There are a number of flaws in the design of HARP (all of which are my fault as I was inexperienced in game design when I first wrote HARP). This was one, and so was the fact that spell design system was too abstract for its own good, as well as the fact that DBs are all about 50 points too low across the board (the RM attack tables have a built in DB of roughly 50 points versus each AT, and in the very first iteration of HARP we used some attack/critical tables similar to those from RMX, but then later removed them for just critical tables. Unfortunately, when we removed the attack tables, we didn't adjust the DBs accordingly, thus HARP actually ended up a lot deadlier than originally intended.