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Author Topic: Potion Mixability  (Read 770 times)

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imported_Rasyr

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Potion Mixability
« on: March 06, 2012, 03:27:04 PM »
So, for some reason my brain decided to start thinking about the old Potion Miscability table from the original AD&D DMG, and I got to thinking about perhaps something like that would be cool for Novus...


Something along the lines of



















































































[b]Potion Mixability[/b]
[b]Roll[/b][b]Results[/b]
[b]2[/b][b]Explosion:[/b] If taken internally, 4d10 hits to all within 5' radius as the imbiber explodes. If mixed externally, 4d10 hits to all within 10' radius, no Saves.
[b]3[/b][b]Lethal:[/b] imbiber dead, external results in poisonous cloud covering 10' radius
[b]4[/b][b]Failure:[/b] Both potions destroyed.
[b]5[/b][b]Partial Failure:[/b] One potion destroyed, one works normally
[b]6-7[/b][b]Partial Failure: [/b]Both potions work, but at 1/2 normal effectiveness and/or duration.
[b]8-17[/b][b]Mixable:[/b] Both potions work normally so long as their effects are not contradictory.
[b]18-19[/b][b]Compatible:[/b] One potion works at 150% of normal effect and/or duration, the other works normally.
[b]20[/b][b]Discovery:[/b] Only one potion works, but its effects become permanent on the character.





Thoughts? Comments?

I would most likely NOT put the table into Novus, not at this late stage, but I could still put a note that mixing potions is a bad idea and can result in unexpected, potentially lethal consequences...