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Topic: Samwise7's House Rules (Read 2069 times)
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samwise7
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Samwise7's House Rules
«
on:
November 18, 2012, 02:36:12 AM »
I'm sure this will grow the more I use the system and fiddle around with it.
Opposed Skill Rolls: Instead of using TNs there will be a roll off to see who can get a higher skill total. The highest wins.
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Trentin Bergeron
FX Playtesters
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Samwise7's House Rules
«
Reply #1 on:
March 31, 2013, 06:29:27 AM »
This pretty much already exists. Read firing into melee on pg. 44. You get a -2 on the roll. Then if you miss everyone makes a Saving Throw vs. Speed. The save TN is the original attack roll. Also, with the double implosion the chances of getting two snag points to strike a friends (new attack roll) is pretty high (to add injury to insult). The RAW are designed well to handle this situation OOTB (out of the box).
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Trentin C Bergeron
Bard, Creative, & RPG Enthusiast
samwise7
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Samwise7's House Rules
«
Reply #2 on:
April 27, 2013, 11:13:37 PM »
In the PBP game I've been trying to run it pretty much by the book. I think if I run a face to face game of this I'll put in a few more tweaks. I'm a tinkerer though.
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