal and in towns only, firewood. They provide a valuable service to those who do not or cannot obtain their own fuel. Coal is often very rare and expensive, and often reserved for the wealthy to use in heating their homes or by high end smiths in their work.
- Cloistered Cleric -- Not all Clerics are spell casting adventurers. Quite a few live quiet peaceful lives serving their god by preaching his word to others and by maintain holy works and texts. The Cloistered Cleric makes up the majority of god's clergy as the spell casting variety is often very rare.
- Clothier -- While most commoners and peasants make their own rags, there are those who either do not have the time or feel that they are too important to make their own clothing. It is to these people that the Clothier sells his wares. He produces everything from sturdy work clothes to the finery worn by many a noble. Most Clothiers have skill as a tailor, glover (glove-maker), and haberdasher (hat-maker), though some do specialize in one area, this is rare.
- Cook -- Those born to nobility, and those of a lower station who have the wealth rarely, if ever, cook their own food. They prefer to have another do this task. Some cooks specialize into certain fields, such as baking breads or preparing deserts, but most smaller kitchens deal with those who have a wider skill base.
- Farmer -- These are the folk who raise the crops and who tends to the livestock that lives on a farm. They tend to all the daily chores of feeding and caring for the animals, and raising the crops. Animals on farms are normally of secondary importance and are usually used in aiding the other farming chores or as food stock for the farmers.
- Fisherman -- While anybody can learn how to fish in a stream, river, or lake, it takes special training for those who fish at sea. While just as able-bodied as Sailors, Fishermen rarely leave their local fishing waters. They specialize in catching large amounts of fish which are then often sold to the local markets.
There are actually several types of Fisherman that could be done. There are the coastal fishers, the shore netters, the deep sea fishermen, etc.. Basically, one would like start off specialized in one type of fishing, and then branch out in the other types, with a "Master Fisherman" being one who knows the various crafts well...
- Glassworker -- The making of glass is still a rare art. Glass is normally too expensive for most people, but noble lords like to show off their wealth with glass windows. Glass makers can also often be found making fine pottery to supplement their incomes.
- Herald -- Heralds often work closely with noble families, recording and maintaining the family genealogy and history. They also often serve as messengers and ambassadors for nobles. Well versed in the etiquette of negotiation and warfare, Heralds have many important duties for the lords that they serve.
- Herdsman -- The Herdsman tends to herds of animals, be it cattle, sheep, or some other beast. They travel with the herd across its grazing land and protect it from predators while the herd grow strong and ready for slaughter.
- Hideworker (Tanner) -- The Hideworker is the guy who takes the hides of animals brought by hunters, and herdsmen and produces usable leather.
- Hunter -- The hunter stalks the forest looking for game animals. He often sells the extra to the local market or to inns and taverns. He knows how to move stealthily through area where he hunts and he knows where to find the game that he hunts.
- Innkeeper -- The Innkeeper knows several crafts, including how to cook meals for his guests and how to brew beer and ale which doesn't travel well, to provide refreshment.
- Jeweler -- The Jeweler cuts and polishes gems and makes rings and other settings for them. He also does other work in both silver and gold.
- Laborer -- The Laborer is a person who will take any job that he can find. He is not particularly skilled, but he is usually strong and hearty and can work for many hours.
- Litigant -- The Litigant is knowledgeable of the local laws and of the procedures and processes in the local court system. He often works for others drafting legal documents and arguing cases in court.
- Locksmith -- The Locksmith makes and repairs locks of all types. He also often specializes in the making of small mechanical toys and other mechanisms.
- Longshoreman -- The Longshoreman works the docks. He aids in loading and unloading ships that make port in his home city.
- Man-at-Arms -- The Man-at-Arms is your average warrior. He may be guarding a caravan or some merchants house, or he may belong the to local city guard. He may also be found working for the seedier side of society. Anyplace that somebody who is decent with a weapon is needed is where you will find him.
- Mason -- The Mason knows all about bricks and mortar and how to build walls and how good a solid wall should be.
- Mercantyler -- The Mercantyler is a merchant pure and simple. He is involved in the buying and selling of goods. Mercantylers are often also involved in usury, the changing and lending of money for profit (interest).
