Ok, witchking20k's recent post about skills has gotten me thinking about how Specialties work overall.
Right now -- you buy skill ranks in the Base skill and get 1 free Specialty, and then you pay 3 CP for additional Specialties.
We also have at least 1 skill where you buy ranks in the base skill and can use it without any Specialties, but then can also purchase ranks in the Specialties.
Note redefinition: Combat Skills are a group of Related Base Skills. So right now, how they work would be the model for our starting point.
Note: this idea is still forming as I write it, so some of the things here would not work)
- Any unknown Specialty may be used at a -5 (this would be the base skill bonus for all unknown Specialties). Right now gaining a new Specialty costs 3 CP to fully remove that -5 modifier.
- What if we changed that, so that all Specialties (except for the first one learned) could gain a +1 to reduce the -5 by one point (thus you would purchase the Specialty 5 times to fully get rid of the the -5 modifier.
- The Cost of the Specialty would be based on whether or not the skill were Favored (1 CP if Favored, 3 CP if not -- the same costs as a given rank based on Favored/Standard).
Related Skill BonusesThis is another item brought up in witchking20k's post about skills. This would actually work like the NPB bonus for weapon skills (which would, in turn, need minor tweaking).
Essentially, if you have ranks in a related skill, you get a +1 for every 5 ranks in the related skill, up to a max bonus of +3. No more than one Related Skill Bonus can apply at a time).
(Thus Weapon Training I would allow for a max of +5; and Weapon Training II would allow the bonus to be +1 for every 4 ranks)
Training Paths could then have a list of 2 or 3 skills for which they can receive up to a +5 RSB from appropriate skills (not every TP would have this just as not every TP has Weapon Training).
Thoughts? Comments?