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Author Topic: Novus 2.0  (Read 1131 times)

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Offline AresLunthar

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Novus 2.0
« on: October 02, 2018, 11:25:04 AM »
I forget which version we were on while developing 2.0.  I assume that if/when Tim is ready to dive back into FHG & Novus that will be on the front burner.  I would like to get back up to speed and, seeing as I am gearing up to GM a game with Novus maybe I'll use 2.0?

Maestro

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Novus 2.0
« Reply #1 on: October 02, 2018, 04:20:13 PM »
Novus 2.0 is of interest to us. We still have a live Novus campaign going and I'm curious what the changes will be. If possible, I would like to see what's in the works to help playtest a little bit

Offline AresLunthar

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Novus 2.0
« Reply #2 on: October 03, 2018, 03:20:25 AM »
Nice!  How long has your game been running?

Maestro

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Novus 2.0
« Reply #3 on: October 03, 2018, 02:56:05 PM »
About two years. We play off and on. The players and I all have an RPG we take turns GMing, so we will advance on one for a bit until something makes us pause for some time, then when we return, we will swap GMs. I just happened to find Novus when it came around for my turn to GM. My characters are level 4 at this point, I believe. If I recall, they should be pretty close to hitting level 5

Offline AresLunthar

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Novus 2.0
« Reply #4 on: October 03, 2018, 09:03:03 PM »
Very cool- I have done a few one offs with Novus.  But, I am currently designing a story specifically to be played with it.  The only thing I might do is migrate to 2.0.......

imported_Rasyr

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Novus 2.0
« Reply #5 on: October 19, 2018, 06:08:16 AM »
The latest version, I think was playtest version 11. It is missing a number of monsters, and I am also wanting to complete the psionic rules and release them for the current Novus (and then add them to Novus 2.0 before releasing it publicly.