- Miller -- The Miller often holds a special position among towns and villages. He is the one who takes the grain grown by the farmers and grinds it, turning it into flour, which is then used for making food.
- Miner -- The Miner spends his life in the process of removing raw ore from the earth so that it may be smelted down and used to create many useful tools.
- Ostler -- The Ostler is usually found only in larger towns and cities. He makes his living by caring for, raising, training, and selling horses.
- Perfumer -- The Perfumer is takes various raw materials and turns them into enticing fragrances for the wealthy ladies. Sometimes he also doubles as the local embalmer, if such is the customs for the area in which he resides.
- Physician -- The Physician specializes in tending to the sick and the wounded. In many larger towns and cities, the Physician is not allowed to mix his own medicines, so he must acquire them from the local apothecary.
- Pilot -- The Pilot can be found in any city or town with a harbor. The Pilot is often both the navigator and the pilot of any sea-going vessel.
- Porter -- The Porter has the job of carrying things. He will work for caravan masters or for individuals. He may also sometimes work as a messenger, carrying messages and other small packages from town to town.
- Potter -- The Potter makes pottery. He works most often in clay or ceramics, and the more skilled Potters often decorate their works with great detail.
- Ratter -- One thing common to most large cities and towns is the abundance of rats. The Ratter has the job of hunting and killing the pesky things. He will most often use specially trained animals for this purpose.
- Sage -- The Sage is a person who has decided to become an expert in Lore. He loves learning all he can about whatever he can. He is also quite willing to share this knowledge with others, for a small price of course.
- Sailor -- The Sailor is the person who works the rigging, and does many of the tasks aboard a ship. He often knows a bit about the many places that he visits, and has many a tale to tell about them as well. There could easily be several levels of mastery to being a Sailor, with Pilot being at the top of the chain there...
- Scribe -- The Scribe is a person who knows how to write. Not many folks have this skill. The Scribe not only has it, but is able to make a living off of it. He can most often be found in service to a noble or other high ranking official. He is an official record-keeper and often knows the best way in which to write certain specific documents within his area of expertise.
- Servant -- The Servant is a person who takes care of another person. They are normally employed by nobles or other wealthy patrons. The better the Servant, the more responsibility that he has.
- Shipwright -- The Shipwright makes his living building ships for others. The more renowned the Shipwright, the more his services are sought out by those who need such ships.
- Teamster -- The Teamster is a person who takes care of and utilizes teams of animals for pulling wagons or carriages. He is most often employed by merchants and traders who travel between various cities and towns.
- Tentmaker -- The Tentmaker does more than make tents. He also makes other canvas items as well, such as pavilions, awnings and most importantly sails for ships.
- Thatcher -- The Thatcher makes roofs from thatch. He is often an important member of any small town or village as he knows how to weave the thatch to make it water-tight against the elements.
- Thieves Guild Member -- Large towns and cities always have a seedier side to them. This shadowy aspect often takes the form of a Thieves Guild. It members are often involved in one or more aspects of organized crime. There could actually be several different types of this as well. Cut-purses, burglars, etc...
- Thespian -- The Thespian is an actor and entertainer. He often sings or dances as well as acts, and he makes his living by entertaining others with his various skills.
- Timberwright -- The Timberwright is also often called a logger as he is mainly involved in the felling of trees for building ships, or supplying lumber to woodcrafters.
- Trapper -- The Trapper makes his living by hunting and trapping animals for others. He may work setting underwater traps for certain types of seafood or trapping small game. Sometimes trappers even work to capture their prey alive for some specific client.
- Weaponsmith -- The Weaponcrafter is a Blacksmith who specializes in the creation of metal weapons. He is more often found in areas where there is often conflict or areas where adventures travel through on a regular basis.
- Woodcrafter -- The Woodcrafter takes raw lumber and turns it into useful items such as furniture. The more skilled he is in his craft the more likely he is to embellish such works with fanciful carvings.
So, I have a list of some generic Training Paths -- ones more suited for NPCs and such. What I am looking for is some generic possibilities for adventurers.....
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