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Author Topic: Magic Stat versus Primary Stat?  (Read 1107 times)

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Offline Rasyr

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Magic Stat versus Primary Stat?
« on: November 07, 2021, 12:05:40 PM »
In the current versions of Novus 2e, the spell casting Training Paths (TPs) have a Magic Stat, but none of the other TPs have any stats listed.

 

The question is -- should I change "Magic Stat" to "Primary Stat" and thus include all Training Paths, with a secondary question being, whether or not I should include a second Primary Stat to give a better focus?

Offline Fidoric

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Magic Stat versus Primary Stat?
« Reply #1 on: November 08, 2021, 03:58:06 PM »
My question is: why would you do that?
Magic stat is just a reminder of which stat is linked to your school of magic but it comes with no obligation.
i cannot see what this info would be used for regarding non casters.

Offline Rasyr

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Magic Stat versus Primary Stat?
« Reply #2 on: November 08, 2021, 07:18:48 PM »
Others that I asked about this had similar questions and comments.

Offline Fidoric

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Magic Stat versus Primary Stat?
« Reply #3 on: November 09, 2021, 03:49:31 PM »
And how do you feel about this?

Offline Rasyr

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Magic Stat versus Primary Stat?
« Reply #4 on: November 09, 2021, 05:57:35 PM »
Quote from: 18927
And how do you feel about this?

 

I had been thinking that changing Magic Stat to Primary Stat would make all the training paths would look more uniform. The actual stat for the casting paths would not have changes.

Essentially, the idea was to add the stat to the other Training Paths had a stat listed as well, which would basically just act as something of a guide. But somebody else pointed out to me that players should not need the "important" stat to be listed for them.

Since then, I have also been thinking about moving the Magic stat into the Features section of the Training Path description so that would also change things enough to make it more uniform overall and might be a better solution.

 

Offline Rasyr

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Magic Stat versus Primary Stat?
« Reply #5 on: November 09, 2021, 07:48:01 PM »
Looks like I already did move Magic stat into Features in the beta version (but not in the full playtest version yet)