In our ongoing game, Samwise made the following comment:
1) I don't believe you spend any Spell Points when your spell fizzles.
A quick check of the rules shows that they don't explicitly say what happens when you fail in casting a spell (except if you fail high enough, you will earn one or more Snag points).
Now, the original intention (which was only an intention, not an absolute) was that the points are spent when you cast the spell, but that (upon consideration) doesn't actually take into account how spells are supposed to be cast (i.e. create a matrix and then fill it with power to cast the spell).
Obviously, the spell matrix isn't all that fragile, as casting options are basically the swapping out of one section of the matrix for a more elaborate section, and the results of Boon Points could be considered to be accidental mistakes that enhance the spell more than was originally planned.
So, how should we handle spell failures?
Keeping the above in mind, I would say that a Spell Failure (i.e. lower than CTN, but not low enough to earn a Snag Point) is basically the result of an extremely fragile matrix that shatters when you try to to empower it. In this case, I would say that the results should be something akin to the following:
CTN Variance |
> | SP Cost |
? CTN |
> | normal SP +spell is cast |
? (CTN-5) |
> | 0 SP + spell fails |
? (CTN-10) |
> | 1 SP + spell fails |
? (CTN-10) |
> | normal SP + Snag Point(s) (spell might be cast, just incorrectly) |
Thoughts? Opinions?
I want to hear from folks before I make a final decision