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Author Topic: Gods of Tyrlon  (Read 2028 times)

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imported_Rasyr

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Gods of Tyrlon
« on: February 17, 2019, 05:15:43 AM »
Ok, here is my list for the Gods of Tyrlon, and they will be the ones that I base organizations and religious orders on


P'Tahn
The Creator, The Guardian, The one above all, He who stands alone
P'Tahn is the first god. He is the one who created the other gods. P'Tahn stands as the guardian of order. It was he who used his own essence to protect and save the world from the Wylding unleashed by Tarantis. By his own abilities as the

K'Tourn
The Storm Lord, God of the Sky
K'Tourn is the Lord of the Sky, and of the Storms which wrack the lands of Tyrlon. His unpredictable temper is the cause for many of the storms that wander the world.

Sho'al
Ocean Lord, Gods of the Oceans and Seas
Sho'al is another highly unpredictable god. It is said that he does not get along with his brother, K'Tourn and that their struggles are what causes the unpredictable squalls that race across the surface of the oceans.

Manari
The Earth Mother, Goddess of the Earth
Manari is credited with being the mother to most of the lesser gods. The earth mother strives to populate the world with life of all types of life, be it creatures or an innocent baby.

Be'el
Sun Lord, God of the Sun, and of the Day
Belarus is the God of the Sun, and of the Day. He is also known as Lightbringer.

Khonu
The Moon God, The Night Beacon, The Inner Beacon
Khonu is the only god that Shivan will willingly share the night with. This is because Khonu is seen as a lesser Lightbringer at times. He is also known as the Inner Beacon because certain beings believe that his changing face is meant to show mortals the path to inner peace. Others see him as a hunter of evil, shining the light up and destroying evil.

Shivan
The Dark Lady, Goddess of the Night and Hunting
Nothing is stealthier than a shadow, thus the worshippers of Shivan stalk the night looking for prey. While some hunt for excitement, yet other take to the hunt for pay. Darkness is both their cloak and their lover for none can escape Shivan's kiss.

Dira
The Mistress of Death, Gatekeeper of Antoch
Dira is the Goddess of Death. She is the only one who can say whether a soul may be resurrected or not. No other god will go against her decree.

Argrash
God of Fire, War and Destruction
Argrash is a violent god, caring for only death and destruction and the fear of his worshippers.

Tarantis
The Wylde Lord, God of Chaos, Storms, Nightmares, and the Undead
Wild abandon marks those who dedicate themselves to furthering the Wylde Lord's claim upon the world. Wishing everything to be the same coruscating maelstrom that it was in the beginning, his worshippers use any means at their disposal to disrupt order. Civilization is seen as one of the greatest banes to the unrestricted freedom sought after by Tarantis. The undead are seen as a means to disrupt the order. They are outside the cycles of life and death binding Solac and her worshippers, thus they foment the chaos Tarantis truly seeks.

Solac
Goddess of Healing, Death, Rebirth, and the Seasons
Cycles of growth and decay, steady yet ever in motion. The races follow Solac for the seasons that she controls and represents.  Others seek to hasten one season over another in an attempt to free that shackled maiden from her bonds of slavery to these same cycles that she guards.

Oberus
The Forest Lord, God of the Forests, The Green Man, Plants, and Animals
Oberus dislikes that which disturbs nature.  He sees civilization as a cancerous growth that should be done away with. He has even had Manari create protectors for the areas he likes. Great magical beasts such as dragons are the children Oberus and Manari, as they strove together to create them.

Ogmion
The Mage Lord, God of Magic, Wisdom, and Knowledge
Worshippers of Ogmion all share an insatiable curiosity, yet few of them ever learn the wisdom to go along with the knowledge that they seek, while yet others strive to keep dangerous knowledge out of the hands of all but a select few. Running the gamut from one extreme to the other, all worshippers hold to the truth that knowledge is power, and that magical knowledge is an even greater power.

Offline AresLunthar

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Gods of Tyrlon
« Reply #1 on: February 17, 2019, 06:05:21 AM »
So, do we know which are local Gods and which are maybe brought with displaced people?

imported_Rasyr

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Gods of Tyrlon
« Reply #2 on: February 17, 2019, 07:13:35 AM »
had not thought about that yet....

but it may be cool to have them be unique to Tyrlon itself. GMs can allow for other dieties from any other world, but their power would be diminished here, just as the power for these deities would be diminished in other worlds. (am thinking double Fatigue costs for all spells).

Offline AresLunthar

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Gods of Tyrlon
« Reply #3 on: February 17, 2019, 02:46:15 PM »
Personally, I'd reduce the pantheon in size to 3-5, maybe 7 "gods" and use nature spirits and local type spirits for the "nature gods".  Players are never going to remember that many Gods. 


imported_Rasyr

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Gods of Tyrlon
« Reply #4 on: February 17, 2019, 02:57:12 PM »
Was doing some thinking and examining the lists of Spells for Novus.

P'Tahn -- The basic Cleric & Paladin would be worshippers of P'Tahn. And the spell lists would stand as they are.


I may also drop K'Tourn, Sho'al, Manari, and Dira.

Worship of Argrash and Tarantis would be outlawed as they are seen as evil gods.

Be'el, Khonu, and Shivan would have different orders.

Be'el would have Clerical and Paladin and Monk orders
Khonu would have Clerical Paladin and Monk orders
Shivan would have Clerical and Shadowkin orders (and non-magical assassin orders).

Solac would be the only order that could raise the dead reliably.

Oberus would be the patron of Rangers and Druid

Ogmion is worshiped by those who prize knowledge, such as spell casters, Bard, etc.







I could combine Khonu and Shivan into a single deity with different orders worshipping different aspects.


Offline AresLunthar

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Gods of Tyrlon
« Reply #5 on: February 17, 2019, 04:51:11 PM »
Why not make the patrons of Rangers & Druids be local spirits.  That way you can weave those creatures etc into the game